Player Matchup

Zeus
Zeus
BigTony849
Zeus
Level 6
God Stats
14W - 24L
1,500 SR
Queue Stats
202W - 278L
1,418 Elo+
Party 2
Cerberus
Cerberus
BlueBallBandit
Cerberus
Level 108
God Stats
3W - 1L
1,579 SR
Queue Stats
78W - 69L
1,523 Elo+
Party 2
Susano
Susano
JadedScimitar
Susano
Level 79
God Stats
0W - 1L
1,313 SR
Queue Stats
50W - 45L
1,511 Elo+
Party 2
Team Averages
Level 64
1,464 SR
1,484 Elo+

VS

Team Averages
Level 63
1,608 SR
1,550 Elo+
Zeus
Zeus
Bflippn420s
Zeus
Level 75
God Stats
1W - 1L
1,318 SR
Queue Stats
6W - 6L
1,463 Elo+
Solo
Hun Batz
Hun Batz
HaremMC69
Hun Batz
Level 27
God Stats
3W - 1L
1,836 SR
Queue Stats
34W - 26L
1,621 Elo+
Party 1
King Arthur
King Arthur
kyockers
King Arthur
Level 86
God Stats
15W - 6L
1,668 SR
Queue Stats
51W - 46L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 3
9,169
509
8,931
14,089
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
14
3 / 5 / 0
11,277
627
11,620
19,862
22,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 9 / 3
9,200
511
10,972
15,924
12,125
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 11
11,504
639
17,114
7,264
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
HaremMC69
Hun Batz
18
11 / 1 / 8
12,671
704
17,043
15,144
8,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
kyockers
King Arthur
18
6 / 1 / 17
12,233
680
10,815
21,701
24,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
3
Kills
23
23
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
0
9
3
0.17
L
Cerberus
3
5
0
0.6
W
Hun Batz
HaremMC69
Hun Batz
11
1
8
15
L
0
9
3
0.17
W
King Arthur
kyockers
King Arthur
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,523
Damage
44,972
49,875
Taken
44,109
38,885
Mitigated
35,817
8,785
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,114
839
0
3,289
7,264
3,094
606
3,340
3,924
44,065
0
L
8,931
1,532
0
1,171
14,089
3,868
0
5,205
8,884
23,213
0
L
Cerberus
11,620
743
801
5,098
19,862
22,892
0
6,617
13,245
42,160
0
W
Hun Batz
HaremMC69
Hun Batz
17,043
5,989
0
3,264
15,144
8,378
0
7,880
7,264
0
64,477
L
10,972
1,731
0
1,715
15,924
12,125
0
5,640
10,284
0
23,637
W
King Arthur
kyockers
King Arthur
10,815
1,361
337
3,565
21,701
24,345
0
9,795
11,906
0
31,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,646
Gold Earned
36,408
167
Minions Killed
201
4
Camps Cleared
13
828,941
Distance Traveled
993,527
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,504
639
63
4
0
262,753
4
L
Zeus
9,169
509
36
2
1
239,993
3
L
Cerberus
11,277
627
86
5
1
299,695
3
W
Hun Batz
12,671
704
91
5
13
358,840
3
L
Susano
9,200
511
45
3
2
289,253
8
W
King Arthur
12,233
680
47
3
0
371,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role