Player Matchup

Set
Set
Not_A_Smurf_12aa
Set
Level 28
God Stats
10W - 7L
1,701 SR
Queue Stats
149W - 73L
1,652 Elo+
Solo
Neith
Neith
Pelatucatros
Neith
Level 28
God Stats
5W - 8L
1,368 SR
Queue Stats
78W - 91L
1,412 Elo+
Solo
Da Ji
Da Ji
Pfandsammler929
Da Ji
Level 30
God Stats
10W - 12L
1,464 SR
Queue Stats
83W - 95L
1,381 Elo+
Solo
Eset
Eset
gg4thofulo
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 88L
1,460 Elo+
Solo
Bakasura
Bakasura
ironclyde
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 182L
1,465 Elo+
Solo
Team Averages
Level 28
1,507 SR
1,474 Elo+

VS

Team Averages
Level 22
1,661 SR
1,529 Elo+
Sylvanus
Sylvanus
RazorAtlanta
Sylvanus
Level 29
God Stats
2W - 0L
1,732 SR
Queue Stats
66W - 56L
1,445 Elo+
Solo
Cliodhna
Cliodhna
XxEmMaX1994
Cliodhna
Level 28
God Stats
3W - 1L
1,884 SR
Queue Stats
99W - 47L
1,540 Elo+
Solo
Sol
Sol
c7diaz
Sol
Level 26
God Stats
37W - 33L
1,475 SR
Queue Stats
172W - 174L
1,443 Elo+
Party 1
Terra
Terra
herita10
Terra
Level 19
God Stats
5W - 1L
1,706 SR
Queue Stats
69W - 66L
1,517 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zlHades
Cu Chulainn
Level 10
God Stats
3W - 2L
1,510 SR
Queue Stats
24W - 16L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 2
10,279
571
14,157
16,942
14,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 3 / 3
7,959
442
6,534
8,405
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
7,385
410
4,170
12,151
3,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 9 / 6
8,290
461
6,433
11,493
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
ironclyde
Bakasura
12
1 / 3 / 3
7,661
426
4,704
12,374
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RazorAtlanta
Sylvanus
16
7 / 3 / 6
10,419
579
15,262
16,683
10,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
XxEmMaX1994
Cliodhna
16
9 / 4 / 2
10,118
562
10,946
13,225
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
c7diaz
Sol
14
1 / 2 / 3
8,211
456
4,860
9,192
3,245
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
herita10
Terra
13
1 / 1 / 2
8,520
473
1,494
6,880
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
zlHades
Cu Chulainn
16
2 / 1 / 3
9,606
534
7,317
11,763
9,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
11
Kills
20
20
Deaths
11
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
8
2
2
4.5
L
1
3
3
0.83
L
1
3
1
0.5
W
Sylvanus
RazorAtlanta
Sylvanus
7
3
6
3.33
W
Cliodhna
XxEmMaX1994
Cliodhna
9
4
2
2.5
W
Sol
c7diaz
Sol
1
2
3
1.25
L
0
9
6
0.33
W
Terra
herita10
Terra
1
1
2
2
L
Bakasura
ironclyde
Bakasura
1
3
3
0.83
W
Cu Chulainn
zlHades
Cu Chulainn
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,998
Damage
39,879
61,365
Taken
57,743
27,781
Mitigated
33,509
11,821
Healing
27,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,157
6,472
0
2,977
16,942
14,085
104
4,938
12,004
193
62,967
L
6,534
3,338
0
2,963
8,405
2,550
0
4,293
4,112
0
47,007
L
4,170
888
0
0
12,151
3,203
0
2,320
9,831
0
41,661
W
Sylvanus
RazorAtlanta
Sylvanus
15,262
3,296
2,601
8,654
16,683
10,000
130
2,628
13,642
52,062
12,349
W
Cliodhna
XxEmMaX1994
Cliodhna
10,946
1,569
0
4,650
13,225
5,126
0
711
12,468
0
65,839
W
Sol
c7diaz
Sol
4,860
1,362
0
2,944
9,192
3,245
1,297
894
8,061
51,300
0
L
6,433
542
457
1,444
11,493
2,833
343
6,080
5,413
44,744
0
W
Terra
herita10
Terra
1,494
152
2,167
2,849
6,880
5,927
0
1,508
5,151
28,015
0
L
Bakasura
ironclyde
Bakasura
4,704
3,080
0
3,980
12,374
5,110
623
4,048
8,326
0
44,556
W
Cu Chulainn
zlHades
Cu Chulainn
7,317
1,130
0
4,106
11,763
9,211
0
292
11,287
10,018
58,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,574
Gold Earned
46,874
453
Minions Killed
458
0
Camps Cleared
0
1,562,865
Distance Traveled
1,685,816
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,279
571
113
6
0
336,388
1
L
Neith
7,959
442
89
5
0
304,400
5
L
Da Ji
7,385
410
69
4
0
272,879
0
W
Sylvanus
10,419
579
100
6
0
291,216
5
W
Cliodhna
10,118
562
105
6
0
365,691
1
W
Sol
8,211
456
98
5
0
321,425
0
L
Eset
8,290
461
100
6
0
317,123
3
W
Terra
8,520
473
37
2
0
330,942
2
L
Bakasura
7,661
426
82
5
0
332,075
2
W
Cu Chulainn
9,606
534
118
7
0
376,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role