Player Matchup

Terra
Terra
BlackJackSzn
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,203 Elo+
Party 1
Neith
Neith
Gizmoboi
Neith
Level 17
God Stats
3W - 4L
1,496 SR
Queue Stats
90W - 83L
1,415 Elo+
Solo
Sol
Sol
RapidestCub
Sol
Level 7
God Stats
56W - 67L
1,639 SR
Queue Stats
63W - 75L
1,494 Elo+
Party 1
Xbalanque
Xbalanque
TheRapHoSath
Xbalanque
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 52L
1,298 Elo+
Solo
Guan Yu
Guan Yu
behaart-Junge
Guan Yu
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 12L
1,159 Elo+
Solo
Team Averages
Level 14
1,527 SR
1,314 Elo+

VS

Team Averages
Level 18
1,516 SR
1,394 Elo+
Terra
Terra
CrowKiller4911
Terra
Level 28
God Stats
6W - 5L
1,602 SR
Queue Stats
160W - 155L
1,424 Elo+
Solo
Tsukuyomi
Tsukuyomi
GrayClouds420
Tsukuyomi
Level 14
God Stats
12W - 8L
1,663 SR
Queue Stats
22W - 29L
1,259 Elo+
Solo
Olorun
Olorun
JellyBeanUK
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Artemis
Artemis
White_Chicks_98
Artemis
Level 29
God Stats
2W - 4L
1,314 SR
Queue Stats
77W - 82L
1,420 Elo+
Solo
Fenrir
Fenrir
kaswiersma
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,061
424
3,146
19,820
24,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Gizmoboi
Neith
18
9 / 6 / 0
11,823
622
15,166
16,141
5,716
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
5 / 10 / 1
8,627
454
7,106
13,445
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
TheRapHoSath
Xbalanque
10
1 / 8 / 1
7,380
388
813
13,236
3,873
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
10
4 / 10 / 2
8,016
422
3,901
14,345
15,422
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
8,278
436
6,289
10,074
5,988
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tsukuyomi
GrayClouds420
Tsukuyomi
15
4 / 7 / 0
9,560
503
8,511
13,631
5,656
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
7
1 / 9 / 2
6,507
342
465
6,674
1,595
16
7 / 1 / 11
10,177
536
15,758
8,942
2,694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
kaswiersma
Fenrir
20
22 / 2 / 3
13,134
691
17,677
15,999
8,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
19
Kills
35
39
Deaths
20
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
1
1
11
6.5
L
Neith
Gizmoboi
Neith
9
6
0
1.5
W
Tsukuyomi
GrayClouds420
Tsukuyomi
4
7
0
0.57
W
Olorun
1
9
2
0.22
L
5
10
1
0.55
L
Xbalanque
TheRapHoSath
Xbalanque
1
8
1
0.19
W
7
1
11
12.5
L
Guan Yu
4
10
2
0.5
W
Fenrir
kaswiersma
Fenrir
22
2
3
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
48,700
76,987
Taken
55,320
54,768
Mitigated
24,475
14,322
Healing
16,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,146
1,122
705
2,610
19,820
24,813
270
3,884
15,936
25,398
0
W
6,289
1,516
1,320
2,490
10,074
5,988
918
2,130
7,944
24,388
0
L
Neith
Gizmoboi
Neith
15,166
7,534
0
6,310
16,141
5,716
3,394
0
16,141
0
70,831
W
Tsukuyomi
GrayClouds420
Tsukuyomi
8,511
2,333
0
1,376
13,631
5,656
2,065
0
13,631
0
61,958
W
Olorun
465
329
0
198
6,674
1,595
0
1,977
4,697
5,849
0
L
7,106
2,263
0
1,397
13,445
4,944
2,607
1,231
12,214
31,216
4,869
L
Xbalanque
TheRapHoSath
Xbalanque
813
371
0
1,540
13,236
3,873
188
0
13,236
0
28,829
W
15,758
8,809
70
2,990
8,942
2,694
1,979
4,545
4,397
0
66,371
L
Guan Yu
3,901
1,283
427
1,333
14,345
15,422
72
1,639
12,706
0
25,642
W
Fenrir
kaswiersma
Fenrir
17,677
4,256
393
7,762
15,999
8,542
0
876
15,123
0
100,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,907
Gold Earned
47,656
314
Minions Killed
424
0
Camps Cleared
0
1,596,129
Distance Traveled
1,630,763
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,061
424
40
2
0
344,916
0
W
Terra
8,278
436
31
2
0
376,001
10
L
Neith
11,823
622
118
6
0
291,762
1
W
Tsukuyomi
9,560
503
115
6
0
373,722
1
W
Olorun
6,507
342
4
0
0
168,238
1
L
Sol
8,627
454
70
4
0
307,932
1
L
Xbalanque
7,380
388
42
2
0
309,589
7
W
Artemis
10,177
536
112
6
0
333,706
0
L
Guan Yu
8,016
422
44
2
0
341,930
3
W
Fenrir
13,134
691
162
9
0
379,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role