Player Matchup

Sobek
Sobek
GoLuks
Sobek
Level 8
God Stats
1W - 1L
1,241 SR
Queue Stats
4W - 5L
1,261 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Negrosak666
Tsukuyomi
Level 13
God Stats
2W - 1L
1,695 SR
Queue Stats
13W - 17L
1,403 Elo+
Solo
Odin
Odin
Vinicinhozin
Odin
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,229 Elo+
Party 2
Zeus
Zeus
Yrzzn
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,392 Elo+
Party 2
Merlin
Merlin
nascimento_marce
Merlin
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 8
1,487 SR
1,357 Elo+

VS

Team Averages
Level 15
1,632 SR
1,427 Elo+
Cabrakan
Cabrakan
ArgNicoArg32
Cabrakan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Gass2601
Merlin
Level 9
God Stats
2W - 1L
1,802 SR
Queue Stats
9W - 18L
1,304 Elo+
Party 1
Fenrir
Fenrir
fedex112345
Fenrir
Level 28
God Stats
2W - 2L
1,809 SR
Queue Stats
18W - 9L
1,551 Elo+
Solo
Hachiman
Hachiman
pilantrahonesto
Hachiman
Level 27
God Stats
2W - 1L
1,788 SR
Queue Stats
133W - 158L
1,481 Elo+
Solo
Hercules
Hercules
quechapapi
Hercules
Level 5
God Stats
0W - 4L
1,262 SR
Queue Stats
2W - 8L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GoLuks
Sobek
7
1 / 1 / 8
5,541
504
2,388
5,226
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Negrosak666
Tsukuyomi
11
8 / 2 / 2
6,928
630
5,658
6,018
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 0 / 5
5,372
488
1,235
4,145
2,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
Yrzzn
Zeus
10
4 / 0 / 3
6,180
562
5,237
4,624
1,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
6 / 2 / 2
6,172
561
3,618
2,795
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ArgNicoArg32
Cabrakan
5
0 / 6 / 0
4,270
388
677
5,925
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Gass2601
Merlin
7
0 / 5 / 1
4,674
425
2,473
4,800
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
1
0 / 0 / 0
2,109
192
0
0
0
Hachiman
11
4 / 4 / 0
6,296
572
4,799
7,442
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
quechapapi
Hercules
7
1 / 4 / 0
4,764
433
2,182
6,731
3,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
19
Kills
5
5
Deaths
19
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ArgNicoArg32
Cabrakan
0
6
0
0
L
Merlin
Gass2601
Merlin
0
5
1
0.1
W
Sobek
GoLuks
Sobek
1
1
8
5
W
Tsukuyomi
Negrosak666
Tsukuyomi
8
2
2
4.5
W
0
0
5
2.5
W
Zeus
Yrzzn
Zeus
4
0
3
5.5
L
Fenrir
0
0
0
0
W
6
2
2
3.5
L
Hachiman
4
4
0
1
L
Hercules
quechapapi
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,136
Damage
10,131
22,808
Taken
24,898
10,125
Mitigated
10,479
5,259
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ArgNicoArg32
Cabrakan
677
286
0
274
5,925
3,843
0
3,597
2,328
4,882
0
L
Merlin
Gass2601
Merlin
2,473
281
0
0
4,800
1,317
74
1,599
3,075
15,207
0
W
Sobek
GoLuks
Sobek
2,388
787
0
1,212
5,226
3,344
0
737
4,489
5,623
0
W
Tsukuyomi
Negrosak666
Tsukuyomi
5,658
2,060
0
2,581
6,018
2,390
526
803
5,215
0
35,750
W
1,235
397
0
147
4,145
2,240
94
622
3,523
0
14,227
W
Zeus
Yrzzn
Zeus
5,237
2,012
0
1,319
4,624
1,423
1,886
544
4,080
24,546
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
3,618
380
0
0
2,795
728
748
444
2,351
21,915
0
L
Hachiman
4,799
2,268
0
2,485
7,442
2,012
564
2,190
5,252
0
34,146
L
Hercules
quechapapi
Hercules
2,182
534
0
1,654
6,731
3,307
0
3,857
2,754
0
11,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,193
Gold Earned
22,113
181
Minions Killed
115
0
Camps Cleared
0
977,552
Distance Traveled
711,424
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,270
388
5
0
0
132,067
0
L
Merlin
4,674
425
20
2
0
193,672
0
W
Sobek
5,541
504
4
0
0
202,934
1
W
Tsukuyomi
6,928
630
58
5
0
200,493
0
W
Odin
5,372
488
33
3
0
215,606
0
W
Zeus
6,180
562
49
4
0
168,273
1
L
Fenrir
2,109
192
0
0
0
0
0
W
Merlin
6,172
561
37
3
0
190,246
0
L
Hachiman
6,296
572
67
6
0
170,726
2
L
Hercules
4,764
433
23
2
0
214,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role