Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
D1ss3d3n7
Anhur
Level 26
God Stats
4W - 6L
1,703 SR
Queue Stats
120W - 113L
1,622 Elo+
Solo
Cliodhna
Cliodhna
DawnWinery
Cliodhna
Level 12
God Stats
4W - 2L
1,627 SR
Queue Stats
30W - 22L
1,729 Elo+
Party 2
Merlin
Merlin
Mirachelle
Merlin
Level 19
God Stats
5W - 11L
1,453 SR
Queue Stats
57W - 50L
1,457 Elo+
Solo
Amaterasu
Amaterasu
Shisseki
Amaterasu
Level 18
God Stats
14W - 6L
1,662 SR
Queue Stats
117W - 100L
1,681 Elo+
Party 2
Team Averages
Level 18
1,589 SR
1,598 Elo+

VS

Team Averages
Level 17
1,613 SR
1,570 Elo+
Bellona
Bellona
Bigred003
Bellona
Level 16
God Stats
1W - 2L
1,488 SR
Queue Stats
24W - 26L
1,479 Elo+
Party 1
Ymir
Ymir
Monjke
Ymir
Level 17
God Stats
3W - 2L
1,439 SR
Queue Stats
35W - 45L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
Recckk
Hou Yi
Level 16
God Stats
1W - 1L
1,828 SR
Queue Stats
38W - 38L
1,634 Elo+
Party 3
He Bo
He Bo
YesStepBr0
He Bo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 44L
1,652 Elo+
Solo
Awilix
Awilix
fliptheduck
Awilix
Level 30
God Stats
4W - 2L
1,810 SR
Queue Stats
171W - 98L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 3 / 16
9,151
508
8,416
16,902
18,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
D1ss3d3n7
Anhur
16
6 / 3 / 14
10,081
560
17,618
12,783
4,104
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cliodhna
DawnWinery
Cliodhna
16
11 / 3 / 11
10,940
608
14,598
13,848
6,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
Mirachelle
Merlin
14
3 / 6 / 5
9,282
516
8,147
13,462
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Shisseki
Amaterasu
17
7 / 3 / 7
10,638
591
9,859
18,031
17,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bigred003
Bellona
14
1 / 6 / 2
8,848
492
12,006
17,475
15,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
Monjke
Ymir
10
2 / 6 / 5
7,603
422
4,040
16,604
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Recckk
Hou Yi
16
4 / 8 / 3
9,973
554
12,170
15,979
4,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
14
3 / 5 / 6
8,922
496
10,146
10,573
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
16
8 / 6 / 1
10,142
563
15,785
16,995
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
35
31
Kills
18
18
Deaths
31
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
3
16
4
L
Bellona
Bigred003
Bellona
1
6
2
0.33
W
Anhur
D1ss3d3n7
Anhur
6
3
14
4.33
W
Cliodhna
DawnWinery
Cliodhna
11
3
11
5.5
W
Merlin
Mirachelle
Merlin
3
6
5
0.92
L
Ymir
Monjke
Ymir
2
6
5
0.75
L
Hou Yi
Recckk
Hou Yi
4
8
3
0.69
W
Amaterasu
Shisseki
Amaterasu
7
3
7
3.5
L
He Bo
3
5
6
1.2
L
Awilix
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,638
Damage
54,147
75,026
Taken
77,626
50,233
Mitigated
43,794
21,469
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,416
3,179
0
3,233
16,902
18,028
1,289
4,065
12,762
446
31,198
L
Bellona
Bigred003
Bellona
12,006
2,490
0
1,693
17,475
15,602
256
349
17,126
9,860
46,563
W
Anhur
D1ss3d3n7
Anhur
17,618
8,657
0
4,908
12,783
4,104
2,234
1,452
11,265
0
62,410
W
Cliodhna
DawnWinery
Cliodhna
14,598
1,976
0
590
13,848
6,442
2,662
3,006
10,720
0
54,228
W
Merlin
Mirachelle
Merlin
8,147
175
0
3,040
13,462
4,351
0
4,683
8,465
48,377
0
L
Ymir
Monjke
Ymir
4,040
1,904
0
804
16,604
14,447
0
2,401
14,203
14,552
0
L
Hou Yi
Recckk
Hou Yi
12,170
6,283
0
3,958
15,979
4,918
364
1,428
14,551
0
78,990
W
Amaterasu
Shisseki
Amaterasu
9,859
4,460
0
9,698
18,031
17,308
1,039
2,845
15,104
2,476
46,945
L
He Bo
10,146
535
0
1,768
10,573
3,135
0
3,256
7,317
46,108
0
L
Awilix
15,785
6,513
0
4,137
16,995
5,692
0
2,527
14,468
0
67,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,092
Gold Earned
45,488
396
Minions Killed
432
0
Camps Cleared
0
1,764,217
Distance Traveled
1,682,997
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,151
508
40
2
0
362,424
4
L
Bellona
8,848
492
104
6
0
313,527
4
W
Anhur
10,081
560
88
5
0
333,254
7
W
Cliodhna
10,940
608
74
4
0
382,698
4
W
Merlin
9,282
516
92
5
0
307,636
5
L
Ymir
7,603
422
14
1
0
327,664
3
L
Hou Yi
9,973
554
130
7
0
299,203
3
W
Amaterasu
10,638
591
102
6
0
378,205
1
L
He Bo
8,922
496
87
5
0
350,066
7
L
Awilix
10,142
563
97
5
0
392,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role