Player Matchup

Merlin
Merlin
AlwaysUnFazed
Merlin
Level 25
God Stats
4W - 3L
1,499 SR
Queue Stats
59W - 49L
1,482 Elo+
Party 3
Janus
Janus
ExsertTunic275
Janus
Level 8
God Stats
15W - 13L
1,500 SR
Queue Stats
20W - 18L
1,691 Elo+
Party 2
Hel
Hel
ItsMisterMoe
Hel
Level 128
God Stats
3W - 0L
1,851 SR
Queue Stats
83W - 66L
1,601 Elo+
Party 3
Mercury
Mercury
Jarl Heegard
Mercury
Level 125
God Stats
4W - 2L
1,702 SR
Queue Stats
87W - 76L
1,507 Elo+
Party 2
Rama
Rama
Zachmitchell26
Rama
Level 15
God Stats
12W - 8L
1,579 SR
Queue Stats
17W - 15L
1,504 Elo+
Party 3
Team Averages
Level 60
1,626 SR
1,557 Elo+

VS

Team Averages
Level 31
1,530 SR
1,499 Elo+
Izanami
Izanami
BadderElk661504
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 145L
1,584 Elo+
Party 1
Arachne
Arachne
CRoselle
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,553 Elo+
Party 1
Sol
Sol
LuceLuz
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 147L
1,471 Elo+
Party 1
Yemoja
Yemoja
Narutoson420
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,385 Elo+
Solo
Ymir
Ymir
TheJPGerman
Ymir
Level 84
God Stats
5W - 3L
1,648 SR
Queue Stats
252W - 241L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 23
10,186
1,132
26,627
4,591
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

17
4 / 0 / 17
9,520
1,058
13,235
4,310
1,929
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
16 / 0 / 17
11,031
1,226
9,190
6,197
9,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Jarl Heegard
Mercury
17
6 / 1 / 20
10,263
1,140
13,752
10,216
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 1 / 24
10,264
1,140
12,770
5,932
3,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

375

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 1
8,404
934
10,291
17,229
6,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
CRoselle
Arachne
13
1 / 10 / 0
7,792
866
2,166
18,072
5,819
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
14
0 / 13 / 1
7,869
874
6,341
20,620
6,474
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
13
0 / 0 / 0
7,028
781
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 9 / 1
8,090
899
6,755
24,376
19,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
5
42
Kills
2
2
Deaths
42
101
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
0
23
20.5
L
1
10
1
0.15
L
Arachne
CRoselle
Arachne
1
10
0
0.1
W
4
0
17
12.5
W
16
0
17
24.5
W
Mercury
Jarl Heegard
Mercury
6
1
20
16
L
Sol
0
13
1
0.04
L
Yemoja
0
0
0
0
L
0
9
1
0.06
W
7
1
24
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,574
Damage
25,553
31,246
Taken
80,297
21,826
Mitigated
37,926
11,111
Healing
4,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,627
704
0
0
4,591
2,073
0
2,880
1,711
36,847
0
L
10,291
7,710
0
672
17,229
6,176
0
9,597
7,632
0
28,243
L
Arachne
CRoselle
Arachne
2,166
1,352
0
486
18,072
5,819
0
10,834
7,238
0
6,237
W
13,235
1,455
0
0
4,310
1,929
0
2,954
1,356
28,635
0
W
9,190
646
6,211
3,691
6,197
9,100
0
2,918
3,279
19,895
0
W
Mercury
Jarl Heegard
Mercury
13,752
9,393
0
412
10,216
5,694
0
2,331
7,885
0
36,189
L
Sol
6,341
2,125
338
1,601
20,620
6,474
0
14,680
5,940
20,438
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
6,755
950
494
516
24,376
19,457
0
13,941
10,435
23,252
0
W
12,770
8,057
0
797
5,932
3,030
0
2,013
3,919
0
32,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,264
Gold Earned
39,183
184
Minions Killed
105
9
Camps Cleared
3
864,357
Distance Traveled
558,720
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,186
1,132
28
3
0
171,118
0
L
Izanami
8,404
934
26
3
1
151,799
0
L
Arachne
7,792
866
9
1
0
117,484
0
W
Janus
9,520
1,058
52
6
0
145,271
0
W
Hel
11,031
1,226
30
3
0
184,905
0
W
Mercury
10,263
1,140
34
4
8
217,373
1
L
Sol
7,869
874
25
3
1
133,549
0
L
Yemoja
7,028
781
0
0
0
5,224
0
L
Ymir
8,090
899
45
5
1
150,664
0
W
Rama
10,264
1,140
40
4
1
145,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role