Player Matchup

Cliodhna
Cliodhna
Hiii GinGer
Cliodhna
Level 159
God Stats
2W - 2L
1,678 SR
Queue Stats
176W - 167L
1,446 Elo+
Solo
Achilles
Achilles
Nerdiatrist
Achilles
Level 125
God Stats
10W - 7L
1,674 SR
Queue Stats
618W - 597L
1,444 Elo+
Solo
Artemis
Artemis
StaySnuggin
Artemis
Level 104
God Stats
48W - 44L
1,559 SR
Queue Stats
497W - 482L
1,521 Elo+
Solo
Merlin
Merlin
T_Kay_YT
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,208 Elo+
Solo
Chang'e
Chang'e
bbymari
Chang'e
Level 123
God Stats
37W - 29L
1,588 SR
Queue Stats
316W - 293L
1,488 Elo+
Solo
Team Averages
Level 115
1,600 SR
1,422 Elo+

VS

Team Averages
Level 85
1,568 SR
1,459 Elo+
Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BlackimusJ
Morgan Le Fay
Level 73
God Stats
2W - 6L
1,502 SR
Queue Stats
73W - 105L
1,412 Elo+
Party 1
Arachne
Arachne
Ordinary_Demigod
Arachne
Level 68
God Stats
5W - 4L
1,730 SR
Queue Stats
122W - 173L
1,399 Elo+
Party 1
Sobek
Sobek
Puns_of_Legend
Sobek
Level 100
God Stats
13W - 9L
1,607 SR
Queue Stats
228W - 235L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hiii GinGer
Cliodhna
13
2 / 2 / 1
7,643
588
7,189
8,827
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Nerdiatrist
Achilles
9
2 / 2 / 0
5,762
443
3,245
7,709
5,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
StaySnuggin
Artemis
11
1 / 4 / 0
6,704
516
3,581
8,932
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
T_Kay_YT
Merlin
10
0 / 3 / 2
5,977
460
2,952
6,506
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
bbymari
Chang'e
12
2 / 1 / 0
7,310
562
4,664
8,875
8,119
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 2 / 2
7,007
539
4,995
5,606
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
 
Chaac
12
1 / 2 / 2
6,675
513
5,363
9,876
8,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
BlackimusJ
Morgan Le Fay
13
4 / 1 / 2
7,541
580
6,832
5,357
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 1
6,202
477
2,895
7,537
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 0 / 4
6,695
515
6,616
10,148
7,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
12
12
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
2
1.5
W
Chaac
 
Chaac
1
2
2
1
W
Morgan Le Fay
BlackimusJ
Morgan Le Fay
4
1
2
5
L
Cliodhna
Hiii GinGer
Cliodhna
2
2
1
1.25
L
Achilles
Nerdiatrist
Achilles
2
2
0
1
W
1
2
1
0.75
W
4
0
4
6
L
Artemis
StaySnuggin
Artemis
1
4
0
0.25
L
Merlin
T_Kay_YT
Merlin
0
3
2
0.33
L
Chang'e
bbymari
Chang'e
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
26,701
40,849
Taken
38,524
20,316
Mitigated
22,545
14,652
Healing
14,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,995
2,870
0
346
5,606
1,553
0
138
5,428
0
51,148
W
Chaac
 
Chaac
5,363
1,688
0
4,072
9,876
8,276
270
4,513
5,320
0
42,709
W
Morgan Le Fay
BlackimusJ
Morgan Le Fay
6,832
661
0
1,298
5,357
1,792
384
1,362
3,953
44,271
0
L
Cliodhna
Hiii GinGer
Cliodhna
7,189
797
0
3,665
8,827
2,949
0
2,520
6,307
0
56,500
L
Achilles
Nerdiatrist
Achilles
3,245
527
0
2,087
7,709
5,088
0
2,774
4,935
0
19,188
W
2,895
1,657
0
3,429
7,537
3,050
0
548
6,905
0
35,546
W
6,616
899
847
4,014
10,148
7,874
238
1,055
8,828
15,351
0
L
Artemis
StaySnuggin
Artemis
3,581
808
0
2,304
8,932
2,144
872
2,635
6,297
0
33,561
L
Merlin
T_Kay_YT
Merlin
2,952
176
0
1,181
6,506
2,016
670
3,813
2,693
29,695
0
L
Chang'e
bbymari
Chang'e
4,664
777
75
5,340
8,875
8,119
252
1,706
7,169
39,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
34,120
355
Minions Killed
365
0
Camps Cleared
0
1,212,857
Distance Traveled
1,341,832
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,007
539
101
8
0
257,904
4
W
Chaac
6,675
513
87
7
0
243,109
0
W
Morgan Le Fay
7,541
580
85
7
0
257,488
5
L
Cliodhna
7,643
588
110
8
0
301,126
6
L
Achilles
5,762
443
43
3
0
270,522
4
W
Arachne
6,202
477
74
6
0
295,426
4
W
Sobek
6,695
515
18
1
0
287,905
3
L
Artemis
6,704
516
77
6
0
213,165
3
L
Merlin
5,977
460
36
3
0
230,319
0
L
Chang'e
7,310
562
89
7
0
197,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role