Player Matchup

Baron Samedi
Baron Samedi
Cas_ark
Baron Samedi
Level 20
God Stats
23W - 28L
1,361 SR
Queue Stats
49W - 72L
1,249 Elo+
Party 2
Yemoja
Yemoja
Jlsixopii
Yemoja
Level 25
God Stats
4W - 1L
1,849 SR
Queue Stats
74W - 109L
1,293 Elo+
Party 2
Zeus
Zeus
Nurtsinkovin
Zeus
Level 21
God Stats
1W - 0L
1,779 SR
Queue Stats
11W - 9L
1,410 Elo+
Solo
Skadi
Skadi
SaINT_8622
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 106L
1,282 Elo+
Party 2
Erlang Shen
Erlang Shen
SiKoManTis35
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,366 Elo+
Solo
Team Averages
Level 22
1,598 SR
1,320 Elo+

VS

Team Averages
Level 14
1,542 SR
1,275 Elo+
Medusa
Medusa
Duarte__2009
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
IvanKosmar
Ao Kuang
Level 9
God Stats
1W - 3L
1,712 SR
Queue Stats
4W - 12L
1,222 Elo+
Solo
Set
Set
LlamaGirl_X
Set
Level 16
God Stats
0W - 3L
1,483 SR
Queue Stats
0W - 3L
1,135 Elo+
Party 1
Ares
Ares
Steviefreez1368
Ares
Level 26
God Stats
105W - 86L
1,535 SR
Queue Stats
192W - 185L
1,385 Elo+
Solo
Cliodhna
Cliodhna
susilovaaa
Cliodhna
Level 18
God Stats
0W - 3L
1,483 SR
Queue Stats
0W - 3L
1,135 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cas_ark
Baron Samedi
13
3 / 5 / 7
8,471
403
7,179
11,449
4,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Jlsixopii
Yemoja
16
4 / 1 / 8
10,004
476
7,436
9,085
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 4 / 11
10,936
521
8,336
10,746
3,804
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
15
3 / 1 / 11
9,912
472
6,926
9,184
3,149
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
SiKoManTis35
Erlang Shen
18
17 / 4 / 7
12,541
597
19,777
18,197
13,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 9 / 4
8,031
382
3,751
13,136
4,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
IvanKosmar
Ao Kuang
15
5 / 9 / 1
10,131
482
10,970
18,907
7,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 6 / 4
8,589
409
5,312
11,277
5,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 3 / 3
11,033
525
14,122
17,047
19,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
susilovaaa
Cliodhna
14
2 / 5 / 1
8,609
410
4,999
10,521
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
32
Kills
15
15
Deaths
32
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cas_ark
Baron Samedi
3
5
7
1.3
L
Medusa
0
9
4
0.22
L
Ao Kuang
IvanKosmar
Ao Kuang
5
9
1
0.61
W
Yemoja
Jlsixopii
Yemoja
4
1
8
8
L
0
6
4
0.33
W
5
4
11
2.63
W
Skadi
3
1
11
8.5
W
Erlang Shen
SiKoManTis35
Erlang Shen
17
4
7
5.13
L
8
3
3
3.17
L
Cliodhna
susilovaaa
Cliodhna
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,654
Damage
39,154
58,661
Taken
70,888
32,724
Mitigated
42,056
15,316
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cas_ark
Baron Samedi
7,179
676
1,581
3,271
11,449
4,656
356
3,949
7,500
29,685
0
L
Medusa
3,751
2,527
0
1,058
13,136
4,240
1,406
3,985
9,151
0
31,921
L
Ao Kuang
IvanKosmar
Ao Kuang
10,970
3,415
81
6,284
18,907
7,751
0
4,762
14,145
46,793
12,853
W
Yemoja
Jlsixopii
Yemoja
7,436
1,021
808
1,162
9,085
8,038
990
5,159
3,926
44,154
0
L
5,312
2,081
0
259
11,277
5,928
1,828
3,723
7,554
0
35,719
W
8,336
1,410
0
2,144
10,746
3,804
2,472
6,233
4,513
54,872
0
W
Skadi
6,926
3,111
0
1,353
9,184
3,149
1,148
3,958
5,226
0
40,217
W
Erlang Shen
SiKoManTis35
Erlang Shen
19,777
9,524
0
4,997
18,197
13,077
1,264
4,386
13,811
0
95,003
L
14,122
952
0
2,820
17,047
19,940
0
7,013
10,034
57,444
0
L
Cliodhna
susilovaaa
Cliodhna
4,999
401
0
179
10,521
4,197
2,493
3,468
7,053
0
37,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,864
Gold Earned
46,393
437
Minions Killed
321
0
Camps Cleared
0
1,866,253
Distance Traveled
1,769,526
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,471
403
47
2
0
306,934
0
L
Medusa
8,031
382
46
2
0
301,756
0
L
Ao Kuang
10,131
482
70
3
0
343,441
0
W
Yemoja
10,004
476
81
4
0
385,328
0
L
Set
8,589
409
70
3
0
406,406
1
W
Zeus
10,936
521
114
5
0
331,275
7
W
Skadi
9,912
472
65
3
0
389,160
1
W
Erlang Shen
12,541
597
130
6
0
453,556
2
L
Ares
11,033
525
69
3
0
325,754
3
L
Cliodhna
8,609
410
66
3
0
392,169
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role