Player Matchup

Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
RcRcRcRcCr
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,722 Elo+
Solo
Ares
Ares
iGreyWolf
Ares
Level 16
God Stats
0W - 3L
1,219 SR
Queue Stats
4W - 7L
1,430 Elo+
Solo
Artemis
Artemis
llSongbird22ll
Artemis
Level 10
God Stats
6W - 7L
1,443 SR
Queue Stats
30W - 22L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
shaolinzi
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Team Averages
Level 20
1,432 SR
1,530 Elo+

VS

Team Averages
Level 25
1,461 SR
1,527 Elo+
Hel
Hel
Alphayata
Hel
Level 29
God Stats
4W - 2L
1,358 SR
Queue Stats
40W - 32L
1,458 Elo+
Solo
Medusa
Medusa
II N0VAKIN II
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 82L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
MGP4LIFE6
Baron Samedi
Level 28
God Stats
3W - 0L
1,866 SR
Queue Stats
30W - 24L
1,579 Elo+
Solo
Cliodhna
Cliodhna
justicetx
Cliodhna
Level 27
God Stats
2W - 3L
1,282 SR
Queue Stats
43W - 21L
1,702 Elo+
Solo
Gilgamesh
Gilgamesh
lilkidnee
Gilgamesh
Level 14
God Stats
7W - 7L
1,297 SR
Queue Stats
78W - 76L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 5 / 0
7,807
520
6,590
11,893
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
RcRcRcRcCr
Chang'e
10
0 / 3 / 1
6,154
410
3,455
10,599
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
9
1 / 5 / 1
6,375
425
2,702
12,689
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 4 / 1
6,057
404
7,520
10,782
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
shaolinzi
Sun Wukong
6
0 / 4 / 0
5,110
341
785
4,498
2,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 6
7,752
517
1,344
4,013
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
4 / 1 / 6
8,075
538
7,458
9,195
2,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MGP4LIFE6
Baron Samedi
15
5 / 3 / 4
9,216
614
7,064
9,369
4,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
justicetx
Cliodhna
14
6 / 1 / 8
9,254
617
12,699
10,845
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
lilkidnee
Gilgamesh
15
6 / 0 / 3
9,530
635
6,671
6,166
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
6
Kills
21
21
Deaths
6
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
5
0
0.8
W
0
1
6
3
W
4
1
6
7
W
Baron Samedi
MGP4LIFE6
Baron Samedi
5
3
4
2.33
L
Chang'e
RcRcRcRcCr
Chang'e
0
3
1
0.17
L
Ares
1
5
1
0.3
W
Cliodhna
justicetx
Cliodhna
6
1
8
10
W
Gilgamesh
lilkidnee
Gilgamesh
6
0
3
7.5
L
1
4
1
0.38
L
Sun Wukong
shaolinzi
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
35,236
50,461
Taken
39,588
22,641
Mitigated
16,202
12,876
Healing
21,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,590
419
338
3,303
11,893
3,586
129
1,767
9,920
46,404
0
W
1,344
193
4,611
2,397
4,013
2,268
128
596
3,417
12,021
0
W
7,458
3,420
0
3,542
9,195
2,803
1,214
1,656
7,539
0
48,889
W
Baron Samedi
MGP4LIFE6
Baron Samedi
7,064
956
675
3,317
9,369
4,400
874
4,114
5,095
62,384
0
L
Chang'e
RcRcRcRcCr
Chang'e
3,455
278
406
3,796
10,599
2,557
145
1,456
9,040
27,414
0
L
Ares
2,702
165
0
2,197
12,689
10,312
468
1,868
10,781
15,433
0
W
Cliodhna
justicetx
Cliodhna
12,699
2,565
0
4,790
10,845
3,710
2,601
4,199
6,459
0
60,032
W
Gilgamesh
lilkidnee
Gilgamesh
6,671
1,314
0
2,163
6,166
3,021
1,870
1,870
4,067
0
45,161
L
7,520
2,661
0
2,608
10,782
3,223
455
3,121
7,575
0
41,080
L
Sun Wukong
shaolinzi
Sun Wukong
785
122
0
228
4,498
2,963
52
0
4,498
0
8,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,503
Gold Earned
43,827
267
Minions Killed
412
0
Camps Cleared
0
1,129,024
Distance Traveled
1,406,466
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,807
520
105
7
0
238,262
2
W
Hel
7,752
517
25
2
0
288,926
2
W
Medusa
8,075
538
73
5
0
257,541
2
W
Baron Samedi
9,216
614
122
8
0
257,445
7
L
Chang'e
6,154
410
65
4
0
275,029
8
L
Ares
6,375
425
25
2
0
279,001
5
W
Cliodhna
9,254
617
89
6
0
318,342
3
W
Gilgamesh
9,530
635
103
7
0
284,212
2
L
Artemis
6,057
404
63
4
0
200,637
4
L
Sun Wukong
5,110
341
9
1
0
136,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role