Player Matchup

Yemoja
Yemoja
BrightSparrow777
Yemoja
Level 21
God Stats
31W - 43L
1,408 SR
Queue Stats
93W - 111L
1,438 Elo+
Solo
Eset
Eset
CallOfTheHunt
Eset
Level 31
God Stats
2W - 2L
1,958 SR
Queue Stats
59W - 38L
1,563 Elo+
Solo
Apollo
Apollo
JapaneseUFOs
Apollo
Level 18
God Stats
4W - 11L
1,500 SR
Queue Stats
160W - 206L
1,392 Elo+
Solo
Odin
Odin
ProjectDerpy
Odin
Level 16
God Stats
1W - 2L
1,319 SR
Queue Stats
13W - 11L
1,424 Elo+
Party 2
Bakasura
Bakasura
beastmodedominic
Bakasura
Level 17
God Stats
4W - 2L
1,581 SR
Queue Stats
13W - 13L
1,375 Elo+
Party 2
Team Averages
Level 21
1,553 SR
1,438 Elo+

VS

Team Averages
Level 17
1,484 SR
1,358 Elo+
Tsukuyomi
Tsukuyomi
BartBlood
Tsukuyomi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,031 Elo+
Party 3
Yemoja
Yemoja
Oatzamama
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,261 Elo+
Party 3
Chernobog
Chernobog
Suiscythe666
Chernobog
Level 5
God Stats
1W - 5L
1,141 SR
Queue Stats
7W - 13L
1,031 Elo+
Party 3
Merlin
Merlin
Tanjuiko
Merlin
Level 67
God Stats
38W - 15L
1,777 SR
Queue Stats
437W - 131L
1,895 Elo+
Party 1
Gilgamesh
Gilgamesh
Μεγrυnε
Gilgamesh
Level 2
God Stats
8W - 2L
1,500 SR
Queue Stats
74W - 26L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,635
403
2,278
3,320
1,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 1
8,207
586
5,255
8,965
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
9
0 / 5 / 0
5,617
401
2,321
6,960
1,768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 1
5,596
400
2,431
11,833
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
4 / 8 / 1
6,905
493
6,286
12,563
4,319
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BartBlood
Tsukuyomi
10
1 / 2 / 1
6,914
494
1,872
8,872
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Oatzamama
Yemoja
9
1 / 2 / 3
6,927
495
1,888
6,757
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Suiscythe666
Chernobog
10
0 / 4 / 6
6,618
473
1,810
7,563
2,704
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Tanjuiko
Merlin
17
7 / 0 / 4
10,397
743
9,158
5,855
2,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Μεγrυnε
Gilgamesh
14
9 / 0 / 3
8,867
633
14,362
12,421
10,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
18
20
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BartBlood
Tsukuyomi
1
2
1
0.75
L
0
0
2
1
L
4
3
1
1.5
L
Apollo
0
5
0
0
W
Yemoja
Oatzamama
Yemoja
1
2
3
1.25
L
0
4
1
0.13
W
Chernobog
Suiscythe666
Chernobog
0
4
6
0.75
W
Merlin
Tanjuiko
Merlin
7
0
4
9
L
4
8
1
0.56
W
Gilgamesh
Μεγrυnε
Gilgamesh
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
29,090
43,641
Taken
41,468
17,752
Mitigated
22,051
7,522
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BartBlood
Tsukuyomi
1,872
513
0
1,670
8,872
3,256
0
1,597
7,166
0
41,426
L
2,278
721
1,526
856
3,320
1,406
0
681
2,639
8,750
0
L
5,255
305
154
1,060
8,965
2,872
0
2,819
6,146
58,589
0
L
Apollo
2,321
1,824
0
415
6,960
1,768
0
2,757
4,203
0
22,355
W
Yemoja
Oatzamama
Yemoja
1,888
436
687
1,161
6,757
3,389
1,291
472
5,504
14,669
0
L
2,431
1,190
0
1,109
11,833
7,387
0
3,259
8,574
0
18,119
W
Chernobog
Suiscythe666
Chernobog
1,810
612
0
984
7,563
2,704
1,502
2,414
5,109
0
28,719
W
Merlin
Tanjuiko
Merlin
9,158
1,160
0
1,799
5,855
2,258
1,157
427
5,218
93,568
0
L
6,286
3,893
0
2,402
12,563
4,319
0
3,736
8,827
0
29,053
W
Gilgamesh
Μεγrυnε
Gilgamesh
14,362
3,220
0
3,290
12,421
10,444
0
2,801
8,449
10,433
44,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,960
Gold Earned
39,723
289
Minions Killed
426
0
Camps Cleared
0
1,253,424
Distance Traveled
1,281,680
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,914
494
69
5
0
287,499
0
L
Yemoja
5,635
403
13
1
0
220,721
3
L
Eset
8,207
586
134
10
0
278,831
5
L
Apollo
5,617
401
43
3
0
225,880
1
W
Yemoja
6,927
495
26
2
0
204,875
0
L
Odin
5,596
400
29
2
0
254,738
5
W
Chernobog
6,618
473
54
4
0
221,593
0
W
Merlin
10,397
743
182
13
0
268,825
3
L
Bakasura
6,905
493
70
5
0
273,254
1
W
Gilgamesh
8,867
633
95
7
0
298,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role