Player Matchup

Artemis
Artemis
Ayrrenth
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,611 Elo+
Party 1
Fafnir
Fafnir
DezFerre
Fafnir
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
109W - 77L
1,630 Elo+
Party 1
Jormungandr
Jormungandr
Mazureth
Jormungandr
Level 20
God Stats
10W - 10L
1,493 SR
Queue Stats
15W - 15L
1,530 Elo+
Solo
Scylla
Scylla
SkellyBirb
Scylla
Level 29
God Stats
31W - 35L
1,645 SR
Queue Stats
50W - 47L
1,547 Elo+
Solo
He Bo
He Bo
cArck3d
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 142L
1,559 Elo+
Solo
Team Averages
Level 24
1,528 SR
1,575 Elo+

VS

Team Averages
Level 25
1,633 SR
1,611 Elo+
Cerberus
Cerberus
Dilddor
Cerberus
Level 35
God Stats
41W - 22L
1,697 SR
Queue Stats
151W - 140L
1,561 Elo+
Party 2
Mulan
Mulan
HowDidThisH4ppen
Mulan
Level 28
God Stats
7W - 4L
1,727 SR
Queue Stats
206W - 204L
1,565 Elo+
Solo
Agni
Agni
IsekaiWaifu
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 77L
1,567 Elo+
Party 2
Olorun
Olorun
NicholasBarasa
Olorun
Level 29
God Stats
15W - 8L
1,741 SR
Queue Stats
89W - 60L
1,716 Elo+
Solo
Pele
Pele
WayTooImpossible
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 72L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ayrrenth
Artemis
9
1 / 4 / 2
5,125
513
5,566
6,827
1,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
DezFerre
Fafnir
8
1 / 1 / 2
5,385
539
1,613
4,778
2,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Mazureth
Jormungandr
9
1 / 1 / 1
5,590
559
2,283
4,752
3,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
SkellyBirb
Scylla
8
1 / 3 / 0
5,145
515
2,957
5,344
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
cArck3d
He Bo
9
1 / 3 / 1
5,483
548
1,760
6,223
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dilddor
Cerberus
9
1 / 2 / 2
5,206
521
1,883
7,360
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 1 / 0
6,843
684
5,004
5,600
2,098
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 2
6,225
623
4,157
3,229
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
5 / 1 / 0
6,035
604
7,262
7,449
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 0 / 0
3,733
373
0
746
130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
12
12
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ayrrenth
Artemis
1
4
2
0.5
L
Fafnir
DezFerre
Fafnir
1
1
2
2
W
Cerberus
Dilddor
Cerberus
1
2
2
1
W
4
1
0
4
W
2
1
2
3
L
Jormungandr
Mazureth
Jormungandr
1
1
1
1.5
W
5
1
0
5
L
Scylla
SkellyBirb
Scylla
1
3
0
0.33
W
0
0
0
0
L
He Bo
cArck3d
He Bo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,179
Damage
18,306
27,924
Taken
24,384
10,462
Mitigated
8,782
7,628
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ayrrenth
Artemis
5,566
2,707
0
1,783
6,827
1,473
0
4,426
2,401
0
27,461
L
Fafnir
DezFerre
Fafnir
1,613
207
0
2,056
4,778
2,479
78
2,971
1,807
5,403
0
W
Cerberus
Dilddor
Cerberus
1,883
34
0
1,751
7,360
3,003
0
2,541
4,819
11,516
0
W
5,004
572
0
2,239
5,600
2,098
718
3,002
2,598
0
39,909
W
4,157
619
0
933
3,229
999
234
1,735
1,494
32,211
0
L
Jormungandr
Mazureth
Jormungandr
2,283
616
0
750
4,752
3,512
77
0
4,752
22,584
0
W
7,262
3,359
206
3,200
7,449
2,552
126
1,335
6,114
31,451
4,790
L
Scylla
SkellyBirb
Scylla
2,957
401
0
986
5,344
1,570
220
3,448
1,584
21,708
0
W
0
0
0
425
746
130
0
0
746
0
2,685
L
He Bo
cArck3d
He Bo
1,760
235
0
2,053
6,223
1,428
0
1,045
5,104
24,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,728
Gold Earned
28,042
227
Minions Killed
252
0
Camps Cleared
0
935,965
Distance Traveled
815,312
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,125
513
51
5
0
174,456
2
L
Fafnir
5,385
539
12
1
0
198,447
1
W
Cerberus
5,206
521
28
3
0
188,026
5
W
Mulan
6,843
684
95
10
0
224,722
0
W
Agni
6,225
623
59
6
0
199,788
3
L
Jormungandr
5,590
559
55
6
0
206,077
0
W
Olorun
6,035
604
62
6
0
174,896
3
L
Scylla
5,145
515
53
5
0
176,582
0
W
Pele
3,733
373
8
1
0
27,880
0
L
He Bo
5,483
548
56
6
0
180,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role