Player Matchup

Mulan
Mulan
 
Mulan
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
 
Mercury
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
 
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Bahoozle
Cthulhu
Level 57
God Stats
2W - 2L
1,774 SR
Queue Stats
66W - 77L
1,592 Elo+
Party 3
Jormungandr
Jormungandr
SonnySonSun
Jormungandr
Level 155
God Stats
4W - 2L
1,559 SR
Queue Stats
266W - 254L
1,557 Elo+
Party 3
Team Averages
Level 83
1,567 SR
1,530 Elo+

VS

Team Averages
Level 85
1,533 SR
1,607 Elo+
Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Mastergenie
Nox
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 8L
1,768 Elo+
Party 2
Merlin
Merlin
Zen1sh
Merlin
Level 158
God Stats
1W - 2L
1,156 SR
Queue Stats
388W - 388L
1,604 Elo+
Party 1
Thor
Thor
bennymm
Thor
Level 29
God Stats
1W - 0L
1,770 SR
Queue Stats
104W - 75L
1,548 Elo+
Solo
Athena
Athena
legrosmitch
Athena
Level 85
God Stats
3W - 0L
1,736 SR
Queue Stats
26W - 15L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
12 / 3 / 6
10,503
875
14,450
16,186
15,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
 
Mercury
16
4 / 3 / 14
9,390
783
13,647
17,708
12,355
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
 
Heimdallr
16
2 / 3 / 16
9,347
779
11,760
12,282
6,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Bahoozle
Cthulhu
14
1 / 3 / 10
8,730
728
11,104
14,038
14,218
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
SonnySonSun
Jormungandr
14
1 / 4 / 16
8,899
742
10,427
17,079
17,564
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
2 / 6 / 8
9,005
750
13,497
10,469
4,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 12
9,863
822
13,112
10,656
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Zen1sh
Merlin
17
5 / 3 / 7
9,635
803
15,275
10,443
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
bennymm
Thor
17
5 / 3 / 8
10,224
852
13,196
18,306
16,817
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
14
1 / 4 / 10
9,062
755
4,762
23,893
25,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
61
20
Kills
16
16
Deaths
20
62
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
12
3
6
5
L
Mercury
 
Mercury
4
3
14
3.67
L
Heimdallr
 
Heimdallr
2
3
16
3.33
W
Charybdis
 
Charybdis
2
6
8
1
L
Cthulhu
Bahoozle
Cthulhu
1
3
10
2
W
3
4
12
2.25
L
Jormungandr
SonnySonSun
Jormungandr
1
4
16
2.25
W
Merlin
Zen1sh
Merlin
5
3
7
2.83
W
Thor
bennymm
Thor
5
3
8
3
W
Athena
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,388
Damage
59,842
77,293
Taken
73,767
65,854
Mitigated
57,376
22,002
Healing
26,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
14,450
1,657
1,744
3,297
16,186
15,376
757
6,934
8,712
0
18,763
L
Mercury
 
Mercury
13,647
5,507
2,010
4,025
17,708
12,355
708
6,450
10,850
397
19,205
L
Heimdallr
 
Heimdallr
11,760
5,125
0
1,493
12,282
6,341
2,419
5,709
6,109
0
29,394
W
Charybdis
 
Charybdis
13,497
6,227
1,191
1,068
10,469
4,976
2,255
2,027
8,442
0
24,730
L
Cthulhu
Bahoozle
Cthulhu
11,104
913
2,084
2,043
14,038
14,218
229
6,988
6,673
18,427
0
W
13,112
1,785
2,249
1,702
10,656
5,231
1,212
4,199
6,457
28,266
0
L
Jormungandr
SonnySonSun
Jormungandr
10,427
2,963
1,456
3,850
17,079
17,564
603
6,041
10,630
20,181
0
W
Merlin
Zen1sh
Merlin
15,275
852
1,452
3,742
10,443
4,457
301
3,482
6,961
29,147
0
W
Thor
bennymm
Thor
13,196
1,924
1,777
7,122
18,306
16,817
1,043
5,131
13,175
36
23,084
W
Athena
4,762
1,067
2,321
3,431
23,893
25,895
432
7,025
16,868
8,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,869
Gold Earned
47,789
106
Minions Killed
115
0
Camps Cleared
0
1,090,991
Distance Traveled
1,105,272
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,503
875
5
0
0
213,966
3
L
Mercury
9,390
783
15
1
0
225,173
0
L
Heimdallr
9,347
779
45
4
0
201,208
2
W
Charybdis
9,005
750
36
3
0
193,370
1
L
Cthulhu
8,730
728
22
2
0
232,481
0
W
Nox
9,863
822
30
3
0
219,685
3
L
Jormungandr
8,899
742
19
2
0
218,163
0
W
Merlin
9,635
803
25
2
0
198,499
0
W
Thor
10,224
852
21
2
0
261,978
0
W
Athena
9,062
755
3
0
0
231,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role