Player Matchup

Chaac
Chaac
CoremanPat
Chaac
Level 26
God Stats
57W - 14L
1,863 SR
Queue Stats
64W - 16L
1,774 Elo+
Party 1
Kuzenbo
Kuzenbo
Demontian
Kuzenbo
Level 61
God Stats
13W - 5L
1,684 SR
Queue Stats
117W - 38L
1,744 Elo+
Party 1
Sylvanus
Sylvanus
Zaracksol
Sylvanus
Level 100
God Stats
4W - 1L
2,015 SR
Queue Stats
136W - 65L
1,741 Elo+
Party 1
Rama
Rama
underdog83
Rama
Level 108
God Stats
14W - 9L
1,700 SR
Queue Stats
135W - 75L
1,732 Elo+
Party 1
Team Averages
Level 74
1,815 SR
1,748 Elo+

VS

Team Averages
Level 110
1,375 SR
1,475 Elo+
Gilgamesh
Gilgamesh
Dylanghost117
Gilgamesh
Level 129
God Stats
0W - 2L
1,178 SR
Queue Stats
18W - 22L
1,528 Elo+
Party 2
Bellona
Bellona
TribunaryStrawZ
Bellona
Level 134
God Stats
0W - 1L
1,172 SR
Queue Stats
14W - 26L
1,344 Elo+
Solo
Aphrodite
Aphrodite
VexingManatee73
Aphrodite
Level 147
God Stats
0W - 2L
1,650 SR
Queue Stats
41W - 39L
1,608 Elo+
Party 2
Ra
Ra
karebarekills
Ra
Level 29
God Stats
0W - 1L
1,499 SR
Queue Stats
5W - 9L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
5 / 1 / 13
9,552
868
8,188
9,438
10,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
Demontian
Kuzenbo
14
3 / 0 / 16
9,151
832
13,616
12,784
16,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Zaracksol
Sylvanus
14
3 / 1 / 13
9,444
859
4,204
9,146
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
9 / 2 / 8
9,953
905
15,432
9,371
4,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dylanghost117
Gilgamesh
12
1 / 7 / 0
7,744
704
4,595
16,770
9,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 4 / 3
7,261
660
7,285
13,174
10,740
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
VexingManatee73
Aphrodite
12
0 / 5 / 2
7,421
675
5,681
9,079
6,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 1
7,574
689
6,681
8,214
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
9
20
Kills
3
4
Deaths
20
50
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
1
13
11.5
W
Kuzenbo
Demontian
Kuzenbo
3
0
16
11
L
Gilgamesh
Dylanghost117
Gilgamesh
1
7
0
0.14
L
0
4
3
0.38
L
Aphrodite
VexingManatee73
Aphrodite
0
5
2
0.2
W
Sylvanus
Zaracksol
Sylvanus
3
1
13
9.5
L
2
4
1
0.63
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,440
Damage
24,242
40,739
Taken
47,237
44,268
Mitigated
30,482
15,652
Healing
12,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,188
1,514
0
3,537
9,438
10,722
1,500
3,028
6,316
0
29,393
W
Kuzenbo
Demontian
Kuzenbo
13,616
4,065
0
4,258
12,784
16,408
396
5,600
6,986
27,214
0
L
Gilgamesh
Dylanghost117
Gilgamesh
4,595
658
713
2,411
16,770
9,923
0
6,408
10,362
0
14,708
L
7,285
1,231
0
1,552
13,174
10,740
0
5,293
7,881
7,180
16,500
L
Aphrodite
VexingManatee73
Aphrodite
5,681
445
1,680
2,952
9,079
6,653
78
3,479
5,600
27,064
0
W
Sylvanus
Zaracksol
Sylvanus
4,204
962
4,111
3,516
9,146
13,066
394
2,688
6,245
10,177
0
L
6,681
551
790
2,396
8,214
3,166
0
3,086
5,128
25,194
0
W
15,432
11,450
0
230
9,371
4,072
3,478
2,706
5,523
0
45,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
30,000
137
Minions Killed
158
9
Camps Cleared
8
887,047
Distance Traveled
711,621
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,552
868
46
4
3
195,890
4
W
Kuzenbo
9,151
832
21
2
1
235,173
0
L
Gilgamesh
7,744
704
24
2
1
170,344
0
L
Bellona
7,261
660
38
3
2
190,692
0
L
Aphrodite
7,421
675
52
5
3
170,843
0
W
Sylvanus
9,444
859
7
1
1
226,156
2
L
Ra
7,574
689
44
4
2
179,742
2
W
Rama
9,953
905
63
6
4
229,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role