Player Matchup

Gilgamesh
Gilgamesh
NoXnam3
Gilgamesh
Level 28
God Stats
5W - 4L
1,649 SR
Queue Stats
26W - 57L
1,143 Elo+
Solo
Tiamat
Tiamat
Tigermaxim_69
Tiamat
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 175L
1,353 Elo+
Solo
Kukulkan
Kukulkan
sindo1000
Kukulkan
Level 23
God Stats
5W - 7L
1,437 SR
Queue Stats
7W - 19L
1,185 Elo+
Solo
Team Averages
Level 27
1,529 SR
1,227 Elo+

VS

Team Averages
Level 24
1,468 SR
1,412 Elo+
Danzaburou
Danzaburou
Fansaz_z
Danzaburou
Level 29
God Stats
0W - 4L
1,506 SR
Queue Stats
24W - 32L
1,819 Elo+
Solo
Chronos
Chronos
Roadrunner-I-
Chronos
Level 15
God Stats
0W - 1L
1,316 SR
Queue Stats
2W - 7L
1,043 Elo+
Solo
Kumbhakarna
Kumbhakarna
javiggsb7
Kumbhakarna
Level 27
God Stats
3W - 4L
1,580 SR
Queue Stats
16W - 20L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NoXnam3
Gilgamesh
14
4 / 5 / 13
11,709
732
15,312
20,125
13,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
9 / 6 / 6
12,802
800
12,773
16,138
8,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
sindo1000
Kukulkan
16
9 / 5 / 9
12,202
763
15,107
10,112
3,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fansaz_z
Danzaburou
15
11 / 6 / 4
12,242
765
14,677
16,708
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
12
2 / 11 / 6
9,727
608
11,080
20,087
6,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
javiggsb7
Kumbhakarna
15
3 / 5 / 11
10,798
675
11,369
18,635
18,800
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
22
Kills
16
16
Deaths
22
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fansaz_z
Danzaburou
11
6
4
2.17
W
Gilgamesh
NoXnam3
Gilgamesh
4
5
13
2.1
L
Chronos
2
11
6
0.45
W
9
6
6
2
L
Kumbhakarna
javiggsb7
Kumbhakarna
3
5
11
1.7
W
Kukulkan
sindo1000
Kukulkan
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,192
Damage
37,126
46,375
Taken
55,430
26,195
Mitigated
31,867
7,007
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fansaz_z
Danzaburou
14,677
4,851
0
4,145
16,708
6,605
0
10,769
5,662
0
48,016
W
Gilgamesh
NoXnam3
Gilgamesh
15,312
3,039
662
1,853
20,125
13,798
0
9,057
11,068
7,087
25,386
L
Chronos
11,080
2,623
0
3,493
20,087
6,462
0
12,555
7,208
29,291
0
W
12,773
1,531
235
3,339
16,138
8,593
734
7,619
8,519
25,092
0
L
Kumbhakarna
javiggsb7
Kumbhakarna
11,369
1,207
538
3,336
18,635
18,800
0
7,099
11,126
26,810
0
W
Kukulkan
sindo1000
Kukulkan
15,107
2,542
0
918
10,112
3,804
1,240
6,077
4,035
43,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,713
Gold Earned
32,767
157
Minions Killed
109
3
Camps Cleared
5
820,790
Distance Traveled
803,136
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,242
765
47
3
5
269,071
2
W
Gilgamesh
11,709
732
48
3
0
287,960
0
L
Chronos
9,727
608
44
3
0
225,333
11
W
Tiamat
12,802
800
45
3
0
273,468
0
L
Kumbhakarna
10,798
675
18
1
0
308,732
6
W
Kukulkan
12,202
763
64
4
3
259,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role