Player Matchup

Merlin
Merlin
Caedis
Merlin
Level 157
God Stats
2W - 2L
1,661 SR
Queue Stats
276W - 303L
1,490 Elo+
Solo
Horus
Horus
CoiledOne
Horus
Level 68
God Stats
14W - 10L
1,275 SR
Queue Stats
48W - 49L
1,460 Elo+
Party 2
Charybdis
Charybdis
unnomeallacazzo
Charybdis
Level 69
God Stats
1W - 2L
1,498 SR
Queue Stats
48W - 49L
1,460 Elo+
Party 2
Team Averages
Level 98
1,478 SR
1,470 Elo+

VS

Team Averages
Level 86
1,466 SR
1,457 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Maskerdonis
Baba Yaga
Level 16
God Stats
6W - 6L
1,478 SR
Queue Stats
14W - 17L
1,394 Elo+
Solo
Bellona
Bellona
xx_viper_isback
Bellona
Level 116
God Stats
5W - 12L
1,419 SR
Queue Stats
585W - 620L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caedis
Merlin
11
0 / 3 / 0
6,267
627
6,969
7,435
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
CoiledOne
Horus
9
0 / 2 / 0
5,953
595
3,595
8,145
6,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
unnomeallacazzo
Charybdis
9
0 / 5 / 0
5,997
600
5,340
8,025
2,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 0 / 5
7,483
748
5,714
9,094
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
Maskerdonis
Baba Yaga
12
3 / 0 / 6
7,446
745
8,616
5,477
2,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 6
7,857
786
5,934
6,489
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
10
10
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
5
5.5
L
Merlin
Caedis
Merlin
0
3
0
0
L
Horus
CoiledOne
Horus
0
2
0
0
W
Baba Yaga
Maskerdonis
Baba Yaga
3
0
6
6
L
Charybdis
unnomeallacazzo
Charybdis
0
5
0
0
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,904
Damage
20,264
23,605
Taken
21,060
11,438
Mitigated
16,485
4,188
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,714
139
383
2,439
9,094
8,502
366
3,161
5,933
21,869
0
L
Merlin
Caedis
Merlin
6,969
457
80
1,132
7,435
2,692
0
4,188
3,123
32,932
0
L
Horus
CoiledOne
Horus
3,595
1,781
836
1,472
8,145
6,120
0
5,293
2,637
0
5,078
W
Baba Yaga
Maskerdonis
Baba Yaga
8,616
132
0
1,601
5,477
2,157
611
1,635
3,842
25,731
0
L
Charybdis
unnomeallacazzo
Charybdis
5,340
3,966
0
668
8,025
2,626
0
4,600
3,170
0
16,924
W
5,934
1,163
0
1,414
6,489
5,826
345
2,599
3,890
0
18,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,217
Gold Earned
22,786
98
Minions Killed
136
5
Camps Cleared
5
561,368
Distance Traveled
604,635
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,483
748
71
7
4
189,273
4
L
Merlin
6,267
627
59
6
2
181,501
4
L
Horus
5,953
595
5
1
3
197,102
2
W
Baba Yaga
7,446
745
42
4
1
202,381
4
L
Charybdis
5,997
600
34
3
0
182,765
4
W
Bellona
7,857
786
23
2
0
212,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role