Player Matchup

Zeus
Zeus
SIutChild
Zeus
Level 29
God Stats
7W - 0L
1,923 SR
Queue Stats
74W - 40L
1,703 Elo+
Party 2
Odin
Odin
Shadworth
Odin
Level 82
God Stats
3W - 2L
1,694 SR
Queue Stats
69W - 58L
1,636 Elo+
Party 2
Sylvanus
Sylvanus
Tsuisuta
Sylvanus
Level 56
God Stats
9W - 9L
1,502 SR
Queue Stats
103W - 72L
1,611 Elo+
Party 2
Team Averages
Level 56
1,706 SR
1,650 Elo+

VS

Team Averages
Level 105
1,458 SR
1,178 Elo+
Zeus
Zeus
Aztagari
Zeus
Level 125
God Stats
0W - 2L
1,340 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Ymir
Ymir
zkullboopz
Ymir
Level 154
God Stats
0W - 1L
1,552 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zkullboopz
Morgan Le Fay
Level 35
God Stats
0W - 1L
1,483 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
20 / 0 / 8
11,774
906
24,238
3,480
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
3 / 1 / 17
9,442
726
8,046
7,103
2,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Tsuisuta
Sylvanus
15
5 / 2 / 19
10,248
788
9,504
12,802
15,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 10 / 0
9,072
698
6,453
11,016
2,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 9 / 1
7,018
540
1,694
21,403
17,958
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
zkullboopz
Morgan Le Fay
11
0 / 9 / 2
7,589
584
6,989
13,180
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
6
28
Kills
3
3
Deaths
28
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
10
0
0.3
W
Zeus
20
0
8
24
W
Odin
3
1
17
11.5
W
Sylvanus
Tsuisuta
Sylvanus
5
2
19
7.25
L
0
9
1
0.06
L
Morgan Le Fay
zkullboopz
Morgan Le Fay
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,788
Damage
15,136
23,385
Taken
45,599
19,269
Mitigated
24,385
10,428
Healing
641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
6,453
1,191
0
0
11,016
2,599
0
9,115
1,901
32,092
0
W
Zeus
24,238
2,638
0
968
3,480
1,289
1,115
2,542
938
58,638
0
W
Odin
8,046
1,150
862
855
7,103
2,966
1,268
5,768
1,335
0
17,100
W
Sylvanus
Tsuisuta
Sylvanus
9,504
2,843
2,386
5,357
12,802
15,014
324
7,297
5,505
26,686
8,189
L
1,694
371
0
0
21,403
17,958
0
15,290
6,113
4,699
0
L
Morgan Le Fay
zkullboopz
Morgan Le Fay
6,989
974
354
287
13,180
3,828
0
8,603
4,577
23,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
23,679
161
Minions Killed
103
9
Camps Cleared
2
672,150
Distance Traveled
519,131
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,072
698
75
6
1
155,012
4
W
Zeus
11,774
906
86
7
3
227,707
2
W
Odin
9,442
726
21
2
1
236,803
3
W
Sylvanus
10,248
788
54
4
5
207,640
2
L
Ymir
7,018
540
8
1
1
170,636
0
L
Morgan Le Fay
7,589
584
20
2
0
193,483
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role