Player Matchup

Nemesis
Nemesis
Lausemaus-20
Nemesis
Level 8
God Stats
0W - 2L
1,220 SR
Queue Stats
8W - 24L
1,258 Elo+
Solo
Nox
Nox
Littie2Tittie
Nox
Level 43
God Stats
28W - 48L
1,449 SR
Queue Stats
213W - 257L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
TRAP CIRCUS
Cthulhu
Level 16
God Stats
2W - 5L
1,282 SR
Queue Stats
6W - 16L
1,211 Elo+
Party 2
Team Averages
Level 22
1,317 SR
1,279 Elo+

VS

Team Averages
Level 68
1,530 SR
1,398 Elo+
Gilgamesh
Gilgamesh
Buckaboom
Gilgamesh
Level 12
God Stats
7W - 9L
1,439 SR
Queue Stats
39W - 53L
1,370 Elo+
Party 1
Cliodhna
Cliodhna
Crimson_Knight03
Cliodhna
Level 103
God Stats
8W - 4L
1,678 SR
Queue Stats
29W - 40L
1,458 Elo+
Party 1
Scylla
Scylla
srsmit22
Scylla
Level 88
God Stats
2W - 1L
1,474 SR
Queue Stats
41W - 49L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Lausemaus-20
Nemesis
9
1 / 6 / 1
6,787
679
2,629
10,306
3,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 3 / 2
7,501
750
5,896
6,228
2,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TRAP CIRCUS
Cthulhu
9
0 / 5 / 2
6,332
633
1,602
9,800
5,803
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Buckaboom
Gilgamesh
11
3 / 0 / 9
7,761
776
8,737
7,827
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
5 / 1 / 6
7,806
781
8,883
6,093
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
srsmit22
Scylla
11
6 / 3 / 4
7,875
788
5,298
5,672
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
14
14
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Buckaboom
Gilgamesh
3
0
9
7.5
W
5
1
6
8
L
Nemesis
Lausemaus-20
Nemesis
1
6
1
0.25
L
2
3
2
1
L
Cthulhu
TRAP CIRCUS
Cthulhu
0
5
2
0.2
W
Scylla
srsmit22
Scylla
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,127
Damage
22,918
26,334
Taken
19,592
11,373
Mitigated
10,322
1,558
Healing
3,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Buckaboom
Gilgamesh
8,737
1,424
265
1,427
7,827
6,312
36
3,228
4,599
4,545
17,711
W
8,883
937
0
1,189
6,093
2,170
0
2,310
3,783
0
20,593
L
Nemesis
Lausemaus-20
Nemesis
2,629
939
0
616
10,306
3,229
0
1,118
8,734
0
13,040
L
5,896
366
0
905
6,228
2,341
0
1,577
4,143
20,952
0
L
Cthulhu
TRAP CIRCUS
Cthulhu
1,602
145
37
0
9,800
5,803
0
3,688
5,509
10,209
0
W
Scylla
srsmit22
Scylla
5,298
574
164
733
5,672
1,840
0
2,283
3,389
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,620
Gold Earned
23,442
69
Minions Killed
98
3
Camps Cleared
5
523,403
Distance Traveled
596,471
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,761
776
32
3
1
210,291
0
W
Cliodhna
7,806
781
30
3
3
205,430
1
L
Nemesis
6,787
679
20
2
2
190,259
1
L
Nox
7,501
750
35
4
1
167,523
1
L
Cthulhu
6,332
633
14
1
0
165,621
0
W
Scylla
7,875
788
36
4
1
180,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role