Player Matchup

Loki
Loki
SIutChild
Loki
Level 29
God Stats
4W - 1L
1,705 SR
Queue Stats
74W - 40L
1,697 Elo+
Party 1
Odin
Odin
Shadworth
Odin
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 58L
1,601 Elo+
Party 1
Sylvanus
Sylvanus
Tsuisuta
Sylvanus
Level 56
God Stats
9W - 9L
1,479 SR
Queue Stats
103W - 72L
1,604 Elo+
Party 1
Team Averages
Level 56
1,561 SR
1,634 Elo+

VS

Team Averages
Level 29
1,433 SR
1,495 Elo+
Ares
Ares
Aviico
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
GolakMa
Sun Wukong
Level 22
God Stats
0W - 3L
1,298 SR
Queue Stats
56W - 58L
1,486 Elo+
Party 2
Tiamat
Tiamat
Mas4sey
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
6 / 3 / 8
8,646
865
7,166
4,745
1,681
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
11
4 / 0 / 13
8,412
841
6,365
5,795
2,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Tsuisuta
Sylvanus
13
10 / 1 / 8
9,196
920
10,789
7,469
4,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aviico
Ares
9
0 / 7 / 2
6,629
663
1,679
10,257
8,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
GolakMa
Sun Wukong
11
3 / 4 / 1
7,732
773
6,085
11,764
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Mas4sey
Tiamat
9
1 / 9 / 1
6,775
678
2,684
8,710
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
20
Kills
4
4
Deaths
20
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
Aviico
Ares
0
7
2
0.14
L
Sun Wukong
GolakMa
Sun Wukong
3
4
1
0.88
L
Tiamat
Mas4sey
Tiamat
1
9
1
0.17
W
Loki
6
3
8
3.33
W
Odin
4
0
13
10.5
W
Sylvanus
Tsuisuta
Sylvanus
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,320
Damage
10,448
18,009
Taken
30,731
7,886
Mitigated
20,868
7,663
Healing
2,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Aviico
Ares
1,679
210
0
802
10,257
8,222
0
3,373
6,884
9,457
0
L
Sun Wukong
GolakMa
Sun Wukong
6,085
1,039
0
1,608
11,764
8,585
0
4,913
6,851
5,836
19,283
L
Tiamat
Mas4sey
Tiamat
2,684
644
0
372
8,710
4,061
34
2,079
6,631
11,472
0
W
Loki
7,166
1,184
0
311
4,745
1,681
714
1,387
3,063
0
19,246
W
Odin
6,365
2,026
286
1,195
5,795
2,137
1,001
2,303
3,236
0
18,684
W
Sylvanus
Tsuisuta
Sylvanus
10,789
3,113
1,670
4,201
7,469
4,068
1,087
2,787
4,436
28,727
7,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
21,136
100
Minions Killed
80
9
Camps Cleared
2
552,214
Distance Traveled
463,683
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,629
663
14
1
0
142,182
0
L
Sun Wukong
7,732
773
43
4
1
188,823
4
L
Tiamat
6,775
678
23
2
1
132,678
0
W
Loki
8,646
865
26
3
2
184,119
4
W
Odin
8,412
841
22
2
4
196,846
2
W
Sylvanus
9,196
920
52
5
3
171,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role