Player Matchup

Sylvanus
Sylvanus
Lolikon4ikTema
Sylvanus
Level 56
God Stats
1W - 2L
1,324 SR
Queue Stats
173W - 179L
1,500 Elo+
Solo
Thanatos
Thanatos
Matteo25203
Thanatos
Level 66
God Stats
5W - 6L
1,440 SR
Queue Stats
277W - 302L
1,478 Elo+
Solo
Cupid
Cupid
mikiloos
Cupid
Level 108
God Stats
38W - 44L
1,518 SR
Queue Stats
718W - 713L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
zsakker
Gilgamesh
Level 122
God Stats
4W - 3L
1,587 SR
Queue Stats
83W - 89L
1,457 Elo+
Solo
Vulcan
Vulcan
Вугага
Vulcan
Level 104
God Stats
9W - 11L
1,469 SR
Queue Stats
759W - 729L
1,479 Elo+
Solo
Team Averages
Level 91
1,468 SR
1,479 Elo+

VS

Team Averages
Level 128
1,596 SR
1,507 Elo+
Freya
Freya
 
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AlalaiKa
Ullr
Level 105
God Stats
6W - 7L
1,620 SR
Queue Stats
14W - 14L
1,443 Elo+
Solo
Pele
Pele
Lecterx
Pele
Level 149
God Stats
1W - 3L
1,432 SR
Queue Stats
292W - 304L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
PikacAnarhija
Cu Chulainn
Level 152
God Stats
27W - 25L
1,518 SR
Queue Stats
286W - 289L
1,467 Elo+
Solo
Sylvanus
Sylvanus
Roboioritz
Sylvanus
Level 87
God Stats
3W - 1L
1,911 SR
Queue Stats
86W - 67L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 0 / 1
5,695
475
1,783
2,940
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Matteo25203
Thanatos
11
4 / 1 / 4
7,207
601
6,632
9,287
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cupid
mikiloos
Cupid
10
0 / 1 / 0
5,710
476
1,645
6,576
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
zsakker
Gilgamesh
13
2 / 0 / 2
7,140
595
4,727
9,527
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
13
6 / 1 / 4
8,124
677
9,065
5,920
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 4 / 0
6,549
546
3,280
8,268
2,897
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ullr
9
1 / 1 / 1
5,683
474
4,504
5,539
1,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Lecterx
Pele
8
1 / 2 / 0
5,283
440
4,138
7,413
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cu Chulainn
PikacAnarhija
Cu Chulainn
10
0 / 4 / 0
6,011
501
7,108
9,707
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Roboioritz
Sylvanus
8
0 / 2 / 2
5,062
422
3,183
6,350
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
3
3
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
4
0
0.25
L
Ullr
1
1
1
1.5
L
Pele
Lecterx
Pele
1
2
0
0.5
W
Sylvanus
1
0
1
1.5
W
Thanatos
Matteo25203
Thanatos
4
1
4
6
L
Cu Chulainn
PikacAnarhija
Cu Chulainn
0
4
0
0
L
Sylvanus
Roboioritz
Sylvanus
0
2
2
0.5
W
Cupid
mikiloos
Cupid
0
1
0
0
W
Gilgamesh
zsakker
Gilgamesh
2
0
2
3
W
Vulcan
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,852
Damage
22,213
34,250
Taken
37,277
16,367
Mitigated
19,670
14,919
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,280
1,414
0
3,415
8,268
2,897
0
3,639
4,629
36,152
0
L
Ullr
4,504
1,386
0
994
5,539
1,733
74
1,153
4,386
0
30,788
L
Pele
Lecterx
Pele
4,138
758
0
1,197
7,413
2,412
0
2,166
5,209
0
24,501
W
Sylvanus
1,783
656
1,889
1,516
2,940
1,923
0
582
2,358
18,708
4,114
W
Thanatos
Matteo25203
Thanatos
6,632
1,750
0
7,029
9,287
3,723
0
2,369
6,832
0
35,708
L
Cu Chulainn
PikacAnarhija
Cu Chulainn
7,108
1,018
0
2,009
9,707
8,449
491
1,326
7,618
7,892
27,342
L
Sylvanus
Roboioritz
Sylvanus
3,183
1,267
1,002
2,030
6,350
4,179
150
3,200
3,150
13,049
5,158
W
Cupid
mikiloos
Cupid
1,645
510
49
1,250
6,576
1,758
736
727
5,849
0
32,830
W
Gilgamesh
zsakker
Gilgamesh
4,727
902
0
1,686
9,527
6,829
42
1,420
7,152
6,239
33,149
W
Vulcan
9,065
1,661
0
1,500
5,920
2,134
832
2,598
3,322
52,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,876
Gold Earned
28,588
365
Minions Killed
283
0
Camps Cleared
0
1,179,686
Distance Traveled
1,105,031
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,549
546
74
6
0
207,749
0
L
Ullr
5,683
474
73
6
0
214,454
2
L
Pele
5,283
440
41
3
0
276,962
1
W
Sylvanus
5,695
475
55
5
0
200,373
0
W
Thanatos
7,207
601
58
5
0
257,438
0
L
Cu Chulainn
6,011
501
64
5
0
203,403
3
L
Sylvanus
5,062
422
31
3
0
202,463
3
W
Cupid
5,710
476
67
6
0
215,260
3
W
Gilgamesh
7,140
595
84
7
0
257,834
2
W
Vulcan
8,124
677
101
8
0
248,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role