Player Matchup

Mulan
Mulan
ColloTopHD
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,228 Elo+
Solo
Cerberus
Cerberus
Damianlolek9056
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,498 Elo+
Party 1
Ra
Ra
S3rp3nsort1a
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
TraumatiC119
Fenrir
Level 28
God Stats
4W - 7L
1,649 SR
Queue Stats
184W - 206L
1,365 Elo+
Solo
Nemesis
Nemesis
polski-zlodziej
Nemesis
Level 28
God Stats
33W - 36L
1,340 SR
Queue Stats
45W - 52L
1,354 Elo+
Solo
Team Averages
Level 16
1,498 SR
1,389 Elo+

VS

Team Averages
Level 23
1,534 SR
1,358 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Wanderfalke20
Fenrir
Level 14
God Stats
20W - 36L
1,517 SR
Queue Stats
56W - 71L
1,300 Elo+
Party 2
Anubis
Anubis
bruhowdidyou
Anubis
Level 15
God Stats
2W - 1L
1,639 SR
Queue Stats
12W - 22L
1,167 Elo+
Solo
Rama
Rama
daft1409
Rama
Level 29
God Stats
20W - 35L
1,380 SR
Queue Stats
115W - 96L
1,474 Elo+
Solo
Cliodhna
Cliodhna
iMxPsYcO666
Cliodhna
Level 29
God Stats
11W - 10L
1,635 SR
Queue Stats
84W - 131L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
3
0 / 1 / 0
3,840
349
247
2,021
898
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
8
3 / 4 / 0
5,069
461
1,769
7,883
4,708
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 6 / 3
4,750
432
2,140
6,070
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
6 / 3 / 2
5,889
535
5,100
5,934
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 2 / 4
5,339
485
1,546
3,811
753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 0 / 0
6,228
566
68
2,367
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 4 / 1
5,296
481
654
6,822
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
8
3 / 3 / 3
5,749
523
4,902
4,568
1,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
12
7 / 2 / 1
7,398
673
5,850
6,373
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
iMxPsYcO666
Cliodhna
10
5 / 2 / 0
6,420
584
5,324
5,790
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
11
Kills
16
16
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
0
0
0
L
Mulan
0
1
0
0
L
Cerberus
3
4
0
0.75
L
0
6
3
0.25
L
Fenrir
6
3
2
2.33
W
1
4
1
0.38
W
Anubis
3
3
3
1.5
W
Rama
7
2
1
3.75
W
Cliodhna
iMxPsYcO666
Cliodhna
5
2
0
2.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,802
Damage
16,798
25,719
Taken
25,920
9,620
Mitigated
9,219
3,609
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
68
0
0
1,190
2,367
1,765
0
0
2,367
0
33,145
L
Mulan
247
58
0
0
2,021
898
0
358
1,663
0
6,588
L
Cerberus
1,769
240
0
892
7,883
4,708
0
1,891
5,992
10,824
0
L
2,140
224
201
870
6,070
1,134
0
1,483
4,587
12,307
0
L
Fenrir
5,100
1,247
0
737
5,934
2,127
0
802
5,132
0
18,315
W
654
130
0
775
6,822
1,893
704
694
6,128
0
15,467
W
Anubis
4,902
773
0
961
4,568
1,541
0
979
3,589
18,062
0
W
Rama
5,850
4,952
0
2,463
6,373
1,912
804
1,935
4,438
0
42,972
W
Cliodhna
iMxPsYcO666
Cliodhna
5,324
323
0
1,496
5,790
2,108
36
301
5,489
0
35,093
L
1,546
873
0
909
3,811
753
0
368
3,443
0
14,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
31,091
121
Minions Killed
288
0
Camps Cleared
0
820,915
Distance Traveled
1,012,992
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,228
566
77
7
0
183,336
0
L
Mulan
3,840
349
15
1
0
58,642
0
L
Cerberus
5,069
461
23
2
0
186,808
0
L
Ra
4,750
432
18
2
0
175,622
1
L
Fenrir
5,889
535
36
3
0
209,191
2
W
Fenrir
5,296
481
26
2
0
210,069
0
W
Anubis
5,749
523
33
3
0
186,705
0
W
Rama
7,398
673
86
8
0
199,462
1
W
Cliodhna
6,420
584
66
6
0
233,420
1
L
Nemesis
5,339
485
29
3
0
190,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role