Player Matchup

Ymir
Ymir
LolfZMind
Ymir
Level 26
God Stats
52W - 72L
1,506 SR
Queue Stats
150W - 214L
1,395 Elo+
Party 1
Neith
Neith
Wade_Da_G
Neith
Level 29
God Stats
53W - 79L
1,628 SR
Queue Stats
72W - 109L
1,402 Elo+
Party 1
Zeus
Zeus
lennon012
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Solo
Nu Wa
Nu Wa
marrano2710
Nu Wa
Level 29
God Stats
5W - 6L
1,394 SR
Queue Stats
101W - 95L
1,423 Elo+
Solo
Bakasura
Bakasura
potatohero214
Bakasura
Level 18
God Stats
9W - 8L
1,538 SR
Queue Stats
33W - 31L
1,440 Elo+
Solo
Team Averages
Level 21
1,513 SR
1,379 Elo+

VS

Team Averages
Level 26
1,566 SR
1,413 Elo+
Fenrir
Fenrir
Akuma Shinku
Fenrir
Level 28
God Stats
12W - 14L
1,471 SR
Queue Stats
51W - 73L
1,342 Elo+
Solo
Medusa
Medusa
EvoSlumpGod
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Unlacked--
Cthulhu
Level 21
God Stats
2W - 0L
1,673 SR
Queue Stats
10W - 16L
1,332 Elo+
Solo
Ymir
Ymir
XxGoldLampxX
Ymir
Level 28
God Stats
13W - 8L
1,599 SR
Queue Stats
110W - 112L
1,404 Elo+
Solo
Olorun
Olorun
unknown9906
Olorun
Level 28
God Stats
3W - 4L
1,587 SR
Queue Stats
73W - 75L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 4 / 0
8,682
434
9,591
15,098
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Wade_Da_G
Neith
12
0 / 6 / 3
7,694
385
7,456
11,040
3,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
10
0 / 10 / 0
7,014
351
3,963
10,446
3,150
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 3
8,445
422
9,510
7,093
2,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
potatohero214
Bakasura
15
3 / 6 / 2
9,221
461
6,485
15,884
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 0 / 3
11,479
574
8,226
13,090
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
14
1 / 2 / 5
8,491
425
5,305
10,399
3,480
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Unlacked--
Cthulhu
15
5 / 0 / 7
9,317
466
9,322
9,118
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 2 / 8
9,574
479
6,104
15,473
15,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
15
8 / 3 / 8
10,116
506
11,150
14,077
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
7
Kills
29
30
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
0
3
12.5
W
Medusa
1
2
5
1.75
L
Ymir
3
4
0
0.75
W
Cthulhu
Unlacked--
Cthulhu
5
0
7
8.5
L
Neith
Wade_Da_G
Neith
0
6
3
0.25
W
4
2
8
4
L
Zeus
0
10
0
0
L
1
4
3
0.63
L
Bakasura
potatohero214
Bakasura
3
6
2
0.67
W
Olorun
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,005
Damage
40,107
59,561
Taken
62,157
21,327
Mitigated
37,906
10,289
Healing
24,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,226
1,172
0
9,068
13,090
5,658
63
2,437
10,431
0
84,783
W
Medusa
5,305
2,648
0
897
10,399
3,480
234
916
9,365
0
58,027
L
Ymir
9,591
1,361
0
2,330
15,098
6,722
425
8,246
6,717
48,087
0
W
Cthulhu
Unlacked--
Cthulhu
9,322
764
21
2,095
9,118
8,956
560
3,734
5,148
47,613
0
L
Neith
Wade_Da_G
Neith
7,456
3,071
0
2,123
11,040
3,505
0
4,392
6,485
0
41,555
W
6,104
1,066
623
5,069
15,473
15,044
219
7,207
8,156
38,664
0
L
Zeus
3,963
1,351
0
1,372
10,446
3,150
778
5,258
4,788
22,681
0
L
9,510
1,564
0
570
7,093
2,100
624
3,361
3,568
46,029
0
L
Bakasura
potatohero214
Bakasura
6,485
5,539
0
3,894
15,884
5,850
512
4,222
11,427
0
56,465
W
Olorun
11,150
7,599
629
6,146
14,077
4,768
793
7,906
5,691
50,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,056
Gold Earned
48,977
363
Minions Killed
462
0
Camps Cleared
0
1,643,339
Distance Traveled
1,903,995
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,479
574
144
7
0
444,766
1
W
Medusa
8,491
425
90
5
0
386,079
0
L
Ymir
8,682
434
81
4
0
307,847
2
W
Cthulhu
9,317
466
74
4
0
396,513
4
L
Neith
7,694
385
46
2
0
338,643
3
W
Ymir
9,574
479
58
3
0
358,236
1
L
Zeus
7,014
351
44
2
0
234,481
0
L
Nu Wa
8,445
422
82
4
0
325,815
3
L
Bakasura
9,221
461
110
6
0
436,553
5
W
Olorun
10,116
506
96
5
0
318,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role