Player Matchup

Ymir
Ymir
JetLight
Ymir
Level 144
God Stats
41W - 23L
1,762 SR
Queue Stats
633W - 435L
1,701 Elo+
Party 1
Zhong Kui
Zhong Kui
Jshawnn
Zhong Kui
Level 149
God Stats
12W - 3L
1,720 SR
Queue Stats
700W - 495L
1,683 Elo+
Party 1
Fenrir
Fenrir
Richhobo34
Fenrir
Level 148
God Stats
13W - 6L
1,700 SR
Queue Stats
657W - 473L
1,697 Elo+
Party 1
Team Averages
Level 147
1,728 SR
1,694 Elo+

VS

Team Averages
Level 128
1,516 SR
1,591 Elo+
Achilles
Achilles
K1NGxFR0STY
Achilles
Level 125
God Stats
10W - 7L
1,582 SR
Queue Stats
194W - 218L
1,630 Elo+
Solo
Arachne
Arachne
Luietenant BOBO
Arachne
Level 133
God Stats
13W - 33L
1,466 SR
Queue Stats
323W - 358L
1,563 Elo+
Solo
Janus
Janus
Mr AincradAxol
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 2 / 3
6,964
696
2,023
7,276
5,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
Jshawnn
Zhong Kui
12
1 / 1 / 4
7,255
726
6,460
6,596
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Richhobo34
Fenrir
10
2 / 0 / 3
6,725
673
3,582
6,695
3,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
K1NGxFR0STY
Achilles
10
1 / 0 / 1
6,044
604
4,929
6,217
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
0 / 4 / 3
5,812
581
1,655
5,897
1,869
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,166
617
4,944
2,676
765
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
2
3
Deaths
6
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
2
3
2.25
W
Zhong Kui
Jshawnn
Zhong Kui
1
1
4
3
L
Achilles
K1NGxFR0STY
Achilles
1
0
1
1.5
L
0
4
3
0.38
L
1
2
1
0.75
W
Fenrir
Richhobo34
Fenrir
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,065
Damage
11,528
20,567
Taken
14,790
13,361
Mitigated
8,630
7,838
Healing
2,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,023
912
360
2,482
7,276
5,301
279
2,234
4,756
8,103
0
W
Zhong Kui
Jshawnn
Zhong Kui
6,460
595
0
2,901
6,596
4,164
66
1,544
4,802
34,719
0
L
Achilles
K1NGxFR0STY
Achilles
4,929
881
0
2,071
6,217
5,996
0
3,736
2,207
0
10,836
L
1,655
1,442
0
274
5,897
1,869
0
3,188
2,555
0
6,080
L
4,944
37
0
78
2,676
765
0
1,563
1,005
19,480
0
W
Fenrir
Richhobo34
Fenrir
3,582
957
0
2,095
6,695
3,896
565
2,128
4,281
0
15,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,944
Gold Earned
18,022
124
Minions Killed
78
7
Camps Cleared
2
492,025
Distance Traveled
490,513
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,964
696
8
1
0
167,632
1
W
Zhong Kui
7,255
726
87
9
3
166,285
2
L
Achilles
6,044
604
12
1
0
179,803
3
L
Arachne
5,812
581
17
2
1
150,036
9
L
Janus
6,166
617
49
5
1
160,674
4
W
Fenrir
6,725
673
29
3
4
158,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role