Player Matchup

Xing Tian
Xing Tian
AdMech
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,452 Elo+
Solo
King Arthur
King Arthur
Beejyboi
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,463 Elo+
Party 1
Medusa
Medusa
Bloodmoney4657
Medusa
Level 65
God Stats
0W - 2L
1,048 SR
Queue Stats
17W - 36L
1,391 Elo+
Party 1
Hun Batz
Hun Batz
Hammythesquirel
Hun Batz
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,590 Elo+
Solo
Cerberus
Cerberus
santianez
Cerberus
Level 8
God Stats
2W - 2L
1,406 SR
Queue Stats
2W - 2L
1,702 Elo+
Solo
Team Averages
Level 24
1,391 SR
1,520 Elo+

VS

Team Averages
Level 22
1,526 SR
1,416 Elo+
Anubis
Anubis
D3viI Boy
Anubis
Level 25
God Stats
7W - 4L
1,860 SR
Queue Stats
10W - 18L
1,408 Elo+
Party 3
Hades
Hades
Hexis27
Hades
Level 27
God Stats
24W - 10L
1,564 SR
Queue Stats
46W - 43L
1,433 Elo+
Party 2
Serqet
Serqet
SDistanced
Serqet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,489 Elo+
Solo
Thor
Thor
phoenixmpr
Thor
Level 27
God Stats
5W - 5L
1,356 SR
Queue Stats
8W - 14L
1,445 Elo+
Party 3
Ravana
Ravana
xbashy27x
Ravana
Level 14
God Stats
16W - 22L
1,348 SR
Queue Stats
21W - 30L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AdMech
Xing Tian
20
3 / 7 / 15
14,495
1,035
15,407
26,556
38,214
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Beejyboi
King Arthur
20
3 / 7 / 12
12,762
912
15,152
24,616
17,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 8 / 14
15,113
1,080
20,731
23,999
8,760
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
20
15 / 4 / 10
17,149
1,225
39,106
19,254
9,421
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
santianez
Cerberus
20
0 / 14 / 19
12,608
901
6,374
41,867
19,728
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D3viI Boy
Anubis
20
13 / 6 / 10
14,778
1,056
23,546
15,786
6,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hades
Hexis27
Hades
20
16 / 3 / 20
17,589
1,256
57,630
27,576
17,900
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
SDistanced
Serqet
20
0 / 6 / 17
13,094
935
11,160
22,672
17,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

20
8 / 8 / 9
13,990
999
17,486
21,051
9,186
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
xbashy27x
Ravana
20
3 / 7 / 20
13,450
961
16,960
18,066
16,696
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
116
30
Kills
40
40
Deaths
30
70
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AdMech
Xing Tian
3
7
15
1.5
L
King Arthur
Beejyboi
King Arthur
3
7
12
1.29
L
9
8
14
2
W
Anubis
D3viI Boy
Anubis
13
6
10
3
L
Hun Batz
15
4
10
5
W
Hades
Hexis27
Hades
16
3
20
8.67
W
Serqet
SDistanced
Serqet
0
6
17
1.42
W
8
8
9
1.56
L
Cerberus
santianez
Cerberus
0
14
19
0.68
W
Ravana
xbashy27x
Ravana
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,770
Damage
126,782
136,292
Taken
105,151
93,905
Mitigated
67,745
11,723
Healing
21,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AdMech
Xing Tian
15,407
1,443
0
1,007
26,556
38,214
0
15,532
10,338
34,908
0
L
King Arthur
Beejyboi
King Arthur
15,152
3,917
0
0
24,616
17,782
0
15,753
8,659
143
31,019
L
20,731
10,899
76
547
23,999
8,760
0
11,709
11,790
0
43,487
W
Anubis
D3viI Boy
Anubis
23,546
3,497
0
4,175
15,786
6,582
0
3,375
12,267
55,224
0
L
Hun Batz
39,106
20,742
0
1,245
19,254
9,421
0
9,081
9,429
0
76,023
W
Hades
Hexis27
Hades
57,630
2,729
1,903
14,813
27,576
17,900
0
6,482
20,628
92,679
0
W
Serqet
SDistanced
Serqet
11,160
4,104
0
0
22,672
17,381
0
5,977
16,263
730
31,253
W
17,486
6,377
0
201
21,051
9,186
0
2,384
18,389
0
31,725
L
Cerberus
santianez
Cerberus
6,374
1,383
0
8,848
41,867
19,728
0
29,521
11,682
18,075
0
W
Ravana
xbashy27x
Ravana
16,960
7,828
0
682
18,066
16,696
0
3,706
14,226
0
24,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,127
Gold Earned
72,901
233
Minions Killed
253
8
Camps Cleared
9
1,243,475
Distance Traveled
1,144,470
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
14,495
1,035
27
2
2
251,200
0
L
King Arthur
12,762
912
28
2
1
218,850
0
L
Medusa
15,113
1,080
52
4
2
244,942
0
W
Anubis
14,778
1,056
74
5
1
191,192
0
L
Hun Batz
17,149
1,225
98
7
2
298,621
0
W
Hades
17,589
1,256
104
7
2
272,335
1
W
Serqet
13,094
935
33
2
2
240,135
3
W
Thor
13,990
999
21
2
2
215,026
0
L
Cerberus
12,608
901
28
2
1
229,862
0
W
Ravana
13,450
961
21
2
2
225,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role