Player Matchup

Sol
Sol
ArtsyQueen
Sol
Level 38
God Stats
12W - 23L
1,492 SR
Queue Stats
34W - 63L
1,261 Elo+
Party 1
Ares
Ares
GoblinKing08
Ares
Level 99
God Stats
7W - 5L
1,573 SR
Queue Stats
97W - 126L
1,448 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RikBlood
Kumbhakarna
Level 54
God Stats
1W - 2L
1,414 SR
Queue Stats
23W - 27L
1,370 Elo+
Solo
Loki
Loki
Wo1fz
Loki
Level 52
God Stats
10W - 16L
1,457 SR
Queue Stats
67W - 90L
1,303 Elo+
Party 1
Hou Yi
Hou Yi
fluckinoob
Hou Yi
Level 75
God Stats
11W - 10L
1,521 SR
Queue Stats
12W - 15L
1,335 Elo+
Party 2
Team Averages
Level 64
1,491 SR
1,343 Elo+

VS

Team Averages
Level 62
1,391 SR
1,337 Elo+
Fenrir
Fenrir
 
Fenrir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Beast505Mode
Zeus
Level 37
God Stats
1W - 13L
1,349 SR
Queue Stats
96W - 176L
1,291 Elo+
Party 3
Cthulhu
Cthulhu
MichaelEatz
Cthulhu
Level 56
God Stats
14W - 22L
1,386 SR
Queue Stats
176W - 281L
1,280 Elo+
Party 3
Achilles
Achilles
TommyTheEar
Achilles
Level 48
God Stats
9W - 29L
1,290 SR
Queue Stats
117W - 192L
1,281 Elo+
Party 3
Cupid
Cupid
theziggla
Cupid
Level 59
God Stats
12W - 21L
1,429 SR
Queue Stats
173W - 249L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,634
507
9,169
11,275
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 9
10,436
549
10,235
16,171
18,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Kumbhakarna
RikBlood
Kumbhakarna
15
2 / 4 / 0
9,216
485
10,069
15,489
6,291
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
Wo1fz
Loki
19
4 / 3 / 8
10,718
564
8,471
11,811
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
fluckinoob
Hou Yi
15
8 / 3 / 8
9,517
501
16,811
10,731
3,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 5 / 5
9,861
519
6,911
14,555
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 3
9,148
481
8,950
11,865
4,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
MichaelEatz
Cthulhu
13
1 / 3 / 5
8,676
457
6,330
13,341
10,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
TommyTheEar
Achilles
16
3 / 2 / 3
9,793
515
10,873
21,406
23,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cupid
theziggla
Cupid
16
5 / 8 / 2
9,704
511
8,705
16,362
5,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
21
Kills
15
15
Deaths
22
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
5
1.5
W
1
2
5
1.75
L
1
4
3
0.63
W
6
3
9
3.5
L
Cthulhu
MichaelEatz
Cthulhu
1
3
5
1.17
W
Kumbhakarna
RikBlood
Kumbhakarna
2
4
0
0.5
L
Achilles
TommyTheEar
Achilles
3
2
3
2.25
W
Loki
Wo1fz
Loki
4
3
8
2.67
W
Hou Yi
fluckinoob
Hou Yi
8
3
8
4
L
Cupid
theziggla
Cupid
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,755
Damage
41,769
65,477
Taken
77,529
36,419
Mitigated
49,249
21,631
Healing
23,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,911
541
0
3,838
14,555
6,167
556
3,103
11,334
0
56,424
W
9,169
2,634
0
5,044
11,275
3,580
708
4,865
6,317
51,460
0
L
8,950
1,148
0
3,006
11,865
4,654
654
7,270
4,275
59,834
0
W
10,235
309
665
5,288
16,171
18,442
51
4,194
11,926
30,412
0
L
Cthulhu
MichaelEatz
Cthulhu
6,330
253
1,660
831
13,341
10,041
240
4,353
8,988
27,064
0
W
Kumbhakarna
RikBlood
Kumbhakarna
10,069
1,588
0
4,073
15,489
6,291
712
2,934
11,748
50,310
0
L
Achilles
TommyTheEar
Achilles
10,873
1,514
0
9,849
21,406
23,075
0
9,178
12,075
579
54,417
W
Loki
Wo1fz
Loki
8,471
2,424
0
5,127
11,811
4,533
0
795
10,826
0
78,458
W
Hou Yi
fluckinoob
Hou Yi
16,811
7,323
0
1,434
10,731
3,573
483
2,879
7,852
0
63,907
L
Cupid
theziggla
Cupid
8,705
4,979
66
4,700
16,362
5,312
788
4,937
11,384
0
58,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,521
Gold Earned
47,182
500
Minions Killed
474
0
Camps Cleared
0
1,736,431
Distance Traveled
1,728,762
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,861
519
103
5
0
385,948
7
W
Sol
9,634
507
120
6
0
303,610
4
L
Zeus
9,148
481
112
6
0
312,953
3
W
Ares
10,436
549
29
2
0
362,805
3
L
Cthulhu
8,676
457
45
2
0
377,361
3
W
Kumbhakarna
9,216
485
114
6
0
359,974
0
L
Achilles
9,793
515
109
6
0
351,397
3
W
Loki
10,718
564
131
7
0
399,878
4
W
Hou Yi
9,517
501
106
6
0
310,164
2
L
Cupid
9,704
511
105
6
0
301,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role