Player Matchup

Serqet
Serqet
 
Serqet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bhatamm
Nu Wa
Level 6
God Stats
1W - 4L
1,296 SR
Queue Stats
4W - 10L
1,347 Elo+
Solo
Yemoja
Yemoja
Zaills
Yemoja
Level 4
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 38
1,376 SR
1,449 Elo+

VS

Team Averages
Level 48
1,567 SR
1,477 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
GamerLuck
Izanami
Level 24
God Stats
6W - 3L
1,639 SR
Queue Stats
7W - 6L
1,443 Elo+
Party 1
Gilgamesh
Gilgamesh
WWdarkWW
Gilgamesh
Level 18
God Stats
37W - 38L
1,561 SR
Queue Stats
37W - 42L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 4 / 1
6,589
659
4,126
13,371
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Bhatamm
Nu Wa
9
1 / 8 / 2
6,372
637
4,263
12,206
5,308
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Zaills
Yemoja
10
0 / 6 / 2
6,457
646
3,563
12,826
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 1 / 13
8,105
811
10,351
7,613
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
GamerLuck
Izanami
14
10 / 0 / 6
9,149
915
11,016
3,984
1,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
WWdarkWW
Gilgamesh
12
5 / 2 / 8
8,243
824
8,973
8,756
4,592
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
18
18
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
1
0.63
W
Baron Samedi
 
Baron Samedi
3
1
13
9.5
L
Nu Wa
Bhatamm
Nu Wa
1
8
2
0.25
W
Izanami
GamerLuck
Izanami
10
0
6
13
W
Gilgamesh
WWdarkWW
Gilgamesh
5
2
8
4.5
L
Yemoja
Zaills
Yemoja
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,952
Damage
30,340
38,403
Taken
20,353
20,305
Mitigated
8,936
6,039
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,126
258
0
2,399
13,371
4,720
0
2,878
10,493
0
12,132
W
Baron Samedi
 
Baron Samedi
10,351
676
1,812
4,179
7,613
2,814
251
3,913
2,965
30,318
0
L
Nu Wa
Bhatamm
Nu Wa
4,263
2,655
146
1,210
12,206
5,308
0
3,860
8,346
13,810
0
W
Izanami
GamerLuck
Izanami
11,016
6,564
0
1,282
3,984
1,530
1,612
1,658
2,326
0
41,201
W
Gilgamesh
WWdarkWW
Gilgamesh
8,973
2,014
0
1,479
8,756
4,592
494
3,000
5,756
0
31,675
L
Yemoja
Zaills
Yemoja
3,563
837
967
1,317
12,826
10,277
0
3,921
8,905
14,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,418
Gold Earned
25,497
54
Minions Killed
143
1
Camps Cleared
8
473,948
Distance Traveled
589,302
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,589
659
21
2
1
199,142
2
W
Baron Samedi
8,105
811
31
3
2
185,310
3
L
Nu Wa
6,372
637
17
2
0
136,231
0
W
Izanami
9,149
915
75
8
2
204,509
2
W
Gilgamesh
8,243
824
37
4
4
199,483
3
L
Yemoja
6,457
646
16
2
0
138,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role