Player Matchup

Geb
Geb
DVNNYT
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 92L
1,567 Elo+
Solo
Neith
Neith
IGankMinions
Neith
Level 7
God Stats
1W - 1L
1,317 SR
Queue Stats
5W - 4L
1,785 Elo+
Solo
Olorun
Olorun
On My Homie
Olorun
Level 25
God Stats
1W - 1L
1,745 SR
Queue Stats
49W - 39L
1,575 Elo+
Solo
Cliodhna
Cliodhna
ZeBigBadWolf310
Cliodhna
Level 20
God Stats
11W - 2L
1,705 SR
Queue Stats
78W - 76L
1,616 Elo+
Solo
Amaterasu
Amaterasu
t0rez J
Amaterasu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,840 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,677 Elo+

VS

Team Averages
Level 18
1,539 SR
1,637 Elo+
Geb
Geb
Hcsalhcs
Geb
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,746 Elo+
Solo
Loki
Loki
Lokiortrol
Loki
Level 16
God Stats
148W - 135L
1,705 SR
Queue Stats
213W - 201L
1,709 Elo+
Solo
Chang'e
Chang'e
Mathulact
Chang'e
Level 26
God Stats
15W - 18L
1,489 SR
Queue Stats
54W - 50L
1,536 Elo+
Party 1
Hou Yi
Hou Yi
Rinda_1
Hou Yi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,659 Elo+
Party 1
Agni
Agni
Smol PPzuKeR
Agni
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DVNNYT
Geb
12
1 / 5 / 2
7,424
391
7,548
15,603
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 3 / 1
9,022
475
15,737
8,854
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
2
0 / 1 / 1
5,204
274
285
627
112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
10
2 / 6 / 0
7,073
372
2,325
10,269
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
t0rez J
Amaterasu
12
0 / 6 / 0
7,159
377
3,825
11,183
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 6
11,499
605
10,109
14,742
8,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 2 / 6
11,995
631
6,236
12,268
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Mathulact
Chang'e
14
1 / 0 / 4
8,840
465
3,787
9,690
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Rinda_1
Hou Yi
14
0 / 4 / 3
8,254
434
3,276
12,316
3,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
11 / 1 / 3
12,169
640
10,606
7,344
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
21
21
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Geb
DVNNYT
Geb
1
5
2
0.4
W
5
0
6
8
L
4
3
1
1.5
W
4
2
6
3.5
W
Chang'e
Mathulact
Chang'e
1
0
4
3
L
Olorun
0
1
1
0.5
W
Hou Yi
Rinda_1
Hou Yi
0
4
3
0.38
W
11
1
3
12.5
L
Cliodhna
2
6
0
0.33
L
Amaterasu
t0rez J
Amaterasu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,720
Damage
34,014
46,536
Taken
56,360
26,892
Mitigated
21,502
9,661
Healing
26,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
DVNNYT
Geb
7,548
772
0
1,690
15,603
13,327
0
7,412
7,905
38,429
0
W
10,109
1,040
0
5,954
14,742
8,083
592
746
13,909
85,210
0
L
15,737
4,400
0
2,971
8,854
3,672
0
3,138
5,716
0
68,008
W
6,236
1,956
0
6,269
12,268
4,781
1,420
901
11,204
0
105,856
W
Chang'e
Mathulact
Chang'e
3,787
282
2,888
5,373
9,690
2,822
996
2,023
7,374
44,114
0
L
Olorun
285
188
0
39
627
112
0
50
577
1,679
0
W
Hou Yi
Rinda_1
Hou Yi
3,276
2,060
0
1,278
12,316
3,212
1,668
1,525
10,586
0
36,871
W
10,606
1,303
0
4,630
7,344
2,604
2,492
1,954
5,094
85,382
0
L
Cliodhna
2,325
399
0
3,008
10,269
3,272
0
6,045
4,030
0
25,831
L
Amaterasu
t0rez J
Amaterasu
3,825
1,463
0
1,953
11,183
6,509
0
7,275
3,806
0
34,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
52,757
327
Minions Killed
638
0
Camps Cleared
0
1,213,452
Distance Traveled
1,909,666
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,424
391
64
3
0
338,825
3
W
Geb
11,499
605
150
8
0
429,881
7
L
Neith
9,022
475
129
7
0
325,165
10
W
Loki
11,995
631
176
9
0
431,905
3
W
Chang'e
8,840
465
81
4
0
347,123
1
L
Olorun
5,204
274
2
0
0
17,678
0
W
Hou Yi
8,254
434
79
4
0
339,727
0
W
Agni
12,169
640
152
8
0
361,030
4
L
Cliodhna
7,073
372
63
3
0
201,889
1
L
Amaterasu
7,159
377
69
4
0
329,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role