Player Matchup

Neith
Neith
AR_527
Neith
Level 68
God Stats
2W - 2L
1,405 SR
Queue Stats
143W - 133L
1,525 Elo+
Solo
Geb
Geb
JeConiah90
Geb
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 151L
1,594 Elo+
Party 3
Ah Puch
Ah Puch
PaulOmar96
Ah Puch
Level 35
God Stats
53W - 42L
1,544 SR
Queue Stats
88W - 90L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
Tha_Elite_WKG
Gilgamesh
Level 157
God Stats
5W - 6L
1,535 SR
Queue Stats
85W - 80L
1,523 Elo+
Party 3
Baron Samedi
Baron Samedi
YAMPI14
Baron Samedi
Level 137
God Stats
2W - 0L
1,534 SR
Queue Stats
52W - 33L
1,593 Elo+
Party 3
Team Averages
Level 109
1,503 SR
1,537 Elo+

VS

Team Averages
Level 64
1,477 SR
1,547 Elo+
Ao Kuang
Ao Kuang
FreakiW00
Ao Kuang
Level 29
God Stats
4W - 11L
1,252 SR
Queue Stats
137W - 223L
1,380 Elo+
Party 2
Cliodhna
Cliodhna
TheRainTraveler
Cliodhna
Level 159
God Stats
5W - 5L
1,634 SR
Queue Stats
171W - 157L
1,579 Elo+
Party 2
Nu Wa
Nu Wa
camperomexicano5
Nu Wa
Level 87
God Stats
0W - 1L
1,212 SR
Queue Stats
95W - 74L
1,567 Elo+
Party 1
Kukulkan
Kukulkan
vTek_Ghost7
Kukulkan
Level 26
God Stats
86W - 57L
1,626 SR
Queue Stats
89W - 58L
1,606 Elo+
Party 1
Ares
Ares
zHennyyy
Ares
Level 17
God Stats
30W - 19L
1,661 SR
Queue Stats
38W - 26L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AR_527
Neith
19
5 / 0 / 11
13,042
1,003
15,977
8,066
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 0 / 15
12,069
928
10,478
15,280
20,044
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
PaulOmar96
Ah Puch
19
2 / 2 / 10
12,204
939
14,164
11,860
3,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Tha_Elite_WKG
Gilgamesh
19
5 / 0 / 12
12,496
961
9,905
9,905
4,930
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
YAMPI14
Baron Samedi
19
5 / 0 / 10
12,275
944
10,658
9,159
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

208

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FreakiW00
Ao Kuang
17
0 / 10 / 1
10,446
804
3,198
20,225
10,805
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
17
0 / 2 / 2
11,004
846
11,113
8,654
3,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 2 / 0
11,289
868
23,617
11,696
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
vTek_Ghost7
Kukulkan
17
0 / 3 / 0
11,467
882
8,113
12,049
5,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
1 / 2 / 0
12,079
929
3,982
12,152
18,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
5
19
Kills
2
2
Deaths
19
58
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
AR_527
Neith
5
0
11
10.5
L
Ao Kuang
FreakiW00
Ao Kuang
0
10
1
0.05
W
2
0
15
9.5
W
Ah Puch
PaulOmar96
Ah Puch
2
2
10
3.5
W
Gilgamesh
Tha_Elite_WKG
Gilgamesh
5
0
12
11
L
Cliodhna
0
2
2
0.5
W
Baron Samedi
YAMPI14
Baron Samedi
5
0
10
10
L
1
2
0
0.5
L
Kukulkan
vTek_Ghost7
Kukulkan
0
3
0
0
L
Ares
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,182
Damage
50,023
54,270
Taken
64,776
35,394
Mitigated
41,842
12,139
Healing
4,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AR_527
Neith
15,977
4,373
0
1,895
8,066
3,080
0
6,030
1,700
0
59,672
L
Ao Kuang
FreakiW00
Ao Kuang
3,198
621
51
1,599
20,225
10,805
0
10,849
9,376
9,167
0
W
10,478
618
0
100
15,280
20,044
0
9,093
5,801
24,790
0
W
Ah Puch
PaulOmar96
Ah Puch
14,164
82
0
2,496
11,860
3,284
0
9,024
2,426
61,055
0
W
Gilgamesh
Tha_Elite_WKG
Gilgamesh
9,905
2,340
0
55
9,905
4,930
0
5,981
3,572
3,057
19,400
L
Cliodhna
11,113
0
0
240
8,654
3,810
0
3,502
5,152
0
32,280
W
Baron Samedi
YAMPI14
Baron Samedi
10,658
131
4,327
3,266
9,159
4,056
0
7,002
1,861
45,290
0
L
23,617
5,888
0
806
11,696
3,788
0
5,366
6,330
57,296
0
L
Kukulkan
vTek_Ghost7
Kukulkan
8,113
421
0
1,156
12,049
5,327
0
7,941
4,108
53,826
0
L
Ares
3,982
116
0
863
12,152
18,112
0
8,678
3,474
6,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,086
Gold Earned
56,285
337
Minions Killed
276
13
Camps Cleared
7
1,262,574
Distance Traveled
1,196,381
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,042
1,003
100
8
7
253,384
1
L
Ao Kuang
10,446
804
11
1
1
210,023
1
W
Geb
12,069
928
12
1
1
250,391
0
W
Ah Puch
12,204
939
114
9
2
241,331
0
W
Gilgamesh
12,496
961
29
2
1
256,791
1
L
Cliodhna
11,004
846
42
3
2
259,970
0
W
Baron Samedi
12,275
944
82
6
2
260,677
0
L
Nu Wa
11,289
868
90
7
0
244,990
0
L
Kukulkan
11,467
882
126
10
3
245,057
0
L
Ares
12,079
929
7
1
1
236,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role