Player Matchup

Izanami
Izanami
BajanMaryo-YT
Izanami
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,258 Elo+
Solo
Zeus
Zeus
ImStillDefense
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,366 Elo+
Solo
Jing Wei
Jing Wei
Mettaton_XEX
Jing Wei
Level 25
God Stats
22W - 15L
1,570 SR
Queue Stats
130W - 99L
1,332 Elo+
Solo
Ares
Ares
SilkAnt6191
Ares
Level 23
God Stats
9W - 14L
1,205 SR
Queue Stats
189W - 231L
1,275 Elo+
Solo
Cliodhna
Cliodhna
o_Takai_o
Cliodhna
Level 26
God Stats
1W - 1L
1,475 SR
Queue Stats
3W - 5L
1,159 Elo+
Solo
Team Averages
Level 20
1,450 SR
1,278 Elo+

VS

Team Averages
Level 13
1,565 SR
1,443 Elo+
Ares
Ares
Golgi_Apparatus1
Ares
Level 27
God Stats
0W - 1L
1,590 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
SuperMo0722
Nemesis
Level 27
God Stats
1W - 2L
1,735 SR
Queue Stats
6W - 6L
1,498 Elo+
Solo
Olorun
Olorun
THE DEG TRAIN
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,217 Elo+
Solo
Ymir
Ymir
VloneThugJohn
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Xbalanque
Xbalanque
bigbabybry
Xbalanque
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
3 / 3 / 5
7,645
425
3,657
9,646
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
6 / 5 / 6
10,271
571
12,707
10,281
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Mettaton_XEX
Jing Wei
15
7 / 1 / 8
9,906
550
9,878
13,105
4,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 0 / 8
9,467
526
5,612
9,096
9,481
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
o_Takai_o
Cliodhna
15
16 / 2 / 3
10,482
582
15,951
11,846
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,959
387
5,698
12,073
10,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
SuperMo0722
Nemesis
17
9 / 5 / 0
11,063
615
7,969
13,106
6,131
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 8 / 1
7,303
406
6,791
15,297
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 12 / 1
6,318
351
2,599
15,123
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
bigbabybry
Xbalanque
12
0 / 12 / 0
7,381
410
4,081
12,178
3,867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
39
Kills
9
11
Deaths
41
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
3
5
1.83
L
0
4
2
0.25
W
6
5
6
1.8
W
Jing Wei
Mettaton_XEX
Jing Wei
7
1
8
11
W
7
0
8
11
L
Nemesis
SuperMo0722
Nemesis
9
5
0
1.8
L
0
8
1
0.06
L
0
12
1
0.04
L
Xbalanque
bigbabybry
Xbalanque
0
12
0
0
W
Cliodhna
o_Takai_o
Cliodhna
16
2
3
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,805
Damage
27,138
53,974
Taken
67,777
27,444
Mitigated
37,023
7,965
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
3,657
2,032
0
1,108
9,646
5,006
295
3,616
6,030
0
19,052
L
5,698
118
0
250
12,073
10,352
30
3,784
8,113
20,319
0
W
12,707
2,262
0
1,075
10,281
3,697
632
961
9,320
71,153
0
W
Jing Wei
Mettaton_XEX
Jing Wei
9,878
7,472
0
2,428
13,105
4,659
2,594
3,725
9,380
0
75,779
W
5,612
976
60
240
9,096
9,481
677
2,229
6,867
28,481
0
L
Nemesis
SuperMo0722
Nemesis
7,969
4,320
0
2,408
13,106
6,131
1,122
3,661
9,235
0
60,252
L
6,791
2,887
230
4,570
15,297
4,578
2,168
1,538
13,733
41,703
0
L
2,599
1,184
0
185
15,123
12,095
73
3,258
11,759
7,706
0
L
Xbalanque
bigbabybry
Xbalanque
4,081
2,701
0
487
12,178
3,867
347
5,408
6,618
0
29,952
W
Cliodhna
o_Takai_o
Cliodhna
15,951
3,434
0
3,054
11,846
4,601
1,300
4,557
7,289
0
46,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,771
Gold Earned
39,024
378
Minions Killed
248
0
Camps Cleared
0
1,556,269
Distance Traveled
1,639,385
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,645
425
28
2
0
267,214
0
L
Ares
6,959
387
11
1
0
350,061
0
W
Zeus
10,271
571
128
7
0
246,987
4
W
Jing Wei
9,906
550
108
6
0
347,827
1
W
Ares
9,467
526
47
3
0
308,730
1
L
Nemesis
11,063
615
109
6
0
377,119
0
L
Olorun
7,303
406
66
4
0
320,440
0
L
Ymir
6,318
351
13
1
0
329,550
3
L
Xbalanque
7,381
410
49
3
0
262,215
0
W
Cliodhna
10,482
582
67
4
0
385,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role