Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
KingL0vless
Tiamat
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 71L
1,587 Elo+
Party 2
Artemis
Artemis
MardukGrylak
Artemis
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 181L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
NesciusInThis
Nu Wa
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 41L
1,231 Elo+
Party 2
Anubis
Anubis
Thairish1
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,367 Elo+
Party 3
Team Averages
Level 68
1,500 SR
1,449 Elo+

VS

Team Averages
Level 105
1,504 SR
1,473 Elo+
Zhong Kui
Zhong Kui
Armageddon9882
Zhong Kui
Level 97
God Stats
1W - 3L
1,565 SR
Queue Stats
64W - 62L
1,493 Elo+
Party 1
Chronos
Chronos
FuriousSaints97
Chronos
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,399 Elo+
Party 1
Zeus
Zeus
Madio4772
Zeus
Level 109
God Stats
0W - 3L
1,454 SR
Queue Stats
66W - 63L
1,467 Elo+
Party 1
Arachne
Arachne
MrXxXDeadpool
Arachne
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,505 Elo+
Party 1
Poseidon
Poseidon
SuriousBull
Poseidon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
9 / 1 / 21
9,962
996
12,471
6,354
2,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
16
6 / 2 / 22
10,097
1,010
7,230
10,782
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Artemis
MardukGrylak
Artemis
17
12 / 3 / 14
10,516
1,052
14,808
9,935
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 3 / 24
9,068
907
7,620
7,113
6,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Thairish1
Anubis
16
7 / 2 / 14
9,522
952
8,400
5,791
2,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Armageddon9882
Zhong Kui
15
3 / 7 / 4
8,039
804
9,398
12,474
6,410
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 7
7,597
760
3,943
11,014
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
3 / 5 / 2
7,910
791
8,727
9,198
2,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
10
1 / 11 / 3
6,656
666
2,385
13,384
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
SuriousBull
Poseidon
12
0 / 8 / 6
6,841
684
3,399
7,995
2,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
30
37
Kills
8
11
Deaths
37
95
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
1
21
19.5
L
Zhong Kui
Armageddon9882
Zhong Kui
3
7
4
0.71
L
1
6
7
0.75
W
Tiamat
6
2
22
8.5
L
Zeus
3
5
2
0.8
W
Artemis
MardukGrylak
Artemis
12
3
14
6.33
L
Arachne
1
11
3
0.23
W
3
3
24
5
L
Poseidon
SuriousBull
Poseidon
0
8
6
0.38
W
Anubis
Thairish1
Anubis
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,529
Damage
27,852
39,975
Taken
54,065
28,012
Mitigated
19,173
16,419
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,471
2,714
2,775
1,441
6,354
2,445
1,269
3,382
2,886
0
28,660
L
Zhong Kui
Armageddon9882
Zhong Kui
9,398
269
679
2,644
12,474
6,410
0
5,368
7,106
17,911
0
L
3,943
1,122
660
1,781
11,014
3,856
0
5,070
5,944
12,111
833
W
Tiamat
7,230
555
1,183
3,492
10,782
12,836
48
5,300
5,319
14,040
0
L
Zeus
8,727
747
593
1,751
9,198
2,755
0
2,840
6,358
28,376
0
W
Artemis
MardukGrylak
Artemis
14,808
5,806
242
3,124
9,935
3,864
1,317
6,773
3,026
0
23,506
L
Arachne
2,385
1,216
122
747
13,384
4,083
53
5,700
7,684
0
3,610
W
7,620
1,718
1,446
865
7,113
6,336
1,412
4,747
2,226
13,090
0
L
Poseidon
SuriousBull
Poseidon
3,399
342
0
6
7,995
2,069
0
4,272
3,723
11,223
0
W
Anubis
Thairish1
Anubis
8,400
764
586
1,265
5,791
2,531
335
4,273
1,438
29,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,165
Gold Earned
37,043
130
Minions Killed
99
0
Camps Cleared
0
906,050
Distance Traveled
762,917
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,962
996
37
4
0
193,096
5
L
Zhong Kui
8,039
804
28
3
0
162,068
0
L
Chronos
7,597
760
16
2
0
159,798
0
W
Tiamat
10,097
1,010
16
2
0
206,302
0
L
Zeus
7,910
791
45
5
0
156,268
2
W
Artemis
10,516
1,052
27
3
0
173,572
0
L
Arachne
6,656
666
4
0
0
141,472
1
W
Nu Wa
9,068
907
10
1
0
182,329
2
L
Poseidon
6,841
684
6
1
0
143,311
0
W
Anubis
9,522
952
40
4
0
150,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role