Player Matchup

Anhur
Anhur
Gold I
AresGonzal22
Anhur
Gold I
Level 128
God Stats
8W - 7L
1,626 SR
Queue Stats
121W - 129L
1,576 MMR
Party 2
Cerberus
Cerberus
Gold III
LordGuacamole22
Cerberus
Gold III
Level 123
God Stats
6W - 2L
1,723 SR
Queue Stats
65W - 77L
1,364 MMR
Party 2
Horus
Horus
Gold V
Mookman11
Horus
Gold V
Level 64
God Stats
2W - 2L
1,434 SR
Queue Stats
131W - 126L
1,406 MMR
Solo
Sol
Sol
Silver II
Perspicacity
Sol
Silver II
Level 128
God Stats
10W - 1L
1,712 SR
Queue Stats
45W - 43L
1,376 MMR
Solo
Loki
Loki
Gold V
ProffesorLoki
Loki
Gold V
Level 93
God Stats
36W - 27L
1,549 SR
Queue Stats
58W - 53L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,609 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,440 SR
1,438 MMR
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
Onlybuildsboots
Ullr
Bronze III
Level 125
God Stats
0W - 2L
1,186 SR
Queue Stats
15W - 24L
1,465 MMR
Party 1
Athena
Athena
Gold IV
ShamanChavo
Athena
Gold IV
Level 160
God Stats
7W - 8L
1,543 SR
Queue Stats
384W - 383L
1,396 MMR
Solo
Aphrodite
Aphrodite
Gold IV
SharkBØy
Aphrodite
Gold IV
Level 143
God Stats
7W - 10L
1,469 SR
Queue Stats
30W - 35L
1,361 MMR
Solo
Merlin
Merlin
Bronze III
TheMirrorMaster
Merlin
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,479
548
3,887
4,602
1,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
11
2 / 0 / 0
5,853
585
1,948
5,594
3,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Mookman11
Horus
10
2 / 0 / 4
5,829
583
2,142
3,941
2,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 0 / 2
6,444
644
3,662
4,104
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 5
5,818
582
2,897
6,597
1,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
TiamatCthulhuGebMorgan Le FayArtio

VS

Bans
HeimdallrDiscordiaOdinBaba YagaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
0 / 3 / 0
5,245
525
3,293
5,925
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,929
493
1,670
5,697
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
8
0 / 1 / 0
4,814
481
1,408
4,726
3,257
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
SharkBØy
Aphrodite
11
0 / 1 / 0
6,126
613
1,809
3,803
1,196
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 3 / 0
5,112
511
2,747
4,907
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
0
0
W
3
0
1
3.5
W
Cerberus
2
0
0
2
W
Horus
Mookman11
Horus
2
0
4
4
L
0
3
0
0
W
3
0
2
4
W
1
0
5
3.5
L
Athena
0
1
0
0
L
Aphrodite
SharkBØy
Aphrodite
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,536
Damage
10,927
24,838
Taken
25,058
9,798
Mitigated
9,566
10,352
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,293
1,057
0
2,094
5,925
2,594
0
990
4,935
0
29,258
W
3,887
2,645
0
1,163
4,602
1,273
176
1,546
3,034
0
32,198
W
Cerberus
1,948
49
0
2,858
5,594
3,231
0
1,613
3,981
27,311
0
W
Horus
Mookman11
Horus
2,142
1,018
244
1,835
3,941
2,342
0
256
3,629
0
15,567
L
1,670
519
0
1,303
5,697
1,219
0
511
5,186
0
22,837
W
3,662
896
0
2,175
4,104
1,080
0
1,316
2,590
41,888
0
W
2,897
515
0
2,077
6,597
1,872
0
869
5,640
0
31,787
L
Athena
1,408
516
0
1,453
4,726
3,257
0
0
4,726
19,365
0
L
Aphrodite
SharkBØy
Aphrodite
1,809
495
108
2,121
3,803
1,196
0
1,446
2,357
35,688
0
L
2,747
51
0
1,019
4,907
1,300
0
2,663
2,244
26,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,423
Gold Earned
26,226
328
Minions Killed
316
0
Camps Cleared
0
1,022,986
Distance Traveled
937,532
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,245
525
66
7
0
183,252
2
W
Anhur
5,479
548
77
8
0
186,739
3
W
Cerberus
5,853
585
74
7
0
195,830
4
W
Horus
5,829
583
11
1
0
212,625
1
L
Ullr
4,929
493
48
5
0
183,744
4
W
Sol
6,444
644
92
9
0
202,902
3
W
Loki
5,818
582
74
7
0
224,890
4
L
Athena
4,814
481
51
5
0
198,554
4
L
Aphrodite
6,126
613
87
9
0
180,996
3
L
Merlin
5,112
511
64
6
0
190,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role