Player Matchup

Tsukuyomi
Tsukuyomi
BOONDOCK DEMON
Tsukuyomi
Level 33
God Stats
16W - 9L
1,552 SR
Queue Stats
82W - 73L
1,409 Elo+
Party 2
Cthulhu
Cthulhu
Dumbsday7072
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,311 Elo+
Party 2
Ah Puch
Ah Puch
FlaminHot64
Ah Puch
Level 28
God Stats
3W - 0L
1,522 SR
Queue Stats
164W - 103L
1,572 Elo+
Solo
Artemis
Artemis
kap1820
Artemis
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 67L
1,417 Elo+
Party 2
Geb
Geb
ravaged_bumhole
Geb
Level 22
God Stats
12W - 3L
1,851 SR
Queue Stats
102W - 29L
1,728 Elo+
Solo
Team Averages
Level 34
1,585 SR
1,487 Elo+

VS

Team Averages
Level 27
1,550 SR
1,527 Elo+
Danzaburou
Danzaburou
NarrowSafe65
Danzaburou
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,354 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuperPaloNova
Morgan Le Fay
Level 18
God Stats
12W - 14L
1,523 SR
Queue Stats
165W - 169L
1,508 Elo+
Solo
Heimdallr
Heimdallr
Ur_Not_Funny-_-
Heimdallr
Level 22
God Stats
5W - 6L
1,542 SR
Queue Stats
80W - 61L
1,604 Elo+
Party 1
He Bo
He Bo
crittercreature5
He Bo
Level 39
God Stats
26W - 26L
1,582 SR
Queue Stats
438W - 397L
1,497 Elo+
Party 1
Cliodhna
Cliodhna
thetruedaltino
Cliodhna
Level 28
God Stats
9W - 7L
1,602 SR
Queue Stats
201W - 97L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BOONDOCK DEMON
Tsukuyomi
19
1 / 5 / 8
11,577
827
6,913
12,499
4,448
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Dumbsday7072
Cthulhu
20
0 / 4 / 19
12,429
888
10,591
23,012
24,943
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
FlaminHot64
Ah Puch
20
22 / 3 / 8
16,842
1,203
46,454
19,401
11,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
kap1820
Artemis
20
3 / 9 / 15
12,791
914
14,249
17,163
6,486
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 1 / 23
14,053
1,004
15,291
23,041
24,586
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

150

VS

Team 2 Tickets

3

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NarrowSafe65
Danzaburou
19
0 / 12 / 10
12,116
865
13,026
26,502
9,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
SuperPaloNova
Morgan Le Fay
18
0 / 0 / 4
10,431
745
1,507
840
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Ur_Not_Funny-_-
Heimdallr
20
3 / 11 / 14
13,038
931
21,690
30,783
11,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 6 / 13
13,817
987
21,612
21,316
7,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
20
15 / 2 / 6
16,684
1,192
32,648
20,304
11,556
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
69
31
Kills
22
22
Deaths
31
73
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BOONDOCK DEMON
Tsukuyomi
1
5
8
1
W
Cthulhu
Dumbsday7072
Cthulhu
0
4
19
2.38
W
Ah Puch
FlaminHot64
Ah Puch
22
3
8
8.67
L
Danzaburou
NarrowSafe65
Danzaburou
0
12
10
0.42
L
Morgan Le Fay
SuperPaloNova
Morgan Le Fay
0
0
4
2
L
Heimdallr
Ur_Not_Funny-_-
Heimdallr
3
11
14
0.91
L
4
6
13
1.75
W
Artemis
kap1820
Artemis
3
9
15
1.17
W
5
1
23
16.5
L
Cliodhna
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,498
Damage
90,483
95,116
Taken
99,745
71,990
Mitigated
40,693
12,001
Healing
3,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BOONDOCK DEMON
Tsukuyomi
6,913
2,304
0
216
12,499
4,448
0
506
11,993
0
27,142
W
Cthulhu
Dumbsday7072
Cthulhu
10,591
262
0
30
23,012
24,943
0
7,344
15,623
30,321
0
W
Ah Puch
FlaminHot64
Ah Puch
46,454
1,544
1,065
7,818
19,401
11,527
0
4,974
14,312
94,289
0
L
Danzaburou
NarrowSafe65
Danzaburou
13,026
2,308
0
2,061
26,502
9,676
0
22,608
3,894
0
32,468
L
Morgan Le Fay
SuperPaloNova
Morgan Le Fay
1,507
0
0
7
840
342
0
840
0
1,422
0
L
Heimdallr
Ur_Not_Funny-_-
Heimdallr
21,690
11,346
0
927
30,783
11,451
0
21,517
9,266
0
49,877
L
21,612
421
0
233
21,316
7,668
0
15,264
6,052
33,016
0
W
Artemis
kap1820
Artemis
14,249
6,359
0
1,911
17,163
6,486
0
4,895
12,264
0
33,343
W
15,291
603
446
515
23,041
24,586
0
5,311
17,690
19,918
0
L
Cliodhna
32,648
3,408
0
304
20,304
11,556
0
12,107
8,197
0
78,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,692
Gold Earned
66,086
274
Minions Killed
255
5
Camps Cleared
7
1,397,317
Distance Traveled
1,044,148
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,577
827
41
3
0
293,070
0
W
Cthulhu
12,429
888
46
3
1
276,407
1
W
Ah Puch
16,842
1,203
124
9
0
262,904
0
L
Danzaburou
12,116
865
42
3
2
215,499
0
L
Morgan Le Fay
10,431
745
2
0
0
20,488
0
L
Heimdallr
13,038
931
73
5
1
233,465
0
L
He Bo
13,817
987
37
3
1
266,246
0
W
Artemis
12,791
914
47
3
3
195,122
0
W
Geb
14,053
1,004
16
1
1
369,814
1
L
Cliodhna
16,684
1,192
101
7
3
308,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role