Player Matchup

Fenrir
Fenrir
BLHodges
Fenrir
Level 29
God Stats
5W - 4L
1,284 SR
Queue Stats
105W - 97L
1,496 Elo+
Party 2
Awilix
Awilix
Bruhmetheus
Awilix
Level 118
God Stats
32W - 12L
1,767 SR
Queue Stats
228W - 199L
1,425 Elo+
Party 3
The Morrigan
The Morrigan
StarfireYSL
The Morrigan
Level 109
God Stats
8W - 3L
1,467 SR
Queue Stats
173W - 149L
1,491 Elo+
Party 2
Skadi
Skadi
White03Chaos
Skadi
Level 69
God Stats
9W - 3L
1,618 SR
Queue Stats
19W - 14L
1,497 Elo+
Party 2
Sol
Sol
YouWasChose
Sol
Level 27
God Stats
3W - 3L
1,284 SR
Queue Stats
134W - 135L
1,369 Elo+
Party 3
Team Averages
Level 70
1,484 SR
1,456 Elo+

VS

Team Averages
Level 70
1,465 SR
1,425 Elo+
Yemoja
Yemoja
Anarchy_Amaro12
Yemoja
Level 85
God Stats
0W - 2L
1,499 SR
Queue Stats
39W - 52L
1,450 Elo+
Party 1
Hachiman
Hachiman
Anarchy_Solis19
Hachiman
Level 24
God Stats
11W - 12L
1,438 SR
Queue Stats
12W - 14L
1,407 Elo+
Party 1
Thanatos
Thanatos
Anarchy_V1cha
Thanatos
Level 108
God Stats
1W - 2L
1,547 SR
Queue Stats
54W - 55L
1,473 Elo+
Party 1
Agni
Agni
KingADerp
Agni
Level 92
God Stats
4W - 7L
1,251 SR
Queue Stats
398W - 368L
1,479 Elo+
Party 1
Chaac
Chaac
ShootyMoe
Chaac
Level 40
God Stats
5W - 8L
1,587 SR
Queue Stats
107W - 129L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BLHodges
Fenrir
12
3 / 1 / 5
8,104
540
4,909
6,507
2,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
15
7 / 2 / 3
9,362
624
5,890
8,409
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
StarfireYSL
The Morrigan
15
2 / 4 / 7
9,256
617
5,963
5,772
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 0 / 2
8,926
595
6,477
4,473
1,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
5 / 2 / 2
9,422
628
10,001
11,293
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,429
429
1,664
10,856
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
11
1 / 4 / 0
6,718
448
2,779
7,444
1,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Anarchy_V1cha
Thanatos
13
4 / 3 / 2
8,063
538
3,944
9,394
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
13
4 / 4 / 1
7,863
524
7,059
8,786
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ShootyMoe
Chaac
11
0 / 6 / 3
6,600
440
6,999
13,546
9,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
9
9
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Hachiman
1
4
0
0.25
L
Thanatos
Anarchy_V1cha
Thanatos
4
3
2
1.67
W
Fenrir
BLHodges
Fenrir
3
1
5
5.5
W
Awilix
7
2
3
4.25
L
Agni
4
4
1
1.13
L
Chaac
ShootyMoe
Chaac
0
6
3
0.25
W
The Morrigan
StarfireYSL
The Morrigan
2
4
7
1.38
W
5
0
2
6
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,240
Damage
22,445
36,454
Taken
50,026
14,230
Mitigated
24,242
13,279
Healing
15,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,664
199
240
1,257
10,856
7,611
0
1,728
9,060
23,602
0
L
Hachiman
2,779
979
0
971
7,444
1,688
405
0
7,444
0
34,074
L
Thanatos
Anarchy_V1cha
Thanatos
3,944
714
0
8,146
9,394
3,368
0
1,806
7,524
0
40,114
W
Fenrir
BLHodges
Fenrir
4,909
645
0
2,570
6,507
2,770
378
1,677
4,752
0
23,775
W
Awilix
5,890
2,739
0
2,024
8,409
3,310
0
2,366
5,829
0
52,464
L
Agni
7,059
430
0
830
8,786
2,546
0
2,704
5,898
50,904
0
L
Chaac
ShootyMoe
Chaac
6,999
1,004
0
3,817
13,546
9,029
309
7,881
5,665
0
29,008
W
The Morrigan
StarfireYSL
The Morrigan
5,963
1,480
0
1,255
5,772
1,946
158
3,313
2,139
65,353
352
W
6,477
2,043
0
937
4,473
1,439
3,166
896
3,531
0
59,091
W
10,001
5,417
0
6,493
11,293
4,765
790
0
11,293
47,917
8,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,070
Gold Earned
35,673
496
Minions Killed
359
0
Camps Cleared
0
1,442,679
Distance Traveled
1,278,464
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,429
429
28
2
0
229,115
2
L
Hachiman
6,718
448
76
5
0
222,875
0
L
Thanatos
8,063
538
97
6
0
295,445
2
W
Fenrir
8,104
540
37
2
0
294,292
3
W
Awilix
9,362
624
96
6
0
349,105
3
L
Agni
7,863
524
106
7
0
283,501
5
L
Chaac
6,600
440
52
3
0
247,528
0
W
The Morrigan
9,256
617
127
8
0
283,980
10
W
Skadi
8,926
595
126
8
0
275,528
4
W
Sol
9,422
628
110
7
0
239,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role