Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ApocTheEnd
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,362 Elo+
Party 2
Eset
Eset
HitReset
Eset
Level 127
God Stats
2W - 2L
1,633 SR
Queue Stats
88W - 85L
1,435 Elo+
Solo
Vamana
Vamana
MysticAv
Vamana
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 18L
1,533 Elo+
Solo
Team Averages
Level 103
1,527 SR
1,466 Elo+

VS

Team Averages
Level 50
1,459 SR
1,424 Elo+
He Bo
He Bo
FinalBossMoo
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Galitz
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,403 Elo+
Party 1
Artemis
Artemis
GrinchMob
Artemis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,423 Elo+
Party 1
King Arthur
King Arthur
Nëfilim
King Arthur
Level 127
God Stats
0W - 3L
1,297 SR
Queue Stats
147W - 148L
1,486 Elo+
Solo
Ra
Ra
whoisalex0111
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
11 / 2 / 38
12,911
922
20,831
28,300
36,407
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
19
10 / 2 / 24
12,118
866
13,465
15,204
17,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
ApocTheEnd
Hun Batz
15
6 / 5 / 26
10,565
755
7,017
13,428
11,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
18
9 / 4 / 26
11,922
852
21,384
14,124
5,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
MysticAv
Vamana
20
20 / 4 / 19
13,859
990
20,292
23,319
16,865
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 14 / 7
8,247
589
9,188
14,829
4,763
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Galitz
Cthulhu
19
4 / 9 / 6
11,117
794
16,423
19,507
9,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
GrinchMob
Artemis
18
2 / 9 / 8
10,317
737
14,008
18,646
7,797
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Nëfilim
King Arthur
16
4 / 9 / 3
10,344
739
8,360
18,247
19,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 15 / 5
9,608
686
11,068
18,673
6,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

189
Kill Participation
44
56
Kills
15
17
Deaths
56
133
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
2
38
15
W
Terra
 
Terra
10
2
24
11
W
Hun Batz
ApocTheEnd
Hun Batz
6
5
26
3.8
L
1
14
7
0.32
L
Cthulhu
Galitz
Cthulhu
4
9
6
0.78
L
Artemis
GrinchMob
Artemis
2
9
8
0.67
W
Eset
9
4
26
5.5
W
Vamana
MysticAv
Vamana
20
4
19
7.38
L
King Arthur
Nëfilim
King Arthur
4
9
3
0.61
L
4
15
5
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,989
Damage
59,047
94,375
Taken
89,902
87,656
Mitigated
48,274
50,448
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
20,831
2,788
361
13,027
28,300
36,407
85
11,019
16,864
0
42,075
W
Terra
 
Terra
13,465
1,196
8,064
7,127
15,204
17,603
1,065
6,039
8,908
23,425
0
W
Hun Batz
ApocTheEnd
Hun Batz
7,017
1,125
1,500
2,635
13,428
11,576
606
5,347
7,989
0
12,075
L
9,188
898
0
407
14,829
4,763
0
4,502
10,235
14,440
0
L
Cthulhu
Galitz
Cthulhu
16,423
683
84
1,606
19,507
9,901
0
8,192
11,097
37,185
0
L
Artemis
GrinchMob
Artemis
14,008
7,983
344
3,900
18,646
7,797
0
6,750
11,708
0
34,711
W
Eset
21,384
1,385
3,998
2,906
14,124
5,205
1,214
6,348
7,670
34,465
0
W
Vamana
MysticAv
Vamana
20,292
10,984
3,097
7,733
23,319
16,865
2,557
6,887
16,115
1,260
40,441
L
King Arthur
Nëfilim
King Arthur
8,360
1,273
1,282
1,436
18,247
19,009
80
9,266
8,785
0
15,378
L
11,068
728
1,506
1,704
18,673
6,804
0
6,993
11,640
11,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,375
Gold Earned
49,633
127
Minions Killed
102
0
Camps Cleared
0
1,335,345
Distance Traveled
1,018,753
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,911
922
40
3
0
296,590
0
W
Terra
12,118
866
17
1
0
291,024
0
W
Hun Batz
10,565
755
5
0
0
227,942
0
L
He Bo
8,247
589
12
1
0
191,282
0
L
Cthulhu
11,117
794
32
2
0
220,741
0
L
Artemis
10,317
737
36
3
0
194,287
0
W
Eset
11,922
852
27
2
0
253,377
0
W
Vamana
13,859
990
38
3
0
266,412
0
L
King Arthur
10,344
739
16
1
0
224,358
2
L
Ra
9,608
686
6
0
0
188,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role