Player Matchup

Danzaburou
Danzaburou
DespairedSoul
Danzaburou
Level 17
God Stats
1W - 7L
1,193 SR
Queue Stats
170W - 169L
1,379 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SSempay
Tsukuyomi
Level 27
God Stats
6W - 8L
1,452 SR
Queue Stats
38W - 37L
1,371 Elo+
Solo
Jormungandr
Jormungandr
djamah10
Jormungandr
Level 45
God Stats
66W - 57L
1,497 SR
Queue Stats
131W - 148L
1,372 Elo+
Party 2
Merlin
Merlin
iShxot_Nxno
Merlin
Level 29
God Stats
8W - 8L
1,488 SR
Queue Stats
107W - 111L
1,392 Elo+
Party 2
Bakasura
Bakasura
qMz_PaRad00x
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,406 Elo+
Solo
Team Averages
Level 29
1,426 SR
1,384 Elo+

VS

Team Averages
Level 23
1,431 SR
1,334 Elo+
Thanatos
Thanatos
FIFAKILLERNOOBS-
Thanatos
Level 18
God Stats
5W - 14L
1,387 SR
Queue Stats
71W - 78L
1,237 Elo+
Solo
Chaac
Chaac
KrnaageQlf
Chaac
Level 29
God Stats
13W - 15L
1,522 SR
Queue Stats
19W - 25L
1,393 Elo+
Party 1
Medusa
Medusa
SerenityQlf
Medusa
Level 27
God Stats
5W - 3L
1,534 SR
Queue Stats
30W - 34L
1,375 Elo+
Party 1
Amaterasu
Amaterasu
might94
Amaterasu
Level 17
God Stats
1W - 4L
1,112 SR
Queue Stats
8W - 25L
1,124 Elo+
Solo
Vulcan
Vulcan
spidery-sympathy
Vulcan
Level 26
God Stats
30W - 22L
1,602 SR
Queue Stats
71W - 46L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DespairedSoul
Danzaburou
13
3 / 5 / 4
9,088
433
7,833
12,347
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
SSempay
Tsukuyomi
16
4 / 5 / 0
9,710
462
7,385
9,039
2,483
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
djamah10
Jormungandr
12
2 / 4 / 5
9,127
435
5,207
14,618
15,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
15
2 / 3 / 1
9,357
446
4,820
12,185
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
qMz_PaRad00x
Bakasura
15
0 / 5 / 3
8,885
423
3,805
15,237
6,579
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 1
10,533
502
7,254
13,824
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
17
10 / 2 / 5
11,185
533
15,293
18,055
16,817
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
7
0 / 4 / 1
6,697
319
1,665
4,366
810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
might94
Amaterasu
15
0 / 3 / 1
9,357
446
773
13,543
8,181
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
4 / 0 / 7
11,975
570
18,748
9,286
4,192
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
11
Kills
22
22
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DespairedSoul
Danzaburou
3
5
4
1
W
8
2
1
4.25
W
Chaac
10
2
5
6.25
L
Tsukuyomi
SSempay
Tsukuyomi
4
5
0
0.8
W
Medusa
0
4
1
0.13
L
Jormungandr
djamah10
Jormungandr
2
4
5
1.13
L
Merlin
2
3
1
0.83
W
Amaterasu
might94
Amaterasu
0
3
1
0.17
L
Bakasura
qMz_PaRad00x
Bakasura
0
5
3
0.3
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,050
Damage
43,733
63,426
Taken
59,074
32,498
Mitigated
35,092
12,154
Healing
29,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DespairedSoul
Danzaburou
7,833
4,418
0
1,360
12,347
4,197
1,084
1,509
10,838
0
52,957
W
7,254
1,394
0
11,458
13,824
5,092
0
761
13,063
0
82,352
W
Chaac
15,293
2,172
347
6,777
18,055
16,817
924
5,614
12,214
0
65,934
L
Tsukuyomi
SSempay
Tsukuyomi
7,385
1,784
0
1,216
9,039
2,483
1,067
450
8,589
0
49,053
W
Medusa
1,665
851
22
257
4,366
810
0
737
3,629
0
15,107
L
Jormungandr
djamah10
Jormungandr
5,207
875
858
3,583
14,618
15,739
358
4,136
10,482
40,270
0
L
Merlin
4,820
416
68
2,558
12,185
3,500
502
8,488
3,697
54,297
0
W
Amaterasu
might94
Amaterasu
773
642
0
5,671
13,543
8,181
2,197
692
12,795
0
43,912
L
Bakasura
qMz_PaRad00x
Bakasura
3,805
3,244
0
2,511
15,237
6,579
659
4,512
10,725
0
39,043
W
18,748
4,422
0
4,594
9,286
4,192
252
2,915
6,371
117,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,167
Gold Earned
49,747
436
Minions Killed
549
0
Camps Cleared
0
1,779,117
Distance Traveled
1,686,177
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,088
433
73
3
0
348,209
5
W
Thanatos
10,533
502
129
6
0
419,699
3
W
Chaac
11,185
533
95
5
0
404,549
5
L
Tsukuyomi
9,710
462
82
4
0
311,090
0
W
Medusa
6,697
319
30
1
0
151,411
1
L
Jormungandr
9,127
435
66
3
0
334,427
0
L
Merlin
9,357
446
106
5
0
370,652
0
W
Amaterasu
9,357
446
110
5
0
300,579
0
L
Bakasura
8,885
423
109
5
0
414,739
3
W
Vulcan
11,975
570
185
9
0
409,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role