Player Matchup

Danzaburou
Danzaburou
Alex_Phantom2
Danzaburou
Level 128
God Stats
4W - 3L
1,551 SR
Queue Stats
50W - 55L
1,455 Elo+
Solo
Ares
Ares
SethCraybon0809
Ares
Level 156
God Stats
3W - 3L
1,313 SR
Queue Stats
370W - 342L
1,603 Elo+
Party 2
Fenrir
Fenrir
WinsomeLoser5
Fenrir
Level 145
God Stats
29W - 27L
1,562 SR
Queue Stats
278W - 283L
1,524 Elo+
Party 2
Chaac
Chaac
XxTRISKETxX
Chaac
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 25L
1,778 Elo+
Party 2
Hades
Hades
rEX633
Hades
Level 65
God Stats
1W - 0L
1,552 SR
Queue Stats
6W - 4L
1,438 Elo+
Solo
Team Averages
Level 120
1,496 SR
1,560 Elo+

VS

Team Averages
Level 100
1,521 SR
1,496 Elo+
Danzaburou
Danzaburou
Belshazzar77
Danzaburou
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,546 Elo+
Party 1
Sol
Sol
FentyAT
Sol
Level 140
God Stats
0W - 2L
1,391 SR
Queue Stats
42W - 61L
1,382 Elo+
Solo
Chaac
Chaac
MLGing PRO
Chaac
Level 98
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 4L
1,553 Elo+
Party 1
Sylvanus
Sylvanus
TornadaDan
Sylvanus
Level 89
God Stats
1W - 3L
1,671 SR
Queue Stats
9W - 13L
1,501 Elo+
Solo
Awilix
Awilix
chuglyfe187
Awilix
Level 67
God Stats
0W - 1L
1,590 SR
Queue Stats
17W - 10L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alex_Phantom2
Danzaburou
15
6 / 0 / 14
10,098
1,010
8,141
6,318
2,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 0 / 22
9,434
943
9,123
14,263
15,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
11 / 0 / 13
10,741
1,074
11,602
10,193
7,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 0 / 19
8,988
899
8,722
12,436
14,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hades
rEX633
Hades
13
3 / 1 / 12
8,268
827
8,474
9,110
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Belshazzar77
Danzaburou
10
1 / 6 / 0
6,525
653
5,081
10,391
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
12
0 / 4 / 1
6,218
622
12,474
8,123
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
11
0 / 7 / 0
5,858
586
9,588
13,921
7,694
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
TornadaDan
Sylvanus
10
0 / 6 / 1
6,114
611
4,887
10,558
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
12
0 / 5 / 0
6,051
605
5,448
9,144
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
3
28
Kills
1
1
Deaths
28
80
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alex_Phantom2
Danzaburou
6
0
14
13
L
Danzaburou
Belshazzar77
Danzaburou
1
6
0
0.17
L
Sol
0
4
1
0.13
L
Chaac
0
7
0
0
W
3
0
22
14
L
Sylvanus
TornadaDan
Sylvanus
0
6
1
0.08
W
11
0
13
17.5
W
5
0
19
14.5
L
Awilix
0
5
0
0
W
Hades
rEX633
Hades
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,062
Damage
37,478
52,320
Taken
52,137
45,694
Mitigated
26,566
15,257
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alex_Phantom2
Danzaburou
8,141
2,887
1,160
2,114
6,318
2,905
5,721
2,290
4,028
0
33,437
L
Danzaburou
Belshazzar77
Danzaburou
5,081
1,812
673
1,469
10,391
3,748
0
3,764
6,466
0
12,780
L
Sol
12,474
2,655
0
1,532
8,123
2,663
74
3,004
4,746
31,044
0
L
Chaac
9,588
2,053
680
3,049
13,921
7,694
26
5,090
8,468
0
19,046
W
9,123
395
0
3,926
14,263
15,381
195
5,595
8,668
19,133
0
L
Sylvanus
TornadaDan
Sylvanus
4,887
656
2,206
1,887
10,558
9,431
43
3,171
7,036
8,065
0
W
11,602
2,122
0
2,011
10,193
7,907
676
3,672
6,521
0
23,236
W
8,722
554
0
3,943
12,436
14,395
38
4,193
8,243
5,423
15,241
L
Awilix
5,448
2,013
739
966
9,144
3,030
0
3,290
5,394
0
16,583
W
Hades
rEX633
Hades
8,474
939
545
1,558
9,110
5,106
805
2,011
7,099
21,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,529
Gold Earned
30,766
198
Minions Killed
135
9
Camps Cleared
6
956,164
Distance Traveled
822,107
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,098
1,010
76
8
2
195,474
0
L
Danzaburou
6,525
653
14
1
1
160,998
0
L
Sol
6,218
622
54
5
1
161,597
1
L
Chaac
5,858
586
23
2
1
164,402
1
W
Ares
9,434
943
16
2
2
198,147
3
L
Sylvanus
6,114
611
11
1
0
148,506
0
W
Fenrir
10,741
1,074
32
3
3
199,604
0
W
Chaac
8,988
899
22
2
1
192,873
4
L
Awilix
6,051
605
33
3
3
186,604
0
W
Hades
8,268
827
52
5
1
170,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role