Player Matchup

Tiamat
Tiamat
Quiller12X2
Tiamat
Level 60
God Stats
0W - 1L
1,755 SR
Queue Stats
5W - 4L
1,662 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ScoobyGooberMan
Tsukuyomi
Level 47
God Stats
3W - 2L
1,667 SR
Queue Stats
4W - 3L
1,588 Elo+
Party 2
Terra
Terra
TheRealCamel
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,588 Elo+
Party 2
Team Averages
Level 45
1,641 SR
1,613 Elo+

VS

Team Averages
Level 65
1,682 SR
1,566 Elo+
Apollo
Apollo
DakotaTheWhale
Apollo
Level 65
God Stats
5W - 2L
1,593 SR
Queue Stats
51W - 39L
1,573 Elo+
Party 1
Scylla
Scylla
TheFrug
Scylla
Level 125
God Stats
7W - 2L
1,606 SR
Queue Stats
137W - 82L
1,626 Elo+
Party 1
Gilgamesh
Gilgamesh
Zerhadow
Gilgamesh
Level 4
God Stats
1W - 1L
1,847 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
5 / 6 / 4
8,870
682
9,558
11,181
8,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
ScoobyGooberMan
Tsukuyomi
13
5 / 7 / 5
9,184
706
14,854
14,010
5,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 8
7,706
593
3,193
15,151
15,908
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 12
10,199
785
7,300
10,108
2,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TheFrug
Scylla
16
10 / 2 / 9
11,152
858
15,157
10,268
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Zerhadow
Gilgamesh
14
4 / 3 / 15
9,874
760
10,233
10,834
9,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
10
Kills
20
20
Deaths
10
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
5
12
2.4
L
Tiamat
5
6
4
1.17
L
Tsukuyomi
ScoobyGooberMan
Tsukuyomi
5
7
5
1.07
W
Scylla
TheFrug
Scylla
10
2
9
7.25
L
0
7
8
0.57
W
Gilgamesh
Zerhadow
Gilgamesh
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,605
Damage
32,690
40,342
Taken
31,210
30,012
Mitigated
14,822
6,082
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,300
4,742
0
2,292
10,108
2,826
1,244
3,565
6,477
0
29,941
L
Tiamat
9,558
755
43
1,236
11,181
8,589
0
5,153
5,791
25,336
0
L
Tsukuyomi
ScoobyGooberMan
Tsukuyomi
14,854
3,608
0
1,386
14,010
5,515
75
6,125
7,659
0
41,870
W
Scylla
TheFrug
Scylla
15,157
2,536
161
4,648
10,268
2,876
517
5,042
5,226
51,860
0
L
3,193
759
1,259
2,158
15,151
15,908
0
4,657
10,163
11,533
0
W
Gilgamesh
Zerhadow
Gilgamesh
10,233
3,451
0
1,665
10,834
9,120
338
4,380
6,343
2,063
19,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
31,225
116
Minions Killed
149
5
Camps Cleared
7
635,556
Distance Traveled
711,530
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,199
785
39
3
0
223,243
6
L
Tiamat
8,870
682
42
3
0
202,336
2
L
Tsukuyomi
9,184
706
51
4
4
231,318
5
W
Scylla
11,152
858
91
7
5
249,124
2
L
Terra
7,706
593
23
2
1
201,902
0
W
Gilgamesh
9,874
760
19
1
2
239,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role