Player Matchup

Geb
Geb
 
Geb
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BotDalao
Gilgamesh
Level 64
God Stats
17W - 12L
1,714 SR
Queue Stats
156W - 144L
1,562 Elo+
Solo
Ra
Ra
LikeSingDanceRAP
Ra
Level 134
God Stats
3W - 0L
1,679 SR
Queue Stats
54W - 30L
1,619 Elo+
Solo
Anhur
Anhur
Reapher
Anhur
Level 108
God Stats
3W - 3L
1,550 SR
Queue Stats
117W - 86L
1,612 Elo+
Solo
Serqet
Serqet
yerayzoe
Serqet
Level 140
God Stats
1W - 0L
1,541 SR
Queue Stats
90W - 67L
1,534 Elo+
Solo
Team Averages
Level 115
1,597 SR
1,565 Elo+

VS

Team Averages
Level 118
1,538 SR
1,566 Elo+
Artemis
Artemis
 
Artemis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DominicX96
Xing Tian
Level 160
God Stats
0W - 1L
1,697 SR
Queue Stats
229W - 178L
1,638 Elo+
Solo
Gilgamesh
Gilgamesh
NoHabloPablo
Gilgamesh
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 99L
1,638 Elo+
Solo
Set
Set
WING3L
Set
Level 117
God Stats
8W - 13L
1,490 SR
Queue Stats
1,008W - 992L
1,631 Elo+
Solo
Zeus
Zeus
amon45
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 3 / 7
6,321
452
3,631
12,426
8,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
BotDalao
Gilgamesh
10
1 / 5 / 3
6,250
446
4,837
11,057
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
8 / 0 / 3
8,403
600
10,837
6,651
2,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Reapher
Anhur
13
4 / 3 / 2
7,657
547
5,821
10,644
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
yerayzoe
Serqet
13
2 / 2 / 8
7,331
524
7,495
8,113
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 4 / 2
7,512
537
9,434
8,651
2,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
DominicX96
Xing Tian
9
1 / 2 / 3
6,239
446
4,329
12,694
8,628
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
NoHabloPablo
Gilgamesh
14
6 / 2 / 3
8,455
604
11,695
11,029
7,338
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
WING3L
Set
13
3 / 3 / 3
7,352
525
5,188
10,081
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
amon45
Zeus
9
0 / 5 / 2
5,597
400
2,670
8,410
2,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
15
Kills
13
13
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
3
7
1.17
L
Artemis
 
Artemis
3
4
2
1
W
Gilgamesh
BotDalao
Gilgamesh
1
5
3
0.5
L
Xing Tian
DominicX96
Xing Tian
1
2
3
1.25
W
8
0
3
9.5
L
Gilgamesh
NoHabloPablo
Gilgamesh
6
2
3
3.75
W
Anhur
Reapher
Anhur
4
3
2
1.67
L
Set
WING3L
Set
3
3
3
1.5
L
Zeus
amon45
Zeus
0
5
2
0.2
W
Serqet
yerayzoe
Serqet
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,621
Damage
33,316
48,891
Taken
50,865
22,419
Mitigated
24,414
19,338
Healing
12,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,631
376
1,326
3,386
12,426
8,659
0
4,155
7,879
11,927
0
L
Artemis
 
Artemis
9,434
4,603
0
2,354
8,651
2,142
930
2,519
6,132
0
42,354
W
Gilgamesh
BotDalao
Gilgamesh
4,837
861
0
3,311
11,057
5,365
32
428
10,240
0
22,458
L
Xing Tian
DominicX96
Xing Tian
4,329
406
345
1,040
12,694
8,628
0
3,919
8,409
20,318
0
W
10,837
1,005
1,198
4,466
6,651
2,810
0
1,154
5,448
66,132
0
L
Gilgamesh
NoHabloPablo
Gilgamesh
11,695
4,115
0
3,565
11,029
7,338
0
1,163
9,344
3,650
47,334
W
Anhur
Reapher
Anhur
5,821
2,072
0
2,617
10,644
2,778
132
1,366
9,278
0
38,703
L
Set
WING3L
Set
5,188
1,553
0
3,913
10,081
3,783
0
2,517
7,251
0
52,526
L
Zeus
amon45
Zeus
2,670
519
0
1,040
8,410
2,523
0
4,350
3,864
20,433
0
W
Serqet
yerayzoe
Serqet
7,495
1,431
0
3,034
8,113
2,807
0
892
7,133
0
42,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,962
Gold Earned
35,155
326
Minions Killed
356
0
Camps Cleared
0
1,471,985
Distance Traveled
1,313,620
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,321
452
10
1
0
284,679
4
L
Artemis
7,512
537
88
6
0
251,322
6
W
Gilgamesh
6,250
446
46
3
0
281,022
3
L
Xing Tian
6,239
446
31
2
0
280,736
2
W
Ra
8,403
600
117
8
0
329,490
7
L
Gilgamesh
8,455
604
98
7
0
287,338
1
W
Anhur
7,657
547
74
5
0
261,720
2
L
Set
7,352
525
103
7
0
256,420
1
L
Zeus
5,597
400
36
3
0
237,804
0
W
Serqet
7,331
524
79
6
0
315,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role