Player Matchup

Arachne
Arachne
CrazyGhost5528
Arachne
Level 28
God Stats
26W - 26L
1,559 SR
Queue Stats
204W - 298L
1,392 Elo+
Party 1
Amaterasu
Amaterasu
Dark7818
Amaterasu
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
325W - 362L
1,408 Elo+
Party 1
Ymir
Ymir
JogoDoNaranja
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,239 Elo+
Solo
Neith
Neith
Khelone
Neith
Level 23
God Stats
3W - 1L
1,668 SR
Queue Stats
130W - 126L
1,479 Elo+
Solo
Ah Puch
Ah Puch
nrecromante
Ah Puch
Level 28
God Stats
7W - 11L
1,448 SR
Queue Stats
219W - 264L
1,423 Elo+
Solo
Team Averages
Level 23
1,535 SR
1,388 Elo+

VS

Team Averages
Level 19
1,436 SR
1,415 Elo+
Janus
Janus
ANEGAR0813
Janus
Level 10
God Stats
0W - 1L
1,293 SR
Queue Stats
17W - 29L
1,518 Elo+
Solo
Ullr
Ullr
EmiTrani
Ullr
Level 28
God Stats
8W - 12L
1,295 SR
Queue Stats
75W - 104L
1,293 Elo+
Solo
Bellona
Bellona
GuguvolNINJA525
Bellona
Level 28
God Stats
10W - 7L
1,819 SR
Queue Stats
136W - 177L
1,420 Elo+
Solo
Yemoja
Yemoja
HerbalOdin793
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
nucl3oGG
Hun Batz
Level 29
God Stats
1W - 5L
1,273 SR
Queue Stats
115W - 167L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
5,852
532
2,034
7,362
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Dark7818
Amaterasu
9
3 / 2 / 2
6,236
567
3,575
8,735
4,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 5
5,823
529
2,298
3,943
2,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Khelone
Neith
10
6 / 0 / 3
6,802
618
6,593
4,237
1,187
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
nrecromante
Ah Puch
10
4 / 2 / 2
5,902
537
5,990
8,310
2,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
2 / 2 / 0
5,581
507
4,966
5,730
1,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
7
0 / 3 / 0
4,735
430
1,445
5,773
1,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

10
4 / 2 / 1
6,076
552
6,359
8,227
5,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 0
4,564
415
1,378
6,149
2,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
nucl3oGG
Hun Batz
9
2 / 4 / 2
5,743
522
2,857
7,469
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
8
8
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
2
2
0
1
W
2
3
2
1
W
Amaterasu
Dark7818
Amaterasu
3
2
2
2
L
Ullr
0
3
0
0
L
4
2
1
2.25
L
0
4
0
0
W
0
1
5
2.5
W
Neith
Khelone
Neith
6
0
3
7.5
W
Ah Puch
nrecromante
Ah Puch
4
2
2
2.5
L
Hun Batz
nucl3oGG
Hun Batz
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,490
Damage
17,005
32,587
Taken
33,348
13,757
Mitigated
12,767
12,712
Healing
4,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,966
200
0
452
5,730
1,396
0
3,482
2,248
30,087
0
W
2,034
1,609
0
2,143
7,362
2,656
0
332
7,030
0
30,883
W
Amaterasu
Dark7818
Amaterasu
3,575
1,193
607
3,586
8,735
4,221
0
571
8,164
0
18,034
L
Ullr
1,445
747
0
390
5,773
1,338
81
537
5,236
0
15,948
L
6,359
2,090
0
802
8,227
5,452
540
484
7,743
0
28,873
L
1,378
749
358
617
6,149
2,423
64
2,825
3,324
6,659
0
W
2,298
881
0
904
3,943
2,999
219
942
2,913
9,610
0
W
Neith
Khelone
Neith
6,593
3,172
0
878
4,237
1,187
1,438
0
4,237
0
33,702
W
Ah Puch
nrecromante
Ah Puch
5,990
354
0
4,594
8,310
2,694
158
4,068
3,899
29,681
0
L
Hun Batz
nucl3oGG
Hun Batz
2,857
330
0
1,644
7,469
2,158
0
960
6,509
0
25,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,615
Gold Earned
26,699
200
Minions Killed
233
0
Camps Cleared
0
1,072,639
Distance Traveled
974,578
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,581
507
70
6
0
203,306
0
W
Arachne
5,852
532
49
4
0
220,190
1
W
Amaterasu
6,236
567
30
3
0
217,501
4
L
Ullr
4,735
430
29
3
0
204,486
0
L
Bellona
6,076
552
62
6
0
209,251
0
L
Yemoja
4,564
415
15
1
0
139,005
0
W
Ymir
5,823
529
23
2
0
208,555
2
W
Neith
6,802
618
57
5
0
210,343
0
W
Ah Puch
5,902
537
41
4
0
216,050
0
L
Hun Batz
5,743
522
57
5
0
218,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role