Player Matchup

Gilgamesh
Gilgamesh
FalloutRoses
Gilgamesh
Level 109
God Stats
114W - 85L
1,697 SR
Queue Stats
211W - 206L
1,670 Elo+
Solo
Cthulhu
Cthulhu
M0ltenc0re
Cthulhu
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Chiron
Chiron
ReDB262
Chiron
Level 95
God Stats
16W - 22L
1,438 SR
Queue Stats
419W - 431L
1,625 Elo+
Solo
Team Averages
Level 81
1,545 SR
1,598 Elo+

VS

Team Averages
Level 150
1,500 SR
1,500 Elo+
Ares
Ares
 
Ares
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FalloutRoses
Gilgamesh
13
6 / 2 / 7
8,667
788
7,475
10,041
7,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
M0ltenc0re
Cthulhu
12
6 / 0 / 8
8,525
775
7,956
6,986
6,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
ReDB262
Chiron
12
2 / 0 / 11
8,134
739
9,489
5,604
1,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 5 / 2
7,003
637
3,931
10,982
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
 
Zhong Kui
10
2 / 5 / 0
6,896
627
5,838
10,212
6,818
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
9
0 / 4 / 1
6,357
578
4,119
8,171
3,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
2
0.2
L
Zhong Kui
 
Zhong Kui
2
5
0
0.4
L
Izanami
 
Izanami
0
4
1
0.13
W
Gilgamesh
FalloutRoses
Gilgamesh
6
2
7
4.75
W
Cthulhu
M0ltenc0re
Cthulhu
6
0
8
10
W
Chiron
ReDB262
Chiron
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,920
Damage
13,888
22,631
Taken
29,365
15,955
Mitigated
20,354
9,095
Healing
3,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,931
138
0
943
10,982
9,647
0
2,767
7,578
7,128
0
L
Zhong Kui
 
Zhong Kui
5,838
284
70
1,781
10,212
6,818
0
2,247
7,669
19,726
0
L
Izanami
 
Izanami
4,119
2,311
0
392
8,171
3,889
0
2,230
5,397
0
26,409
W
Gilgamesh
FalloutRoses
Gilgamesh
7,475
1,941
0
1,784
10,041
7,650
556
4,290
5,751
0
24,244
W
Cthulhu
M0ltenc0re
Cthulhu
7,956
289
1,257
2,424
6,986
6,360
183
2,903
4,083
18,368
0
W
Chiron
ReDB262
Chiron
9,489
2,961
1,229
2,401
5,604
1,945
944
2,995
2,609
0
35,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,326
Gold Earned
20,256
128
Minions Killed
93
7
Camps Cleared
2
648,953
Distance Traveled
553,789
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,003
637
7
1
0
198,521
1
L
Zhong Kui
6,896
627
34
3
1
184,232
4
L
Izanami
6,357
578
52
5
1
171,036
4
W
Gilgamesh
8,667
788
31
3
2
209,416
4
W
Cthulhu
8,525
775
21
2
2
233,233
4
W
Chiron
8,134
739
76
7
3
206,304
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role