Player Matchup

Cthulhu
Cthulhu
Platinum I
AreYouAnxiousYet
Cthulhu
Platinum I
Level 135
God Stats
30W - 21L
1,722 SR
Queue Stats
37W - 30L
2,036 MMR
Solo
Sol
Sol
Masters
QuantumKing133
Sol
Masters
Level 121
God Stats
25W - 3L
1,817 SR
Queue Stats
64W - 25L
2,417 MMR
Party 1
Odin
Odin
Masters
Vlcia Svorka
Odin
Masters
Level 135
God Stats
11W - 1L
1,861 SR
Queue Stats
59W - 25L
2,256 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,800 SR
2,236 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,704 SR
2,023 MMR
Fenrir
Fenrir
Diamond III
Guamerican
Fenrir
Diamond III
Level 136
God Stats
40W - 19L
1,742 SR
Queue Stats
279W - 204L
2,038 MMR
Party 2
Ganesha
Ganesha
Platinum II
NotoriousSWAGGG
Ganesha
Platinum II
Level 124
God Stats
0W - 1L
1,738 SR
Queue Stats
220W - 173L
1,744 MMR
Party 2
Hera
Hera
Diamond IV
chocolatestarbx
Hera
Diamond IV
Level 125
God Stats
5W - 6L
1,632 SR
Queue Stats
174W - 222L
2,288 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
8,686
724
9,985
9,004
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 0 / 8
9,002
750
11,707
8,892
6,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
5 / 0 / 6
9,671
806
9,442
10,419
10,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Zhong KuiBacchusTiamatGilgameshMorgan Le Fay

VS

Bans
AthenaArtioAchillesGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Guamerican
Fenrir
10
0 / 6 / 0
6,710
559
4,278
15,122
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 0
7,401
617
2,862
16,513
16,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 0
6,950
579
9,032
7,054
2,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
Fenrir
Guamerican
Fenrir
0
6
0
0
L
0
3
0
0
W
4
0
8
8
W
5
0
6
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,134
Damage
16,172
28,315
Taken
38,689
28,196
Mitigated
28,357
8,712
Healing
6,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,985
180
875
1,674
9,004
10,525
100
3,910
4,962
19,992
0
L
Fenrir
Guamerican
Fenrir
4,278
594
0
1,953
15,122
9,602
0
8,430
5,758
197
10,708
L
2,862
196
0
3,635
16,513
16,231
0
7,918
7,773
13,754
0
W
11,707
5,054
0
3,255
8,892
6,963
2,390
3,850
4,704
50,556
0
W
9,442
2,536
829
2,079
10,419
10,708
562
4,648
5,644
435
25,559
L
9,032
2,047
0
530
7,054
2,524
0
3,762
3,138
37,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,359
Gold Earned
21,061
160
Minions Killed
111
10
Camps Cleared
2
756,944
Distance Traveled
681,036
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,686
724
47
4
1
265,428
0
L
Fenrir
6,710
559
27
2
2
227,043
1
L
Ganesha
7,401
617
0
0
0
230,624
2
W
Sol
9,002
750
78
7
9
231,578
1
W
Odin
9,671
806
35
3
0
259,938
2
L
Hera
6,950
579
84
7
0
223,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role