Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
QBX Dozy
Ra
Level 62
God Stats
4W - 4L
1,541 SR
Queue Stats
89W - 96L
1,510 Elo+
Solo
Xing Tian
Xing Tian
RapDJ-DirtyDan
Xing Tian
Level 149
God Stats
2W - 5L
1,573 SR
Queue Stats
99W - 99L
1,537 Elo+
Solo
Hercules
Hercules
SummerglausBF
Hercules
Level 128
God Stats
2W - 3L
1,524 SR
Queue Stats
65W - 75L
1,490 Elo+
Solo
Kukulkan
Kukulkan
吊李卤味
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 103
1,528 SR
1,507 Elo+

VS

Team Averages
Level 123
1,527 SR
1,520 Elo+
Cliodhna
Cliodhna
Avan09
Cliodhna
Level 149
God Stats
32W - 29L
1,618 SR
Queue Stats
467W - 472L
1,563 Elo+
Party 1
Zhong Kui
Zhong Kui
ChaacJo
Zhong Kui
Level 27
God Stats
5W - 5L
1,699 SR
Queue Stats
67W - 107L
1,475 Elo+
Solo
Mulan
Mulan
FERCHOP
Mulan
Level 128
God Stats
3W - 1L
1,162 SR
Queue Stats
82W - 70L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
PescaditoFrito
Baron Samedi
Level 157
God Stats
92W - 65L
1,614 SR
Queue Stats
542W - 515L
1,505 Elo+
Solo
Rama
Rama
iRCarnage
Rama
Level 154
God Stats
17W - 17L
1,541 SR
Queue Stats
498W - 549L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
3 / 8 / 3
10,884
640
10,936
15,646
5,400
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 4
12,109
712
12,976
16,771
15,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
RapDJ-DirtyDan
Xing Tian
17
0 / 2 / 8
11,015
648
9,124
20,216
24,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
SummerglausBF
Hercules
17
2 / 5 / 7
11,141
655
9,599
25,149
22,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Kukulkan
吊李卤味
Kukulkan
19
2 / 2 / 2
10,987
646
10,477
9,752
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Avan09
Cliodhna
20
10 / 3 / 8
14,221
837
30,556
17,832
7,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
ChaacJo
Zhong Kui
17
2 / 5 / 6
10,609
624
7,647
14,322
9,508
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
FERCHOP
Mulan
19
3 / 2 / 13
11,962
704
15,151
16,599
25,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
PescaditoFrito
Baron Samedi
20
5 / 2 / 9
12,493
735
20,660
13,806
6,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
0 / 0 / 3
9,893
582
5,378
8,463
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
12
Kills
20
20
Deaths
12
24
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
8
3
0.56
W
Cliodhna
Avan09
Cliodhna
10
3
8
4.67
W
Zhong Kui
ChaacJo
Zhong Kui
2
5
6
1
W
Mulan
FERCHOP
Mulan
3
2
13
4.75
W
Baron Samedi
PescaditoFrito
Baron Samedi
5
2
9
4.75
L
5
3
4
2.33
L
Xing Tian
RapDJ-DirtyDan
Xing Tian
0
2
8
2
L
Hercules
SummerglausBF
Hercules
2
5
7
1.1
W
Rama
0
0
3
1.5
L
Kukulkan
吊李卤味
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,112
Damage
79,392
87,534
Taken
71,022
72,597
Mitigated
52,965
20,735
Healing
25,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,936
2,213
0
253
15,646
5,400
0
3,033
12,270
0
30,521
W
Cliodhna
Avan09
Cliodhna
30,556
2,165
0
5,827
17,832
7,733
0
9,558
8,274
0
72,296
W
Zhong Kui
ChaacJo
Zhong Kui
7,647
582
578
3,722
14,322
9,508
273
5,281
9,041
32,865
0
W
Mulan
FERCHOP
Mulan
15,151
769
0
4,755
16,599
25,607
324
7,767
8,832
0
40,074
W
Baron Samedi
PescaditoFrito
Baron Samedi
20,660
599
2,149
5,917
13,806
6,616
756
6,122
7,684
60,904
0
L
12,976
1,228
3,674
5,822
16,771
15,662
1
4,102
12,149
52,497
0
L
Xing Tian
RapDJ-DirtyDan
Xing Tian
9,124
456
298
2,591
20,216
24,948
0
7,229
12,119
22,891
0
L
Hercules
SummerglausBF
Hercules
9,599
2,213
917
5,484
25,149
22,375
0
10,588
13,951
0
22,146
W
Rama
5,378
3,619
0
2,586
8,463
3,501
1,495
4,878
3,585
0
35,791
L
Kukulkan
吊李卤味
Kukulkan
10,477
218
807
889
9,752
4,212
0
2,616
6,803
55,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,136
Gold Earned
59,178
337
Minions Killed
396
6
Camps Cleared
11
1,496,915
Distance Traveled
1,547,663
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,884
640
46
3
1
251,220
9
W
Cliodhna
14,221
837
118
7
4
353,070
1
W
Zhong Kui
10,609
624
55
3
0
256,765
1
W
Mulan
11,962
704
61
4
0
329,678
2
W
Baron Samedi
12,493
735
113
7
5
326,980
2
L
Ra
12,109
712
107
6
4
293,593
6
L
Xing Tian
11,015
648
17
1
0
311,013
0
L
Hercules
11,141
655
28
2
0
298,149
1
W
Rama
9,893
582
49
3
2
281,170
0
L
Kukulkan
10,987
646
139
8
1
342,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role