Player Matchup

Mulan
Mulan
 
Mulan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DeathDelure
Merlin
Level 142
God Stats
1W - 5L
1,323 SR
Queue Stats
87W - 107L
1,453 Elo+
Solo
Hachiman
Hachiman
PlagueLordWiLis
Hachiman
Level 109
God Stats
6W - 6L
1,550 SR
Queue Stats
76W - 99L
1,422 Elo+
Party 2
Team Averages
Level 120
1,458 SR
1,458 Elo+

VS

Team Averages
Level 136
1,480 SR
1,417 Elo+
Neith
Neith
KareraWaPandesu
Neith
Level 154
God Stats
16W - 19L
1,490 SR
Queue Stats
325W - 472L
1,353 Elo+
Party 1
Merlin
Merlin
Master Rifles
Merlin
Level 105
God Stats
24W - 20L
1,515 SR
Queue Stats
138W - 142L
1,537 Elo+
Solo
Cliodhna
Cliodhna
Rage_Lord_Lucci
Cliodhna
Level 150
God Stats
6W - 8L
1,434 SR
Queue Stats
432W - 615L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 4 / 5
7,440
744
6,676
10,188
8,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
3 / 2 / 3
7,715
772
4,789
8,357
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
10
3 / 5 / 2
7,177
718
5,853
8,289
2,397
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
7,838
784
8,117
6,984
2,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 2 / 4
8,822
882
9,332
5,355
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
11
1 / 4 / 6
6,986
699
5,198
8,317
2,846
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
11
11
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
4
5
1.13
L
Merlin
3
2
3
2.25
W
3
2
7
3.25
W
7
2
4
4.5
L
Hachiman
3
5
2
0.8
W
Cliodhna
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,318
Damage
22,647
26,834
Taken
20,656
12,763
Mitigated
7,342
4,812
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,676
420
0
2,144
10,188
8,108
339
3,000
6,756
0
18,592
L
Merlin
4,789
254
0
2,668
8,357
2,258
456
1,988
6,061
20,844
0
W
8,117
2,245
842
1,315
6,984
2,721
336
1,716
5,036
0
20,071
W
9,332
404
141
1,218
5,355
1,775
642
521
4,675
32,513
0
L
Hachiman
5,853
2,535
0
0
8,289
2,397
785
3,683
4,298
0
17,250
W
Cliodhna
5,198
96
0
1,347
8,317
2,846
258
2,604
5,503
0
15,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,332
Gold Earned
23,646
98
Minions Killed
128
5
Camps Cleared
4
484,410
Distance Traveled
539,091
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,440
744
31
3
1
168,880
2
L
Merlin
7,715
772
45
5
0
165,675
2
W
Neith
7,838
784
26
3
1
177,013
1
W
Merlin
8,822
882
77
8
0
183,807
3
L
Hachiman
7,177
718
22
2
4
149,855
2
W
Cliodhna
6,986
699
25
3
3
178,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role