Player Matchup

Hercules
Hercules
Juicenumber
Hercules
Level 26
God Stats
21W - 32L
1,425 SR
Queue Stats
59W - 111L
1,344 Elo+
Solo
Nox
Nox
TheNorwegianDj
Nox
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,273 Elo+
Solo
Cupid
Cupid
sleepybeepy777
Cupid
Level 17
God Stats
28W - 33L
1,323 SR
Queue Stats
42W - 55L
1,384 Elo+
Solo
Team Averages
Level 42
1,416 SR
1,334 Elo+

VS

Team Averages
Level 76
1,433 SR
1,456 Elo+
Ymir
Ymir
Buggle2005
Ymir
Level 106
God Stats
0W - 2L
1,508 SR
Queue Stats
44W - 34L
1,524 Elo+
Party 1
Artio
Artio
ICADDY_05
Artio
Level 98
God Stats
1W - 3L
1,508 SR
Queue Stats
35W - 31L
1,504 Elo+
Party 1
Nemesis
Nemesis
MonkArts
Nemesis
Level 23
God Stats
0W - 4L
1,284 SR
Queue Stats
83W - 104L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Juicenumber
Hercules
9
0 / 7 / 2
6,269
627
6,310
11,930
11,376
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 7 / 1
6,896
690
5,070
7,711
2,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 7 / 1
6,939
694
7,045
8,343
3,102
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 1 / 5
9,191
919
10,969
11,644
6,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
ICADDY_05
Artio
13
6 / 1 / 11
8,632
863
8,231
15,354
13,076
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
MonkArts
Nemesis
9
1 / 0 / 12
6,978
698
3,413
7,574
2,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
20
21
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
13
1
5
15.5
L
Artio
ICADDY_05
Artio
6
1
11
11.5
W
Hercules
Juicenumber
Hercules
0
7
2
0.14
L
Nemesis
MonkArts
Nemesis
1
0
12
7
W
1
7
1
0.21
W
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,425
Damage
22,613
27,984
Taken
34,572
17,215
Mitigated
22,228
4,922
Healing
12,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,969
2,100
0
4,379
11,644
6,683
607
1,180
10,464
30,077
0
L
Artio
ICADDY_05
Artio
8,231
837
1,351
6,399
15,354
13,076
236
3,088
12,266
25,179
0
W
Hercules
Juicenumber
Hercules
6,310
2,954
0
3,302
11,930
11,376
0
6,633
5,297
0
11,543
L
Nemesis
MonkArts
Nemesis
3,413
1,156
0
579
7,574
2,469
694
1,186
6,388
0
17,532
W
5,070
862
234
865
7,711
2,737
0
5,710
2,001
15,140
0
W
7,045
2,802
35
486
8,343
3,102
0
6,949
1,394
0
19,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,104
Gold Earned
24,801
69
Minions Killed
107
1
Camps Cleared
7
477,561
Distance Traveled
569,019
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,191
919
57
6
1
164,054
1
L
Artio
8,632
863
41
4
6
175,303
2
W
Hercules
6,269
627
13
1
1
161,720
0
L
Nemesis
6,978
698
9
1
0
229,662
0
W
Nox
6,896
690
27
3
0
164,716
0
W
Cupid
6,939
694
29
3
0
151,125
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role