Player Matchup

Chaac
Chaac
BANSHEE_SLAYER77
Chaac
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 15L
1,611 Elo+
Party 2
Guan Yu
Guan Yu
HeForgotBeads
Guan Yu
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 59L
1,647 Elo+
Party 2
Tiamat
Tiamat
ItsPapaBeef
Tiamat
Level 81
God Stats
3W - 3L
1,363 SR
Queue Stats
209W - 204L
1,434 Elo+
Party 1
Cliodhna
Cliodhna
KINGofSAIYANS69
Cliodhna
Level 72
God Stats
4W - 3L
1,584 SR
Queue Stats
238W - 266L
1,404 Elo+
Party 1
Baron Samedi
Baron Samedi
KingBlightSama
Baron Samedi
Level 116
God Stats
12W - 7L
1,607 SR
Queue Stats
484W - 457L
1,517 Elo+
Party 2
Team Averages
Level 64
1,511 SR
1,522 Elo+

VS

Team Averages
Level 76
1,505 SR
1,456 Elo+
Ymir
Ymir
MerKaDynasty
Ymir
Level 59
God Stats
4W - 14L
1,214 SR
Queue Stats
235W - 245L
1,398 Elo+
Solo
Izanami
Izanami
SpoiledWhiteK1d
Izanami
Level 39
God Stats
14W - 16L
1,648 SR
Queue Stats
52W - 65L
1,442 Elo+
Solo
Arachne
Arachne
Texas Ruthless
Arachne
Level 129
God Stats
39W - 28L
1,647 SR
Queue Stats
155W - 186L
1,520 Elo+
Solo
Hercules
Hercules
the_GOD_035
Hercules
Level 109
God Stats
3W - 4L
1,315 SR
Queue Stats
270W - 268L
1,495 Elo+
Solo
Anubis
Anubis
yuujyu
Anubis
Level 43
God Stats
4W - 4L
1,700 SR
Queue Stats
230W - 259L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 3
7,213
481
5,951
10,452
7,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
16
6 / 1 / 2
9,312
621
11,635
11,033
10,144
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
13
1 / 3 / 2
7,846
523
4,046
9,285
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
14
2 / 1 / 4
8,162
544
8,874
10,300
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
KingBlightSama
Baron Samedi
13
2 / 3 / 6
7,699
513
5,811
9,170
4,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,595
440
3,104
12,009
6,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 3 / 1
6,228
415
4,354
6,876
1,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 4
7,130
475
5,092
12,085
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
the_GOD_035
Hercules
12
2 / 3 / 1
7,281
485
4,099
9,654
8,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
yuujyu
Anubis
13
4 / 2 / 0
7,821
521
8,441
10,431
4,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
9
10
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Guan Yu
6
1
2
7
W
Tiamat
1
3
2
0.67
W
Cliodhna
2
1
4
4
W
Baron Samedi
KingBlightSama
Baron Samedi
2
3
6
1.67
L
1
5
1
0.3
L
1
3
1
0.5
L
1
4
4
0.75
L
Hercules
the_GOD_035
Hercules
2
3
1
0.83
L
Anubis
yuujyu
Anubis
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,317
Damage
25,090
50,240
Taken
51,055
29,680
Mitigated
24,490
20,822
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,951
762
0
4,686
10,452
7,694
495
1,987
8,465
7,124
24,099
W
Guan Yu
11,635
2,443
499
4,236
11,033
10,144
2,103
481
10,552
0
62,165
W
Tiamat
4,046
63
0
2,602
9,285
3,952
1,326
5,967
3,318
45,195
0
W
Cliodhna
8,874
632
0
4,632
10,300
3,481
1,284
2,094
8,206
0
59,547
W
Baron Samedi
KingBlightSama
Baron Samedi
5,811
894
582
3,585
9,170
4,409
90
1,134
8,036
45,038
0
L
3,104
350
234
3,114
12,009
6,414
0
3,069
8,940
18,762
0
L
4,354
2,568
0
304
6,876
1,739
0
2,417
4,459
0
34,015
L
5,092
3,108
0
2,758
12,085
4,003
0
1,613
10,472
0
42,964
L
Hercules
the_GOD_035
Hercules
4,099
2,405
0
2,446
9,654
8,045
0
979
8,675
0
37,160
L
Anubis
yuujyu
Anubis
8,441
164
0
4,987
10,431
4,289
0
3,136
7,295
43,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,232
Gold Earned
35,055
461
Minions Killed
330
0
Camps Cleared
0
1,351,577
Distance Traveled
1,368,182
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,213
481
58
4
0
266,835
4
W
Guan Yu
9,312
621
133
9
0
287,248
0
W
Tiamat
7,846
523
87
6
0
268,066
0
W
Cliodhna
8,162
544
113
8
0
294,837
0
W
Baron Samedi
7,699
513
70
5
0
234,591
2
L
Ymir
6,595
440
21
1
0
253,451
5
L
Izanami
6,228
415
77
5
0
277,690
5
L
Arachne
7,130
475
69
5
0
336,177
1
L
Hercules
7,281
485
74
5
0
233,706
6
L
Anubis
7,821
521
89
6
0
267,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role