Player Matchup

Discordia
Discordia
Diamond IV
 
Discordia
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Diamond IV
Abellesg
Bastet
Diamond IV
Level 158
God Stats
89W - 61L
1,697 SR
Queue Stats
446W - 374L
2,118 MMR
Party 1
Cabrakan
Cabrakan
Masters
Isaitou
Cabrakan
Masters
Level 160
God Stats
14W - 10L
1,690 SR
Queue Stats
759W - 589L
2,454 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,629 SR
2,024 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,640 SR
2,006 MMR
Cthulhu
Cthulhu
Platinum I
AreYouAnxiousYet
Cthulhu
Platinum I
Level 135
God Stats
30W - 21L
1,718 SR
Queue Stats
37W - 30L
2,046 MMR
Solo
Sol
Sol
Diamond V
SlimgrimmShady
Sol
Diamond V
Level 96
God Stats
10W - 17L
1,446 SR
Queue Stats
420W - 503L
2,031 MMR
Solo
Chiron
Chiron
Platinum V
vKeepQuiet
Chiron
Platinum V
Level 154
God Stats
8W - 5L
1,756 SR
Queue Stats
16W - 16L
1,942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 0 / 2
7,182
653
6,842
4,714
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Abellesg
Bastet
12
2 / 0 / 2
7,381
671
7,489
5,385
2,763
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cabrakan
Isaitou
Cabrakan
11
0 / 0 / 3
7,396
672
3,812
7,224
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaMorgan Le FayGilgameshFenrirSobek

VS

Bans
AphroditeOdinCharybdisAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,208
564
5,456
6,489
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 0
6,512
592
3,267
6,198
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
vKeepQuiet
Chiron
10
0 / 3 / 0
6,271
570
2,576
7,710
2,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
2
3
W
Bastet
Abellesg
Bastet
2
0
2
3
L
0
0
0
0
W
Cabrakan
Isaitou
Cabrakan
0
0
3
1.5
L
0
1
0
0
L
Chiron
vKeepQuiet
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,143
Damage
11,299
17,323
Taken
20,397
11,310
Mitigated
9,413
6,245
Healing
6,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,842
139
0
1,227
4,714
1,585
0
2,690
1,617
35,154
0
W
Bastet
Abellesg
Bastet
7,489
785
0
2,581
5,385
2,763
0
2,697
2,288
0
18,953
L
5,456
189
0
1,395
6,489
5,207
0
3,242
3,091
13,359
0
W
Cabrakan
Isaitou
Cabrakan
3,812
635
0
2,437
7,224
6,962
0
2,279
4,714
10,607
0
L
3,267
600
0
2,447
6,198
1,861
0
3,199
2,999
23,498
1,298
L
Chiron
vKeepQuiet
Chiron
2,576
881
344
2,764
7,710
2,345
0
4,330
3,380
0
17,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,959
Gold Earned
18,991
126
Minions Killed
128
6
Camps Cleared
4
661,406
Distance Traveled
583,034
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,182
653
73
7
2
206,951
0
W
Bastet
7,381
671
32
3
3
247,743
3
L
Cthulhu
6,208
564
28
3
0
207,609
0
W
Cabrakan
7,396
672
21
2
1
206,712
0
L
Sol
6,512
592
56
5
1
186,479
1
L
Chiron
6,271
570
44
4
3
188,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role