Player Matchup

Ra
Ra
BartBlood
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,325 Elo+
Party 1
Chaac
Chaac
GTX707
Chaac
Level 18
God Stats
5W - 1L
1,740 SR
Queue Stats
31W - 35L
1,384 Elo+
Solo
Medusa
Medusa
Irmirna
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,436 Elo+
Solo
Cthulhu
Cthulhu
Oatzamama
Cthulhu
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,491 Elo+
Party 1
Chernobog
Chernobog
Suiscythe666
Chernobog
Level 7
God Stats
1W - 5L
1,356 SR
Queue Stats
7W - 13L
1,325 Elo+
Party 1
Team Averages
Level 11
1,519 SR
1,392 Elo+

VS

Team Averages
Level 20
1,526 SR
1,531 Elo+
Ganesha
Ganesha
KitchenWhippin
Ganesha
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 78L
1,555 Elo+
Party 2
Merlin
Merlin
MikeKroegerNB
Merlin
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 221L
1,558 Elo+
Party 2
Pele
Pele
MulanMain69
Pele
Level 22
God Stats
6W - 3L
1,728 SR
Queue Stats
44W - 38L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
Purenano
Danzaburou
Level 25
God Stats
31W - 34L
1,404 SR
Queue Stats
97W - 104L
1,514 Elo+
Party 2
Mulan
Mulan
SHJ1
Mulan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,487
440
6,107
10,989
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
GTX707
Chaac
13
6 / 4 / 3
8,740
514
12,927
14,674
14,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Irmirna
Medusa
9
0 / 7 / 2
5,990
352
3,590
9,692
2,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Oatzamama
Cthulhu
11
0 / 4 / 2
7,281
428
3,686
14,708
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
Suiscythe666
Chernobog
13
3 / 5 / 2
8,129
478
3,623
12,842
4,671
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 13
8,648
509
11,688
11,601
11,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 1 / 3
8,621
507
10,320
8,851
3,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
12 / 3 / 3
10,383
611
13,534
14,700
6,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Purenano
Danzaburou
15
6 / 0 / 0
8,892
523
6,259
5,939
2,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
SHJ1
Mulan
12
1 / 6 / 5
7,901
465
2,151
10,031
8,097
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
10
Kills
26
27
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Chaac
GTX707
Chaac
6
4
3
1.88
L
Medusa
Irmirna
Medusa
0
7
2
0.14
W
1
0
13
7.5
W
6
1
3
7.5
W
12
3
3
4.5
L
Cthulhu
Oatzamama
Cthulhu
0
4
2
0.25
W
Danzaburou
Purenano
Danzaburou
6
0
0
6
W
Mulan
SHJ1
Mulan
1
6
5
0.58
L
Chernobog
Suiscythe666
Chernobog
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
43,952
62,905
Taken
51,122
37,018
Mitigated
32,084
12,292
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,107
915
680
2,526
10,989
3,164
0
6,226
4,763
40,078
0
L
Chaac
GTX707
Chaac
12,927
2,013
0
3,508
14,674
14,776
449
5,624
9,050
10,740
30,893
L
Medusa
Irmirna
Medusa
3,590
1,810
0
1,121
9,692
2,568
285
4,793
4,899
0
18,900
W
11,688
1,307
0
1,422
11,601
11,383
180
3,898
7,613
40,869
0
W
10,320
848
0
1,938
8,851
3,604
81
2,474
6,203
55,568
0
W
13,534
3,693
0
3,769
14,700
6,726
0
2,532
12,102
0
80,653
L
Cthulhu
Oatzamama
Cthulhu
3,686
550
266
1,847
14,708
11,839
0
5,049
9,659
27,641
0
W
Danzaburou
Purenano
Danzaburou
6,259
2,714
0
1,935
5,939
2,274
760
1,962
3,897
0
43,228
W
Mulan
SHJ1
Mulan
2,151
540
0
947
10,031
8,097
1,092
1,309
8,642
0
27,754
L
Chernobog
Suiscythe666
Chernobog
3,623
1,874
0
2,344
12,842
4,671
581
316
12,526
0
51,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
44,445
311
Minions Killed
401
0
Camps Cleared
0
1,427,415
Distance Traveled
1,448,126
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,487
440
84
5
0
274,103
0
L
Chaac
8,740
514
62
4
0
314,546
0
L
Medusa
5,990
352
27
2
0
264,639
0
W
Ganesha
8,648
509
38
2
0
317,867
1
W
Merlin
8,621
507
89
5
0
296,137
1
W
Pele
10,383
611
123
7
0
340,144
0
L
Cthulhu
7,281
428
47
3
0
305,214
1
W
Danzaburou
8,892
523
81
5
0
199,085
2
W
Mulan
7,901
465
70
4
0
294,893
1
L
Chernobog
8,129
478
91
5
0
268,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role