Player Matchup

Yemoja
Yemoja
Jsanttos22
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,414 Elo+
Solo
Loki
Loki
MainLoki27
Loki
Level 16
God Stats
13W - 21L
1,471 SR
Queue Stats
42W - 47L
1,501 Elo+
Solo
Da Ji
Da Ji
MíísWonderLand
Da Ji
Level 27
God Stats
35W - 31L
1,595 SR
Queue Stats
109W - 85L
1,535 Elo+
Solo
Artemis
Artemis
ZhiendC
Artemis
Level 25
God Stats
7W - 5L
1,864 SR
Queue Stats
113W - 103L
1,443 Elo+
Solo
Freya
Freya
gewinchester662
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,362 Elo+
Solo
Team Averages
Level 20
1,586 SR
1,451 Elo+

VS

Team Averages
Level 19
1,526 SR
1,467 Elo+
Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Artur_Sem_H
Gilgamesh
Level 29
God Stats
12W - 7L
1,582 SR
Queue Stats
56W - 53L
1,443 Elo+
Solo
Charybdis
Charybdis
Francopi
Charybdis
Level 10
God Stats
1W - 0L
1,548 SR
Queue Stats
7W - 5L
1,468 Elo+
Solo
Jormungandr
Jormungandr
LGRAR
Jormungandr
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 91L
1,426 Elo+
Solo
Thor
Thor
Luke RGS
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jsanttos22
Yemoja
9
1 / 6 / 3
6,977
367
2,831
9,862
5,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 2 / 2
10,895
573
7,982
9,241
3,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
14 / 2 / 1
10,931
575
13,925
14,264
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
ZhiendC
Artemis
16
2 / 6 / 7
9,349
492
8,495
13,982
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 4
6,466
340
1,072
4,761
1,931
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
10 / 4 / 1
11,062
582
13,796
11,214
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Artur_Sem_H
Gilgamesh
16
1 / 3 / 2
9,832
517
7,030
12,692
12,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Francopi
Charybdis
15
7 / 5 / 7
9,757
514
9,609
12,787
3,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
LGRAR
Jormungandr
13
1 / 3 / 9
9,288
489
6,728
9,879
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
9
1 / 5 / 1
7,055
371
640
8,965
3,753
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
20
Kills
20
21
Deaths
20
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
4
1
2.63
W
Gilgamesh
Artur_Sem_H
Gilgamesh
1
3
2
0.67
W
Charybdis
Francopi
Charybdis
7
5
7
2.1
L
Yemoja
Jsanttos22
Yemoja
1
6
3
0.42
W
Jormungandr
LGRAR
Jormungandr
1
3
9
1.83
W
Thor
1
5
1
0.3
L
3
2
2
2
L
14
2
1
7.25
L
Artemis
ZhiendC
Artemis
2
6
7
0.92
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
37,803
52,110
Taken
55,537
21,724
Mitigated
32,415
10,408
Healing
8,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,796
835
0
2,885
11,214
2,765
1,959
594
10,620
77,443
0
W
Gilgamesh
Artur_Sem_H
Gilgamesh
7,030
2,513
0
1,508
12,692
12,447
230
174
12,518
0
71,192
W
Charybdis
Francopi
Charybdis
9,609
5,272
0
2,351
12,787
3,983
809
1,356
11,431
0
58,987
L
Yemoja
Jsanttos22
Yemoja
2,831
1,151
287
675
9,862
5,469
208
4,958
4,904
10,278
0
W
Jormungandr
LGRAR
Jormungandr
6,728
2,289
0
1,236
9,879
9,467
443
1,779
8,100
30,863
0
W
Thor
640
276
0
823
8,965
3,753
0
0
8,965
0
20,930
L
7,982
2,591
0
3,308
9,241
3,478
0
519
8,722
0
84,808
L
13,925
4,370
0
3,238
14,264
5,652
0
7,627
6,637
0
49,689
L
Artemis
ZhiendC
Artemis
8,495
4,758
0
2,538
13,982
5,194
1,762
5,688
8,294
0
69,933
L
1,072
409
105
257
4,761
1,931
0
1,732
3,029
4,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
46,994
377
Minions Killed
445
0
Camps Cleared
0
1,555,408
Distance Traveled
1,635,763
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,062
582
142
7
0
376,089
3
W
Gilgamesh
9,832
517
134
7
0
357,243
2
W
Charybdis
9,757
514
103
5
0
297,276
2
L
Yemoja
6,977
367
15
1
0
311,925
0
W
Jormungandr
9,288
489
32
2
0
316,087
5
W
Thor
7,055
371
34
2
0
289,068
4
L
Loki
10,895
573
167
9
0
377,276
7
L
Da Ji
10,931
575
69
4
0
372,102
2
L
Artemis
9,349
492
118
6
0
282,854
1
L
Freya
6,466
340
8
0
0
211,251
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role