Player Matchup

Cerberus
Cerberus
HomeBound
Cerberus
Level 28
God Stats
2W - 2L
1,314 SR
Queue Stats
122W - 125L
1,478 Elo+
Solo
Cliodhna
Cliodhna
Noob i swea
Cliodhna
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Hel
Hel
SparkleTater
Hel
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,493 Elo+
Party 2
Artemis
Artemis
SpdySquiRRel813
Artemis
Level 6
God Stats
1W - 3L
1,157 SR
Queue Stats
4W - 6L
1,275 Elo+
Party 3
Ne Zha
Ne Zha
sliightDriizzle
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,499 Elo+
Party 2
Team Averages
Level 19
1,394 SR
1,449 Elo+

VS

Team Averages
Level 30
1,482 SR
1,377 Elo+
Kukulkan
Kukulkan
TheOtherGuy076
Kukulkan
Level 55
God Stats
10W - 15L
1,600 SR
Queue Stats
139W - 141L
1,424 Elo+
Party 1
Sobek
Sobek
frumdahude
Sobek
Level 27
God Stats
13W - 15L
1,288 SR
Queue Stats
47W - 71L
1,286 Elo+
Solo
Da Ji
Da Ji
oProctology
Da Ji
Level 27
God Stats
8W - 9L
1,524 SR
Queue Stats
72W - 110L
1,378 Elo+
Party 1
Artemis
Artemis
oPsychology_
Artemis
Level 26
God Stats
30W - 29L
1,496 SR
Queue Stats
86W - 112L
1,362 Elo+
Party 1
King Arthur
King Arthur
oWumbology
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HomeBound
Cerberus
18
8 / 1 / 11
11,765
588
14,040
13,750
15,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Noob i swea
Cliodhna
15
6 / 2 / 7
9,898
495
7,874
8,568
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
6 / 3 / 10
10,398
520
13,247
12,958
4,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 5 / 7
9,318
466
8,201
10,662
3,307
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
12 / 5 / 7
11,191
560
13,617
13,945
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
1 / 5 / 1
9,855
493
10,378
12,051
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
14
2 / 5 / 5
9,542
477
3,716
19,046
18,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 13 / 2
9,382
469
9,117
19,525
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
oPsychology_
Artemis
17
6 / 5 / 1
10,485
524
10,468
11,522
4,163
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
oWumbology
King Arthur
13
1 / 8 / 2
8,381
419
3,073
18,431
10,029
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
27
36
Kills
16
16
Deaths
36
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
HomeBound
Cerberus
8
1
11
13.5
W
Cliodhna
Noob i swea
Cliodhna
6
2
7
4.75
W
6
3
10
3.67
W
4
5
7
1.5
L
Kukulkan
1
5
1
0.3
L
Sobek
2
5
5
0.9
L
6
13
2
0.54
L
Artemis
oPsychology_
Artemis
6
5
1
1.3
L
King Arthur
oWumbology
King Arthur
1
8
2
0.25
W
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,979
Damage
36,752
59,883
Taken
80,575
33,588
Mitigated
43,614
18,048
Healing
12,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
HomeBound
Cerberus
14,040
1,181
0
4,900
13,750
15,009
0
2,414
11,218
79,333
0
W
Cliodhna
Noob i swea
Cliodhna
7,874
609
0
1,338
8,568
4,196
0
1,508
7,060
0
44,089
W
13,247
2,033
1,937
5,003
12,958
4,687
1,436
5,904
6,674
48,041
0
W
8,201
3,208
0
1,457
10,662
3,307
1,410
1,669
8,967
0
35,598
L
Kukulkan
10,378
335
0
2,657
12,051
4,128
0
6,209
5,482
67,832
0
L
Sobek
3,716
508
1,997
3,531
19,046
18,985
72
2,953
15,758
26,022
0
L
9,117
2,740
0
1,994
19,525
6,309
0
6,537
12,419
0
32,049
L
Artemis
oPsychology_
Artemis
10,468
7,432
0
0
11,522
4,163
1,792
1,113
10,371
0
60,630
L
King Arthur
oWumbology
King Arthur
3,073
776
0
2,216
18,431
10,029
0
8,371
9,258
0
33,021
W
13,617
5,985
0
3,413
13,945
6,389
1,098
2,207
11,688
0
64,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,570
Gold Earned
47,645
472
Minions Killed
381
0
Camps Cleared
0
1,820,313
Distance Traveled
1,797,751
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,765
588
154
8
0
350,155
2
W
Cliodhna
9,898
495
87
4
0
399,967
0
W
Hel
10,398
520
79
4
0
365,683
1
W
Artemis
9,318
466
50
3
0
310,824
6
L
Kukulkan
9,855
493
129
6
0
337,455
4
L
Sobek
9,542
477
36
2
0
384,635
0
L
Da Ji
9,382
469
45
2
0
351,922
0
L
Artemis
10,485
524
105
5
0
343,382
6
L
King Arthur
8,381
419
66
3
0
380,357
2
W
Ne Zha
11,191
560
102
5
0
393,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role