Player Matchup

Achilles
Achilles
Platinum V
Csinz702
Achilles
Platinum V
Level 144
God Stats
21W - 14L
1,719 SR
Queue Stats
114W - 83L
1,941 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum V
DakaFalz
Baba Yaga
Platinum V
Level 146
God Stats
3W - 3L
1,606 SR
Queue Stats
114W - 83L
1,987 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
Rykonos
Gilgamesh
Platinum V
Level 107
God Stats
2W - 1L
1,760 SR
Queue Stats
114W - 83L
1,987 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,695 SR
1,972 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,599 SR
2,014 MMR
Merlin
Merlin
Platinum I
BeeRizzzle
Merlin
Platinum I
Level 160
God Stats
9W - 8L
1,713 SR
Queue Stats
519W - 640L
1,946 MMR
Solo
Fenrir
Fenrir
Diamond IV
PK2Elite
Fenrir
Diamond IV
Level 158
God Stats
1W - 7L
1,588 SR
Queue Stats
223W - 246L
2,258 MMR
Solo
Hercules
Hercules
Platinum IV
iiDolizZe Cj
Hercules
Platinum IV
Level 126
God Stats
5W - 17L
1,497 SR
Queue Stats
415W - 508L
1,838 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Csinz702
Achilles
20
4 / 2 / 14
16,145
621
21,665
26,735
37,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
DakaFalz
Baba Yaga
20
8 / 8 / 11
17,574
676
33,390
28,732
13,828
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Rykonos
Gilgamesh
19
10 / 7 / 9
17,406
669
28,622
30,339
29,174
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
OdinCu ChulainnAphroditeUllrHel

VS

Bans
ChronosCerberusHeimdallrChaacDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BeeRizzzle
Merlin
20
4 / 6 / 8
16,443
632
26,324
20,991
9,213
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
PK2Elite
Fenrir
17
5 / 10 / 8
15,544
598
14,209
36,357
33,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
iiDolizZe Cj
Hercules
19
8 / 6 / 7
16,227
624
21,774
39,521
43,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
40
22
Kills
17
17
Deaths
22
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
BeeRizzzle
Merlin
4
6
8
1.33
W
Achilles
Csinz702
Achilles
4
2
14
5.5
W
Baba Yaga
DakaFalz
Baba Yaga
8
8
11
1.69
L
Fenrir
PK2Elite
Fenrir
5
10
8
0.9
W
Gilgamesh
Rykonos
Gilgamesh
10
7
9
2.07
L
Hercules
iiDolizZe Cj
Hercules
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,677
Damage
62,307
85,806
Taken
96,869
80,166
Mitigated
86,617
18,591
Healing
24,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BeeRizzzle
Merlin
26,324
268
418
6,156
20,991
9,213
898
8,725
11,987
137,859
0
W
Achilles
Csinz702
Achilles
21,665
7,745
0
7,336
26,735
37,164
994
7,216
19,251
0
59,140
W
Baba Yaga
DakaFalz
Baba Yaga
33,390
1,890
1,185
7,475
28,732
13,828
1,340
9,402
18,795
89,602
0
L
Fenrir
PK2Elite
Fenrir
14,209
3,816
0
1,836
36,357
33,426
752
13,203
22,515
0
26,500
W
Gilgamesh
Rykonos
Gilgamesh
28,622
6,685
0
2,595
30,339
29,174
916
10,406
19,340
11,281
55,092
L
Hercules
iiDolizZe Cj
Hercules
21,774
5,382
1,524
14,238
39,521
43,978
42
15,663
23,091
0
31,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,125
Gold Earned
48,214
276
Minions Killed
266
13
Camps Cleared
9
1,441,288
Distance Traveled
1,401,905
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
16,443
632
213
8
5
453,280
0
W
Achilles
16,145
621
74
3
6
510,313
8
W
Baba Yaga
17,574
676
132
5
3
455,423
3
L
Fenrir
15,544
598
27
1
4
450,288
3
W
Gilgamesh
17,406
669
70
3
4
475,552
4
L
Hercules
16,227
624
26
1
0
498,337
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role