Player Matchup

Cthulhu
Cthulhu
AdamBuddha
Cthulhu
Level 28
God Stats
1W - 1L
1,540 SR
Queue Stats
43W - 83L
1,289 Elo+
Solo
Merlin
Merlin
Rupestre96
Merlin
Level 25
God Stats
5W - 6L
1,453 SR
Queue Stats
47W - 53L
1,387 Elo+
Solo
Baron Samedi
Baron Samedi
Tatycomend02
Baron Samedi
Level 27
God Stats
0W - 2L
1,246 SR
Queue Stats
64W - 78L
1,390 Elo+
Solo
Hun Batz
Hun Batz
bau_ssj10
Hun Batz
Level 30
God Stats
1W - 1L
1,270 SR
Queue Stats
153W - 165L
1,434 Elo+
Solo
Neith
Neith
bravo_otico
Neith
Level 4
God Stats
0W - 3L
1,197 SR
Queue Stats
3W - 4L
1,345 Elo+
Solo
Team Averages
Level 23
1,341 SR
1,369 Elo+

VS

Team Averages
Level 16
1,260 SR
1,328 Elo+
Loki
Loki
BIRIBILLY
Loki
Level 16
God Stats
6W - 5L
1,285 SR
Queue Stats
54W - 40L
1,487 Elo+
Solo
Jormungandr
Jormungandr
ELFIGUEIREDO
Jormungandr
Level 15
God Stats
1W - 1L
1,301 SR
Queue Stats
14W - 22L
1,259 Elo+
Solo
Neith
Neith
MatheusSuperBall
Neith
Level 14
God Stats
2W - 6L
1,320 SR
Queue Stats
4W - 14L
1,171 Elo+
Solo
Sun Wukong
Sun Wukong
MorferDestroy
Sun Wukong
Level 26
God Stats
1W - 0L
1,375 SR
Queue Stats
16W - 12L
1,408 Elo+
Solo
Agni
Agni
alespider2021
Agni
Level 10
God Stats
2W - 7L
1,020 SR
Queue Stats
77W - 97L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdamBuddha
Cthulhu
17
1 / 7 / 3
10,992
393
6,307
25,557
24,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Rupestre96
Merlin
17
3 / 11 / 1
11,836
423
7,474
17,045
6,048
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Tatycomend02
Baron Samedi
18
2 / 10 / 2
12,521
447
11,026
25,211
23,992
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
bau_ssj10
Hun Batz
20
9 / 7 / 4
16,034
573
18,987
23,819
12,040
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 10 / 2
11,229
401
5,962
19,492
7,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
27 / 7 / 6
17,213
615
32,148
21,609
8,380
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
ELFIGUEIREDO
Jormungandr
18
2 / 1 / 10
12,699
454
6,825
13,221
14,770
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 2 / 8
14,396
514
13,975
13,463
4,879
Mace

Mace

+10
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
MorferDestroy
Sun Wukong
20
6 / 2 / 16
14,311
511
22,602
26,315
29,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 5 / 11
12,518
447
15,345
12,167
4,378
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
16
Kills
45
45
Deaths
17
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AdamBuddha
Cthulhu
1
7
3
0.36
W
Loki
27
7
6
4.29
W
Jormungandr
ELFIGUEIREDO
Jormungandr
2
1
10
7
W
7
2
8
5.5
W
Sun Wukong
MorferDestroy
Sun Wukong
6
2
16
7
L
Merlin
Rupestre96
Merlin
3
11
1
0.32
L
Baron Samedi
Tatycomend02
Baron Samedi
2
10
2
0.3
W
3
5
11
1.7
L
Hun Batz
bau_ssj10
Hun Batz
9
7
4
1.57
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,756
Damage
90,895
111,124
Taken
86,775
73,691
Mitigated
62,263
17,403
Healing
23,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AdamBuddha
Cthulhu
6,307
108
275
2,018
25,557
24,539
823
7,473
17,759
26,334
0
W
Loki
32,148
11,843
0
7,967
21,609
8,380
3,784
4,660
16,881
0
142,724
W
Jormungandr
ELFIGUEIREDO
Jormungandr
6,825
367
0
980
13,221
14,770
144
3,298
9,923
45,802
0
W
13,975
7,008
0
2,327
13,463
4,879
4,013
3,555
9,908
0
95,159
W
Sun Wukong
MorferDestroy
Sun Wukong
22,602
4,162
0
10,856
26,315
29,856
1,495
8,124
17,959
0
82,179
L
Merlin
Rupestre96
Merlin
7,474
254
0
1,332
17,045
6,048
770
2,574
13,971
55,097
0
L
Baron Samedi
Tatycomend02
Baron Samedi
11,026
809
659
6,066
25,211
23,992
1,162
4,049
19,921
72,665
0
W
15,345
617
0
1,209
12,167
4,378
687
5,873
6,294
55,115
0
L
Hun Batz
bau_ssj10
Hun Batz
18,987
4,865
0
5,561
23,819
12,040
1,558
3,698
19,671
0
139,927
L
5,962
1,646
0
1,492
19,492
7,072
1,676
4,094
15,362
0
46,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,612
Gold Earned
71,137
583
Minions Killed
633
0
Camps Cleared
0
2,221,690
Distance Traveled
2,507,219
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,992
393
50
2
0
452,270
4
W
Loki
17,213
615
185
7
0
535,097
4
W
Jormungandr
12,699
454
65
2
0
439,477
0
W
Neith
14,396
514
151
5
0
508,973
7
W
Sun Wukong
14,311
511
118
4
0
545,980
1
L
Merlin
11,836
423
109
4
0
431,385
6
L
Baron Samedi
12,521
447
130
5
0
384,586
0
W
Agni
12,518
447
114
4
0
477,692
1
L
Hun Batz
16,034
573
196
7
0
543,664
0
L
Neith
11,229
401
98
4
0
409,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role